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Converting Spelljammer creatures
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<blockquote data-quote="Big Mac" data-source="post: 5545622" data-attributes="member: 61182"><p>I've always thought that was a bit OTT too, especially throwing things 1d10 miles out and taking a highly unpredictable 1d10 x 1d10 damage! But I do like the idea of it exploding like a supernova, as it is made from a living sun.</p><p></p><p>Perhaps it could explode with a grenade like effect and toss everything a mile away from its location. Or perhaps the size of the explosion could be tied to the quantity of the damage.</p><p></p><p>With the old rules the minimum damage is just 1hp, while the maximum damage is 100hp. I think that is unworkably random.</p><p></p><p>I think that the sidebar on pages 32 and 34 of <em>Lorebook of the Void</em> (which is also reprinted on page 20 of <em>SJR4 Practical Planetology</em> is similar to what you say, so we should check that and try for something that ties in with it:</p><p></p><p></p><p></p><p>I would say dropping the reference to hull damage (the SJ3e conversion crew can add that back in if required) and making this explosion only cause a single round of damage.</p><p></p><p>If a sun can only do a maximum of 30d6 hit points in a single round, I would suggest that the central area of a blazozoid nova only does a maximum of 30d6 hp damage too. Although with you making these things have up to 45 HD, I think it would be worth calculating the size of the 0hp damage area, as if they had 45 zones.</p><p></p><p>From what LotV says, those zones can be any size we like. I just fed 45 x 100 feet into Google and got that at 0.85 miles. So perhaps the blazozoid could explode into nova that was 100 times its HD in feet and damage could be 1d6 for the first 100 feet in rising at 1d6 per 100 foot zone up to a maximum of 30d6 or the HD of the critter in d6s (whichever is the lowest).</p><p></p><p>I think the "Melt Weapons" ability would kick in on everything inside that nova. (After all the original text talks of it destroying <em>everything</em> within a mile.)</p><p></p><p></p><p></p><p>I'm guessing it would have similar stats to a deity. But the illithids would try to kill <em>I</em> as they have a "Darken the Light" philosophy. They have actually managed to extinguish other suns, but then other suns could not instantly create blazozoids to attack them.</p><p></p><p></p><p></p><p>Maybe you could bottle it and sell it to azer or efreet. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I'm all for a slight bit of additional variation with these guys (both big and small) to represent the way that energy expands them and a lack of energy contracts them.</p><p></p><p>Having re-read the monster entry it does say that "one that has not eaten in some time may be less than 10 feet across" and also says a starving blazozoid has a slightly yellow tinge to its flame.</p><p></p><p></p><p></p><p>My reading of the original 2e text is that you lock them in a fireproof box and take them through the Phlogiston (which according to page 54 of Concordance of Arcane Space takes between 10 and 100 days) and then they come out shrunken and if you don't feed them they burn you up to create the energy to refuel.</p><p></p><p>After just re-reading the Blazozoid page, I can't see any mention of them taking on hit points as they eat (I must have imagined that <img src="http://www.enworld.org/forum/images/smilies/blush.png" class="smilie" loading="lazy" alt=":blush:" title="Blush :blush:" data-shortname=":blush:" /> ) so I would concentrate on them loosing the yellow tinge from their flames. They might not even expand in size during the time they are in front of the PCs.</p><p></p><p>But the time taken to shrink down needs to be in the order of 10-100 days. I don't think they need to shrink down much, but they need to come out wanting to eat.</p><p></p><p>Given that it is going to come out hungry, we might need to work out how much stuff needs to be tossed into a Blazozoid in order to "refuel" it. Perhaps fire spells could work like heal spells, but I'm not sure of the hp value of physical stuff that is burned (especially as these guys can actually burn both air and water).</p><p></p><p>How about dropping the idea of them loosing hit points but making them shrink at some sort of rate that would sometimes cause problems if they are taken from sphere to sphere.</p><p></p><p>If you want to make a minimum size then perhaps they could start taking non-permanant constitution damage, like Freyar suggeste, but only have that start when they hit the lowest size. At that size they could get more and more yellow and then fizzle out and die if they hit 0 Con.</p></blockquote><p></p>
[QUOTE="Big Mac, post: 5545622, member: 61182"] I've always thought that was a bit OTT too, especially throwing things 1d10 miles out and taking a highly unpredictable 1d10 x 1d10 damage! But I do like the idea of it exploding like a supernova, as it is made from a living sun. Perhaps it could explode with a grenade like effect and toss everything a mile away from its location. Or perhaps the size of the explosion could be tied to the quantity of the damage. With the old rules the minimum damage is just 1hp, while the maximum damage is 100hp. I think that is unworkably random. I think that the sidebar on pages 32 and 34 of [I]Lorebook of the Void[/I] (which is also reprinted on page 20 of [I]SJR4 Practical Planetology[/I] is similar to what you say, so we should check that and try for something that ties in with it: I would say dropping the reference to hull damage (the SJ3e conversion crew can add that back in if required) and making this explosion only cause a single round of damage. If a sun can only do a maximum of 30d6 hit points in a single round, I would suggest that the central area of a blazozoid nova only does a maximum of 30d6 hp damage too. Although with you making these things have up to 45 HD, I think it would be worth calculating the size of the 0hp damage area, as if they had 45 zones. From what LotV says, those zones can be any size we like. I just fed 45 x 100 feet into Google and got that at 0.85 miles. So perhaps the blazozoid could explode into nova that was 100 times its HD in feet and damage could be 1d6 for the first 100 feet in rising at 1d6 per 100 foot zone up to a maximum of 30d6 or the HD of the critter in d6s (whichever is the lowest). I think the "Melt Weapons" ability would kick in on everything inside that nova. (After all the original text talks of it destroying [I]everything[/I] within a mile.) I'm guessing it would have similar stats to a deity. But the illithids would try to kill [I]I[/I] as they have a "Darken the Light" philosophy. They have actually managed to extinguish other suns, but then other suns could not instantly create blazozoids to attack them. Maybe you could bottle it and sell it to azer or efreet. :p :D I'm all for a slight bit of additional variation with these guys (both big and small) to represent the way that energy expands them and a lack of energy contracts them. Having re-read the monster entry it does say that "one that has not eaten in some time may be less than 10 feet across" and also says a starving blazozoid has a slightly yellow tinge to its flame. My reading of the original 2e text is that you lock them in a fireproof box and take them through the Phlogiston (which according to page 54 of Concordance of Arcane Space takes between 10 and 100 days) and then they come out shrunken and if you don't feed them they burn you up to create the energy to refuel. After just re-reading the Blazozoid page, I can't see any mention of them taking on hit points as they eat (I must have imagined that :blush: ) so I would concentrate on them loosing the yellow tinge from their flames. They might not even expand in size during the time they are in front of the PCs. But the time taken to shrink down needs to be in the order of 10-100 days. I don't think they need to shrink down much, but they need to come out wanting to eat. Given that it is going to come out hungry, we might need to work out how much stuff needs to be tossed into a Blazozoid in order to "refuel" it. Perhaps fire spells could work like heal spells, but I'm not sure of the hp value of physical stuff that is burned (especially as these guys can actually burn both air and water). How about dropping the idea of them loosing hit points but making them shrink at some sort of rate that would sometimes cause problems if they are taken from sphere to sphere. If you want to make a minimum size then perhaps they could start taking non-permanant constitution damage, like Freyar suggeste, but only have that start when they hit the lowest size. At that size they could get more and more yellow and then fizzle out and die if they hit 0 Con. [/QUOTE]
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