Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Spelljammer creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5804470" data-attributes="member: 287"><p><strong>Nay-Churr</strong></p><p>Climate/Terrain: Space </p><p>Frequency: Very rare </p><p>Organization: Solitary </p><p>Activity Cycle: Any </p><p>Diet: Omnivore </p><p>Intelligence: Animal (1) </p><p>Treasure: See below </p><p>Alignment: Neutral </p><p>No. Appearing: 1 </p><p>Armor Class: -2/4/7 </p><p>Movement: Fl 3 (E); see below </p><p>Hit Dice: 15 to 25 </p><p>THAC0: See below </p><p>No. of Attacks: See below </p><p>Damage/Attack: See below, </p><p>Special Attacks: Swallowing </p><p>Special Defenses: Convulsion </p><p>Magic Resistance: Nil </p><p>Size: H (200’+ long) </p><p>Morale: Nil </p><p>XP Value: 10,000 </p><p></p><p>The nay-churr (the name is singular and plural) are members of a very rare and widely dispersed species whose origin is lost in antiquity. These creatures ply the swirling eddies of the phlogiston, although they are occasionally found inside a crystal sphere. They can exist in any environment.</p><p></p><p>Body types vary slightly, but all nay-churr have certain physical properties in common. The dominant feature of the body is a rockhard – but still flexible – stomach in the shape of a tapered cylinder when it is empty. At the end of the creature is a mouth-like opening (called the maw) that is roughly the shape of an oblong rectangle when at rest. When the creature is feeding, the maw expands to several times its normal size; in the largest varieties, the maw can be as much as 500 feet in diameter.</p><p></p><p>Differences in size (and Hit Dice) run roughly according to this pattern:</p><p></p><p>Hit Dice Length Maw Diam. (expanded) </p><p>15-17 200’ 150’ </p><p>18-21 300’ 200’ </p><p>22-24 400’ 350’ </p><p>25 500’ 500’ </p><p></p><p>Combat: The nay-churr does not engage in combat per se; it is virtually mindless and doesn’t know anything about attacking. (A normal attack roll still applies, to see if the creature hits anything it comes into contact with.) However, it can certainly be dangerous to travelers.</p><p></p><p>The nay-churr spends its lifetime cruising through whatever environment it occupies, taking in any object or substance it happens to run across, as long as the object is small enough to fit in its maw. The object is not damaged by being swallowed: characters and ships – to name two examples of things that can be swallowed – can be carried around inside the creature’s stomach for an indefinite length of time and then disgorged intact and unharmed. The creature’s treasure consists of whatever it happens to be carrying around at the time, ranging from rocks and wreckage to undamaged and still useful items – up to and including entire ships.</p><p></p><p>The most effective way to fight a nay-churr is to simply avoid it; fortunately, because the creature moves very slowly and is very poor at changing direction, this is generally pretty easy to do. If combat is desirable or necessary (for instance, if a disabled companion is trapped inside the nay-churr), then the best approach is to strike at the sensitive area around the maw. If a nay-churr is reduced to 0 hit points by a series of hits on its maw, it immediately expels the contents of its stomach and becomes inert, neither moving nor swallowing, for a period of up to several weeks.</p><p></p><p>A nay-churr attacked in this fashion is not dead. The only way to kill the creature is to strike exclusively at the stomach until it is reduced to 0 hit points – whereupon the stomach explodes 1d6 rounds later, killing the nay-churr but also causing 10d10 points of damage to anyone or anything inside it and 5d10 points of damage to anything else within 200 feet. (From the standpoint of someone inside the creature, this sort of cure be worse than the disease.)</p><p></p><p>Trying to escape by hacking through the stomach from the inside can have disastrous consequences. If the inner wall of the stomach is damaged even slightly by an attack, the nay-churr will go immediately into a state of instinctive panic and convulsion – moving forward at a rate of 18 and thrashing violently from side to side as it does so. Any objects or creatures inside it are thrown around with such force that further attacking is impossible, and the victims suffer 1d10 points of damage per round from impacts with other objects or debris.</p><p></p><p>A nay-churr does voluntarily disgorge the contents of its stomach on occasion: whenever the creature happens to be inside the air envelope of some object that it isn’t capable of swallowing, such as a planet or a large ship (100 tons or more). The result is a rain of debris in the direction of the gravity plane of the planet or ship.</p><p></p><p>Habitat/Society: Nay-churr are native to the phlogiston, and this is where they are the happiest (if such a term can be used). There they can cruise endlessly, sucking up a never-ending and never-filling supply of the ether. However, they have been known to drift into wildspace through a portal in a crystal sphere (nay-churr cannot penetrate a crystal sphere on their own).</p><p></p><p>Ecology: Aside from their mindless, chaotic propensity for swallowing anything they encounter, nay-churr play no part in the ecology of the multiverse. However, if a sufficiently large piece of the outer stomach wall of a nay-churr can be salvaged after an explosion, it can be formed into a breastplate that retains its Armour Class of -2.</p><p></p><p>Originally appeared in Monstrous Compendium Spelljammer Appendix (1990).</p></blockquote><p></p>
