Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Converting skill tricks to expanded uses of skills and new feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 3290088" data-attributes="member: 1465"><p>I see what you mean. But "walking up walls" still seems to me more a matter of speed and agility rather than really climbing. You're not using your hands for example, you're just achieving the benefit of climbing but by walking quickly and maybe balancing. I definitely think that if it was a skill check, Tumble is more appropriate. But probably the author had in mind that it should be mostly a climb feature, so all the tricks with 2 or more skill requisites eventually should be double-checked before deciding which skill they should be converted into (at least if the 2 skills require different ranks) - here's the complete list:</p><p></p><p>>>> Social Recovery~Bluff 8 ranks, Diplomacy 5 ranks~Make Bluff check to replace a failed Diplomacy check</p><p></p><p>I think that "fixing" a failed diplomatic attempt is best done by keep being diplomatic, not by bluffing. </p><p></p><p>However this would be quite the same as simply allowing a retry on the diplomacy check...</p><p></p><p>A Bluff check allowed to change the result of diplomacy could be allowed also, although it doesn't seem completely fair for me, as it quite changes the whole mechanic of diplomacy. If allowed, then it definitely should be harder than the diplomacy DC itself.</p><p></p><p>>>> Conceal Spellcasting~Concentration 1 rank, Sleight of Hand 5 ranks, Spellcraft 1 rank~Conceal your spellcasting from onlookers</p><p></p><p>Spellcraft is the most relevant, no doubt.</p><p></p><p>Sleight of Hand makes sense only if the spell has somatic components, but why should it matter if the spell doesn't? And how could it be useful to conceal verbal components? If this was meant as main skill, then it's just a mistake.</p><p></p><p>The concentration rank is probably there for flavor only. Perhaps it could be vaguely justified ("you need to be careful to conceal your spells"? bah...).</p><p></p><p>I propose this trick to be made a Spellcraft roll, nothing else.</p><p></p><p>>>> Shrouded Dance~Hide 8 ranks, Perform (dance) 5 ranks~Use move action to gain concealment for 1 round</p><p></p><p>Tricky. You probably use this trick in plain sight, but you don't actually hide (or become invisible), you just get a temporary % concealment.</p><p></p><p>This sounds more about moving fast rather than really conceal yourself, so I propose it as a Perform(dance) check.</p><p></p><p>I'm not sure if I'd allow a Hide check at all to do the same thing. If I did, definitely higher DC.</p><p></p><p>>>> Magical Appraisal~Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranks~Determine properties of magic items</p><p></p><p>Another tricky one.</p><p></p><p>Appraise seems the best to me, although its core use doesn't allow you tell magic from mundane... It could be potentially very useful, so it might be limited to just detecting that it's magic, rather than identifying the properties (or the latter should require a higher DC).</p><p></p><p>Knowledge(Arcana) is subtly different but could work as well.</p><p></p><p>I'm instead not convinced by Spellcraft: you use spells to make items, but once they're made it's not that there is much relationship between the spells used and the item. Spellcraft is all about spell knowledge (particularly when spells are cast), so I see this fit less with the ability than Knowledge(Arcana) which more specifically covers knowledge of items.</p><p></p><p>>>> Walk the Walls~Climb 12 ranks, Tumble 5 ranks~Run straight up wall for 1 round</p><p></p><p>As mentioned before, I believe this should be either a Tumble check only, or otherwise both but Climb should have a higher DC.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3290088, member: 1465"] I see what you mean. But "walking up walls" still seems to me more a matter of speed and agility rather than really climbing. You're not using your hands for example, you're just achieving the benefit of climbing but by walking quickly and maybe balancing. I definitely think that if it was a skill check, Tumble is more appropriate. But probably the author had in mind that it should be mostly a climb feature, so all the tricks with 2 or more skill requisites eventually should be double-checked before deciding which skill they should be converted into (at least if the 2 skills require different ranks) - here's the complete list: >>> Social Recovery~Bluff 8 ranks, Diplomacy 5 ranks~Make Bluff check to replace a failed Diplomacy check I think that "fixing" a failed diplomatic attempt is best done by keep being diplomatic, not by bluffing. However this would be quite the same as simply allowing a retry on the diplomacy check... A Bluff check allowed to change the result of diplomacy could be allowed also, although it doesn't seem completely fair for me, as it quite changes the whole mechanic of diplomacy. If allowed, then it definitely should be harder than the diplomacy DC itself. >>> Conceal Spellcasting~Concentration 1 rank, Sleight of Hand 5 ranks, Spellcraft 1 rank~Conceal your spellcasting from onlookers Spellcraft is the most relevant, no doubt. Sleight of Hand makes sense only if the spell has somatic components, but why should it matter if the spell doesn't? And how could it be useful to conceal verbal components? If this was meant as main skill, then it's just a mistake. The concentration rank is probably there for flavor only. Perhaps it could be vaguely justified ("you need to be careful to conceal your spells"? bah...). I propose this trick to be made a Spellcraft roll, nothing else. >>> Shrouded Dance~Hide 8 ranks, Perform (dance) 5 ranks~Use move action to gain concealment for 1 round Tricky. You probably use this trick in plain sight, but you don't actually hide (or become invisible), you just get a temporary % concealment. This sounds more about moving fast rather than really conceal yourself, so I propose it as a Perform(dance) check. I'm not sure if I'd allow a Hide check at all to do the same thing. If I did, definitely higher DC. >>> Magical Appraisal~Appraise 5 ranks, Knowledge (arcana) 5 ranks, Spellcraft 12 ranks~Determine properties of magic items Another tricky one. Appraise seems the best to me, although its core use doesn't allow you tell magic from mundane... It could be potentially very useful, so it might be limited to just detecting that it's magic, rather than identifying the properties (or the latter should require a higher DC). Knowledge(Arcana) is subtly different but could work as well. I'm instead not convinced by Spellcraft: you use spells to make items, but once they're made it's not that there is much relationship between the spells used and the item. Spellcraft is all about spell knowledge (particularly when spells are cast), so I see this fit less with the ability than Knowledge(Arcana) which more specifically covers knowledge of items. >>> Walk the Walls~Climb 12 ranks, Tumble 5 ranks~Run straight up wall for 1 round As mentioned before, I believe this should be either a Tumble check only, or otherwise both but Climb should have a higher DC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Converting skill tricks to expanded uses of skills and new feats
Top