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Converting Spelljammer creatures
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<blockquote data-quote="Shade" data-source="post: 5417788" data-attributes="member: 287"><p>Master Lich Human 16th-level Wizard/5th-level Archmage/1st-level Fighter</p><p>Medium Undead</p><p>Hit Dice: 22d12 (143 hp)</p><p>Initiative: +3</p><p>Speed: 30 ft. (6 squares), fly 30 ft. (good)</p><p>Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15</p><p>Base Attack/Grapple: +11/+12</p><p>Attack: Touch +12 melee touch (3d6+5) or weapon +12 melee (xdx) or weapon +14 ranged (xdx)</p><p>Full Attack: Touch +12/+7 melee (xdx) and touch +12 melee touch (3d6+5) or weapon +14 ranged (xdx)</p><p>Space/Reach: 5 ft./5 ft.</p><p>Special Attacks: High arcana (5 choices), paralyzing touch, rebuke/command undead, spells, undead army</p><p>Special Qualities: Damage reduction 15/bludgeoning, darkvision 60 ft., fast healing 5, flight, immunity to cold, electricity, polymorph, and mind-affecting attacks, rejuvenation, spell resistance x, summon familiar, +4 turn resistance, undead traits</p><p>Saves: Fort +8, Ref +9, Will +16</p><p>Abilities: Str 12, Dex 16, Con —, Int 20, Wis 14, Cha 17</p><p>Skills: x</p><p>Feats: Scribe Scroll (B), 8 (1 can be epic), 3 wizard bonus feats, 1 fighter bonus feat, 1 human bonus feat</p><p>Environment: Any</p><p>Organization: Solitary or army (master lich plus 3-8 corporeal undead such as bodaks, devourers, wights or vampires and 2-5 undead swarms and 50-300 HD of zombies and skeletons)</p><p>Challenge Rating: 24</p><p>Treasure: Standard coins; double goods; double items</p><p>Alignment: Neutral evil</p><p>Advancement: By character class</p><p>Level Adjustment: +4</p><p></p><p>Beginning ability scores: Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 13</p><p>Int boosted at 4th level</p><p>Dex boosted at 8th level</p><p>Dex boosted at 12th level</p><p>Int boosted at 16th level</p><p>Int boosted at 20th level</p><p></p><p>Combat</p><p></p><p>Wizard Spells Prepared (4/6/5/5/5/5/4/4/4/4; save DC 15 + spell level). </p><p>0—acid splash, daze, detect magic, read magic; </p><p>1st—mage armor, magic missile, shield, sleep, true strike, 1 more; </p><p>2nd—detect thoughts, glitterdust, heightened hypnotism, misdirection, web; </p><p>3rd—displacement, empowered acid arrow, empowered ray of enfeeblement, empowered touch of idiocy, ray of exhaustion; </p><p>4th—black tentacles, charm monster, heightened hideous laughter, heightened stinking cloud, 1 more;</p><p>5th—hold monster, mind fog, teleport, 3 more; </p><p>6th—acid fog, planar binding, 2 more;</p><p>7th—mass hold person, 3 more;</p><p>8th—4;</p><p>9th—4.</p><p></p><p>Possessions: x.</p></blockquote><p></p>
[QUOTE="Shade, post: 5417788, member: 287"] Master Lich Human 16th-level Wizard/5th-level Archmage/1st-level Fighter Medium Undead Hit Dice: 22d12 (143 hp) Initiative: +3 Speed: 30 ft. (6 squares), fly 30 ft. (good) Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15 Base Attack/Grapple: +11/+12 Attack: Touch +12 melee touch (3d6+5) or weapon +12 melee (xdx) or weapon +14 ranged (xdx) Full Attack: Touch +12/+7 melee (xdx) and touch +12 melee touch (3d6+5) or weapon +14 ranged (xdx) Space/Reach: 5 ft./5 ft. Special Attacks: High arcana (5 choices), paralyzing touch, rebuke/command undead, spells, undead army Special Qualities: Damage reduction 15/bludgeoning, darkvision 60 ft., fast healing 5, flight, immunity to cold, electricity, polymorph, and mind-affecting attacks, rejuvenation, spell resistance x, summon familiar, +4 turn resistance, undead traits Saves: Fort +8, Ref +9, Will +16 Abilities: Str 12, Dex 16, Con —, Int 20, Wis 14, Cha 17 Skills: x Feats: Scribe Scroll (B), 8 (1 can be epic), 3 wizard bonus feats, 1 fighter bonus feat, 1 human bonus feat Environment: Any Organization: Solitary or army (master lich plus 3-8 corporeal undead such as bodaks, devourers, wights or vampires and 2-5 undead swarms and 50-300 HD of zombies and skeletons) Challenge Rating: 24 Treasure: Standard coins; double goods; double items Alignment: Neutral evil Advancement: By character class Level Adjustment: +4 Beginning ability scores: Str 8, Dex 14, Con 10, Int 15, Wis 12, Cha 13 Int boosted at 4th level Dex boosted at 8th level Dex boosted at 12th level Int boosted at 16th level Int boosted at 20th level Combat Wizard Spells Prepared (4/6/5/5/5/5/4/4/4/4; save DC 15 + spell level). 0—acid splash, daze, detect magic, read magic; 1st—mage armor, magic missile, shield, sleep, true strike, 1 more; 2nd—detect thoughts, glitterdust, heightened hypnotism, misdirection, web; 3rd—displacement, empowered acid arrow, empowered ray of enfeeblement, empowered touch of idiocy, ray of exhaustion; 4th—black tentacles, charm monster, heightened hideous laughter, heightened stinking cloud, 1 more; 5th—hold monster, mind fog, teleport, 3 more; 6th—acid fog, planar binding, 2 more; 7th—mass hold person, 3 more; 8th—4; 9th—4. Possessions: x. [/QUOTE]
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