[QUOTE="Shade, post: 5804470, member: 287"] [B]Nay-Churr[/B] Climate/Terrain: Space Frequency: Very rare Organization: Solitary Activity Cycle: Any Diet: Omnivore Intelligence: Animal (1) Treasure: See below Alignment: Neutral No. Appearing: 1 Armor Class: -2/4/7 Movement: Fl 3 (E); see below Hit Dice: 15 to 25 THAC0: See below No. of Attacks: See below Damage/Attack: See below, Special Attacks: Swallowing Special Defenses: Convulsion Magic Resistance: Nil Size: H (200’+ long) Morale: Nil XP Value: 10,000 The nay-churr (the name is singular and plural) are members of a very rare and widely dispersed species whose origin is lost in antiquity. These creatures ply the swirling eddies of the phlogiston, although they are occasionally found inside a crystal sphere. They can exist in any environment. Body types vary slightly, but all nay-churr have certain physical properties in common. The dominant feature of the body is a rockhard – but still flexible – stomach in the shape of a tapered cylinder when it is empty. At the end of the creature is a mouth-like opening (called the maw) that is roughly the shape of an oblong rectangle when at rest. When the creature is feeding, the maw expands to several times its normal size; in the largest varieties, the maw can be as much as 500 feet in diameter. Differences in size (and Hit Dice) run roughly according to this pattern: Hit Dice Length Maw Diam. (expanded) 15-17 200’ 150’ 18-21 300’ 200’ 22-24 400’ 350’ 25 500’ 500’ Combat: The nay-churr does not engage in combat per se; it is virtually mindless and doesn’t know anything about attacking. (A normal attack roll still applies, to see if the creature hits anything it comes into contact with.) However, it can certainly be dangerous to travelers. The nay-churr spends its lifetime cruising through whatever environment it occupies, taking in any object or substance it happens to run across, as long as the object is small enough to fit in its maw. The object is not damaged by being swallowed: characters and ships – to name two examples of things that can be swallowed – can be carried around inside the creature’s stomach for an indefinite length of time and then disgorged intact and unharmed. The creature’s treasure consists of whatever it happens to be carrying around at the time, ranging from rocks and wreckage to undamaged and still useful items – up to and including entire ships. The most effective way to fight a nay-churr is to simply avoid it; fortunately, because the creature moves very slowly and is very poor at changing direction, this is generally pretty easy to do. If combat is desirable or necessary (for instance, if a disabled companion is trapped inside the nay-churr), then the best approach is to strike at the sensitive area around the maw. If a nay-churr is reduced to 0 hit points by a series of hits on its maw, it immediately expels the contents of its stomach and becomes inert, neither moving nor swallowing, for a period of up to several weeks. A nay-churr attacked in this fashion is not dead. The only way to kill the creature is to strike exclusively at the stomach until it is reduced to 0 hit points – whereupon the stomach explodes 1d6 rounds later, killing the nay-churr but also causing 10d10 points of damage to anyone or anything inside it and 5d10 points of damage to anything else within 200 feet. (From the standpoint of someone inside the creature, this sort of cure be worse than the disease.) Trying to escape by hacking through the stomach from the inside can have disastrous consequences. If the inner wall of the stomach is damaged even slightly by an attack, the nay-churr will go immediately into a state of instinctive panic and convulsion – moving forward at a rate of 18 and thrashing violently from side to side as it does so. Any objects or creatures inside it are thrown around with such force that further attacking is impossible, and the victims suffer 1d10 points of damage per round from impacts with other objects or debris. A nay-churr does voluntarily disgorge the contents of its stomach on occasion: whenever the creature happens to be inside the air envelope of some object that it isn’t capable of swallowing, such as a planet or a large ship (100 tons or more). The result is a rain of debris in the direction of the gravity plane of the planet or ship. Habitat/Society: Nay-churr are native to the phlogiston, and this is where they are the happiest (if such a term can be used). There they can cruise endlessly, sucking up a never-ending and never-filling supply of the ether. However, they have been known to drift into wildspace through a portal in a crystal sphere (nay-churr cannot penetrate a crystal sphere on their own). Ecology: Aside from their mindless, chaotic propensity for swallowing anything they encounter, nay-churr play no part in the ecology of the multiverse. However, if a sufficiently large piece of the outer stomach wall of a nay-churr can be salvaged after an explosion, it can be formed into a breastplate that retains its Armour Class of -2. Originally appeared in Monstrous Compendium Spelljammer Appendix (1990). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Spelljammer creatures
Top