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Converting Spelljammer creatures
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<blockquote data-quote="Shade" data-source="post: 5657196" data-attributes="member: 287"><p>The thing I liked about negative levels was the loss of spells, the spellcaster's bread n' butter.</p><p></p><p>How about another option: Caster loses all (or some random number) of prepared spells/daily spell slots?</p><p></p><p>We don't have to select just one option. We could expand the chart. Something like...</p><p></p><p>Roll 1d4 and add +1 for each additional misi present:</p><p></p><p>1 - Spell failure (spell has no effect and is wasted).</p><p>2 - Spell misdirection (spell affects random target within range, or within range X for spells without a range).</p><p>3 - Caster must succeed at a DC X Will save or lose ability to cast spells for Y hours.</p><p>4 - Spell Reversal. Caster is harmed by a spell backfire (see #3) plus the spell has the reverse of the intended effect (e.g. a targeted enemy is healed or invigorated instead of being harmed or penalized). </p><p>5 - caster loses 1dx memorized spells/daily spell slots starting with the highest spell levels</p><p>6 - "harm"-like effect</p><p>7 - Caster must succeed at a DC X Fort save or instantly die.</p></blockquote><p></p>
[QUOTE="Shade, post: 5657196, member: 287"] The thing I liked about negative levels was the loss of spells, the spellcaster's bread n' butter. How about another option: Caster loses all (or some random number) of prepared spells/daily spell slots? We don't have to select just one option. We could expand the chart. Something like... Roll 1d4 and add +1 for each additional misi present: 1 - Spell failure (spell has no effect and is wasted). 2 - Spell misdirection (spell affects random target within range, or within range X for spells without a range). 3 - Caster must succeed at a DC X Will save or lose ability to cast spells for Y hours. 4 - Spell Reversal. Caster is harmed by a spell backfire (see #3) plus the spell has the reverse of the intended effect (e.g. a targeted enemy is healed or invigorated instead of being harmed or penalized). 5 - caster loses 1dx memorized spells/daily spell slots starting with the highest spell levels 6 - "harm"-like effect 7 - Caster must succeed at a DC X Fort save or instantly die. [/QUOTE]
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