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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 5365810" data-attributes="member: 57383"><p>3d6 suits me.</p><p></p><p>As for the rejuvenation, how about:</p><p></p><p><strong>Rejuvenation (Su):</strong> If a master lich is destroyed, it automatically reforms at its locus point 1d10 days later at full strength.</p><p></p><p>If a master lich's body is destroyed in the Abyss, the lich is permanently destroyed. Similarly, a master lich is permanently destroyed if its soul is trapped (by a <em>trap the soul</em> spell for example) and then released in the Abyss.</p><p></p><p><strong>Turn Immunity (Su):</strong> A master lich cannot be turned if it is within 1000 yards of its locus point.</p><p></p><p><strong>Locus Point</strong></p><p>A master lich has achieved immortality through a dark bargain with the powers of the Infinite Layers of the Abyss. The spot where this bargain was sealed becomes the lich's locus point. Should the lich be destroyed, it will automatically reform at its locus point 1d10 days later at its full strength. This locus point is a 5 ft. square that radiates faint evil to a <em>detect magic</em> spell. A locus point cannot be destroyed by any means, if the floor is destroyed by a <em>disintegrate</em> spell it just leaves the locus point remains hovering in mid air.</p><p></p><p>If a master lich is destroyed in the Abyss, the dark power that granted its immortality will claim the lich's spirit, consigning it to a final death. Of course, the master lich will do everything in its power to prevent its body or soul being transported to the Abyss. A master lich fears the dark powers of the Abyss more than anything else in the multiverse and is obsessive about keeping the terms of its bargain, for if a dark power should show up to collect the lich's immortal spirit in payment there is no mortal power that can prevent it.</p><p></p><p>A master lich can move its locus point at the lich's fly speed. The lich must stand on the locus point and concentrate while the locus point is moving.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5365810, member: 57383"] 3d6 suits me. As for the rejuvenation, how about: [B]Rejuvenation (Su):[/B] If a master lich is destroyed, it automatically reforms at its locus point 1d10 days later at full strength. If a master lich's body is destroyed in the Abyss, the lich is permanently destroyed. Similarly, a master lich is permanently destroyed if its soul is trapped (by a [I]trap the soul[/I] spell for example) and then released in the Abyss. [B]Turn Immunity (Su):[/B] A master lich cannot be turned if it is within 1000 yards of its locus point. [B]Locus Point[/B] A master lich has achieved immortality through a dark bargain with the powers of the Infinite Layers of the Abyss. The spot where this bargain was sealed becomes the lich's locus point. Should the lich be destroyed, it will automatically reform at its locus point 1d10 days later at its full strength. This locus point is a 5 ft. square that radiates faint evil to a [I]detect magic[/I] spell. A locus point cannot be destroyed by any means, if the floor is destroyed by a [I]disintegrate[/I] spell it just leaves the locus point remains hovering in mid air. If a master lich is destroyed in the Abyss, the dark power that granted its immortality will claim the lich's spirit, consigning it to a final death. Of course, the master lich will do everything in its power to prevent its body or soul being transported to the Abyss. A master lich fears the dark powers of the Abyss more than anything else in the multiverse and is obsessive about keeping the terms of its bargain, for if a dark power should show up to collect the lich's immortal spirit in payment there is no mortal power that can prevent it. A master lich can move its locus point at the lich's fly speed. The lich must stand on the locus point and concentrate while the locus point is moving. [/QUOTE]
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