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Converting Rifts over to Dragonstar setting?
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<blockquote data-quote="Neo" data-source="post: 194439" data-attributes="member: 4139"><p>Indeed all anyone is airing is their own opinion, as i say the ideas and inspiration behind Palladiums games i still to this day believe are some of the best, and were enought to make me buy all the Robotech, TMNT books, most of the Rifts and some of the Palladium fantasy.... but i've GM'ed for 22 years now and IMO the system is just plain bust. sure it's simple to use, but that doesn;t mean it works. The OCC's and RCCs are unbalanced, the SDC and MDC divide just doesn't work, skills as a % is fine but really simplistic, and the emphasis for most of them seems to be firmly ensconced in pushing a mecha based game as opposed to a character level one. By this i mean in almost any encounter the guy on foot enouncters the Guy in Robot PA, or in a Mecha or Robot vehicle.... he's toast pure and simple , which sure may be realistic, but it encourages folks not to ever want to leave the damn things <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />, also some of the PA's etc aren't balanced like the Glitterboys ... where other systems evolve based on players comments and feedback and develop into better more workable systems a la "3e", Palladiums system is now exactly whats it's always been..... and that as i say IMO is broken, which is a shame as, if their game was to work i'd have been running it for years as my Alternate game.</p><p></p><p>My own group and me have tried Robotech and Rifts several times but we just all keep coming to the same conclusion it doesn't work, the problems are to major to ignore, and we go back to something less inspiring but more functional. some might say well make it work write some house rules.... but then what am i paying Palladium for? you know.. House rules and additions as far as i'm concerned are things that add to already good systems, they aren;t "Fixes" which is what they would be for Palladium, which like i said before is a real shame.</p><p></p><p>But as you point out many still do play Rifts etc.. and are quite happy with the system, and great... and if palladium are happy with not making any changes and keeping a smaller audience than they're capable of then fine again... but it's hardly good business sense, their ARE many more people out here who would play ro go back to Rifts etc.. if they had a "Fixed" system.</p></blockquote><p></p>
[QUOTE="Neo, post: 194439, member: 4139"] Indeed all anyone is airing is their own opinion, as i say the ideas and inspiration behind Palladiums games i still to this day believe are some of the best, and were enought to make me buy all the Robotech, TMNT books, most of the Rifts and some of the Palladium fantasy.... but i've GM'ed for 22 years now and IMO the system is just plain bust. sure it's simple to use, but that doesn;t mean it works. The OCC's and RCCs are unbalanced, the SDC and MDC divide just doesn't work, skills as a % is fine but really simplistic, and the emphasis for most of them seems to be firmly ensconced in pushing a mecha based game as opposed to a character level one. By this i mean in almost any encounter the guy on foot enouncters the Guy in Robot PA, or in a Mecha or Robot vehicle.... he's toast pure and simple , which sure may be realistic, but it encourages folks not to ever want to leave the damn things ;), also some of the PA's etc aren't balanced like the Glitterboys ... where other systems evolve based on players comments and feedback and develop into better more workable systems a la "3e", Palladiums system is now exactly whats it's always been..... and that as i say IMO is broken, which is a shame as, if their game was to work i'd have been running it for years as my Alternate game. My own group and me have tried Robotech and Rifts several times but we just all keep coming to the same conclusion it doesn't work, the problems are to major to ignore, and we go back to something less inspiring but more functional. some might say well make it work write some house rules.... but then what am i paying Palladium for? you know.. House rules and additions as far as i'm concerned are things that add to already good systems, they aren;t "Fixes" which is what they would be for Palladium, which like i said before is a real shame. But as you point out many still do play Rifts etc.. and are quite happy with the system, and great... and if palladium are happy with not making any changes and keeping a smaller audience than they're capable of then fine again... but it's hardly good business sense, their ARE many more people out here who would play ro go back to Rifts etc.. if they had a "Fixed" system. [/QUOTE]
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