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Converting Sovereign Stone magic system to D&D
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<blockquote data-quote="kenjib" data-source="post: 115388" data-attributes="member: 530"><p>If D&D combat spells retain their speed and usefulness, I think it could be unbalanced that there are no limits on how many times a caster can cast them per day. The time limitation seems like one of the significant factors that limits a caster's power in Sovereign Stone.</p><p></p><p>Also, have you considered converting the D&D spells into elements instead of retaining the spell school division?</p><p></p><p>Do you have the Codex Mysterium? It has rules that you can use to convert core D&D spells to the Sovereign Stone system. Unfortunately I don't think you can apply a simple formula to convert all of the D&D spells without any work. When you change the underlying mechanics of how spells are cast, the balance of spells relative to one another is no longer the same, so spell level in D&D is not really an reliable gauge of power when converting. Consider animate dead in D&D versus similar spells in Sovereign Stone.</p><p></p><p>This seems like something that would be useful to numerous people though. I think that a little conversion guide would be pretty cool. It could take a form similar to the spell conversions in If Thoughts Could Kill. Assign each spell to an element, give it a casting threshhold, and note any special alterations that need to be made to the spell. Roll it up in a chart, make it a collaborative project so you don't have to do all of the work yourself, and share it with the community. I could do some conversions too.</p></blockquote><p></p>
[QUOTE="kenjib, post: 115388, member: 530"] If D&D combat spells retain their speed and usefulness, I think it could be unbalanced that there are no limits on how many times a caster can cast them per day. The time limitation seems like one of the significant factors that limits a caster's power in Sovereign Stone. Also, have you considered converting the D&D spells into elements instead of retaining the spell school division? Do you have the Codex Mysterium? It has rules that you can use to convert core D&D spells to the Sovereign Stone system. Unfortunately I don't think you can apply a simple formula to convert all of the D&D spells without any work. When you change the underlying mechanics of how spells are cast, the balance of spells relative to one another is no longer the same, so spell level in D&D is not really an reliable gauge of power when converting. Consider animate dead in D&D versus similar spells in Sovereign Stone. This seems like something that would be useful to numerous people though. I think that a little conversion guide would be pretty cool. It could take a form similar to the spell conversions in If Thoughts Could Kill. Assign each spell to an element, give it a casting threshhold, and note any special alterations that need to be made to the spell. Roll it up in a chart, make it a collaborative project so you don't have to do all of the work yourself, and share it with the community. I could do some conversions too. [/QUOTE]
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