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Converting rolls from 2nd ed
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<blockquote data-quote="slingbld" data-source="post: 1341373" data-attributes="member: 13229"><p>A friend of mine runs us through a slew of old modules. He's created a quick & dirty system.</p><p>Again, like others here have pointed out, attribute increases are far more common in 3rd Ed. 3.5 trunicated it to a small degree but it is still very common for attributes to exceed 20 before level 10.</p><p>For any Dex checks use REF Save.</p><p>For Con Checks use FORT Save.</p><p>INT or WIS use WILL Save.</p><p>All others use the attribute.</p><p></p><p>All start at a base 15. Every -2 adds +5 tot he DC check.</p><p>So an encounter that requires a Dex check at -4 would be a reflex save at DC 20.</p><p></p><p>This has worked so far for us. He tends to tweak it when it seems unballanced.</p></blockquote><p></p>
[QUOTE="slingbld, post: 1341373, member: 13229"] A friend of mine runs us through a slew of old modules. He's created a quick & dirty system. Again, like others here have pointed out, attribute increases are far more common in 3rd Ed. 3.5 trunicated it to a small degree but it is still very common for attributes to exceed 20 before level 10. For any Dex checks use REF Save. For Con Checks use FORT Save. INT or WIS use WILL Save. All others use the attribute. All start at a base 15. Every -2 adds +5 tot he DC check. So an encounter that requires a Dex check at -4 would be a reflex save at DC 20. This has worked so far for us. He tends to tweak it when it seems unballanced. [/QUOTE]
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