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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 5982084" data-attributes="member: 57383"><p><strong>Neogi Undead Old Master Working Draft</strong></p><p></p><p><span style="font-size: 15px"><strong>Neogi Undead Old Master</strong></span></p><p>Small Undead</p><p><strong>Hit Dice:</strong> 12d12 (78 hp)</p><p><strong>Initiative:</strong> +7</p><p><strong>Speed:</strong> 20 ft. (4 squares), climb 10 ft.</p><p><strong>Armor Class:</strong> 22 (+1 size, +3 Dex, <em>+1 ring of protection</em>, +3 natural, +4 <em>mage armor</em>), touch 15, flat-footed 19</p><p><strong>Base Attack/Grapple:</strong> +6/+1</p><p><strong>Attack:</strong> Bite +10 melee (1d6-1 plus 1d3 cold and chill touch) or masterwork light crossbow +11 ranged (1d6/19-20)</p><p><strong>Full Attack:</strong> Bite +10 melee (1d6-1 plus 1d4 cold and chill touch) and 2 claws +5 melee (1d3-1 plus 1d4 cold and chill touch); or masterwork light crossbow +11/+6 ranged (1d6/19-20)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> Chill touch, enslave, spells</p><p><strong>Special Qualities:</strong> Darkvision 60 ft., familiar, familiar benefits, neogi traits, resilient undead, undead traits</p><p><strong>Saves:</strong> Fort +4, Ref +7, Will +10</p><p><strong>Abilities:</strong> Str 8, Dex 16, Con –, Int 16, Wis 14, Cha 23</p><p><strong>Skills:</strong> Appraise +7 (+9 with Craft skills), Balance +9, Bluff +12, Climb +13, Concentration +15 (+19 casting defensively), Craft (alchemy) +12, Craft (any one) +8, Diplomacy +8, Disable Device +8, Disguise +6 (+8 acting a role), Intimidate +12, Jump +7, Knowledge (arcana) +16, Listen +4 (+2 without familiar), Move Silently +10, Search +10, Sleight of Hand +5, Spellcraft +16, Spot +11 (+9 without familiar)</p><p><strong>Feats:</strong> Alertness [<em>if familiar is within arm's reach</em>], Combat Casting, Craft Wondrous Item, Improved Initiative, Spell Focus (conjuration), Spell Penetration, Weapon Finesse<strong> (B)</strong></p><p><strong>Environment:</strong> Any land or space</p><p><strong>Organization:</strong> Solitary, entourage (1 plus 3-12 umber hulks), or slaveholding (1 plus 3-12 umber hulks and 5-50 humanoid slaves)</p><p><strong>Challenge Rating:</strong> 9</p><p><strong>Advancement:</strong> By character class</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em> <em>A hideous monstrosity resembling a dessicated spider with the neck and head of a withered eyeless eel. A brittle coat of short fur covers its spider-body, colored in elaborate patterns. Two spindly arms fold out from under its eel-neck, ending in clawed hands. The empty eye-sockets in its anguilliform skull are holes filled with phantom lights.</em></em></p><p></p><p>Neogi undead old masters are elder neogi who have transformed into undead to avoid becoming great old masters, the bloated and witless reproductive stage of their species. They have fled neogi society with as many of slaves and possessions as they could seize. Undead old masters appear much as they did in life, except their flesh is withered and faded and they have no eyes. Some choose to maintain the brightly dyed fur neogi use to signal their status and fashionability, while others allow the colors to fade.</p><p></p><p>Undead old masters are all accomplished spellcasters. Sorcerers are most common, followed by wizards. Their undead immortality gives them plenty of time to study and practice their magic. They exist only to gather enslave others and gather treasure. Undead masters trust nothing and lust to destroy anything they cannot control.</p><p></p><p>A neogi undead old master is the same size as it was in life, but weigh three-quarters as much.</p><p></p><p>Undead old masters speak whatever languages they knew in life or learned in undead. Most know at least Common, Undercommon and Terran.</p><p></p><p><strong>COMBAT</strong></p><p> Being extraordinarily intelligent creatures, undead old masters can use a myriad of tactics and are capable of very complex strategy. These undead neogi prefer devious ambushes, usually using <em>invisibility</em>. They often try to incapacitate their enemies with <em>web</em> or <em>stinking cloud</em> and then leave the dirty work to umber hulk bodyguards. They sometimes secretly use their enslave power on a powerful member of an opposing group and order them to lead their party into peril. </p><p></p><p>An undead old master will not hesitate to flee if an encounter turns against them, often abandoning some or all of its slaves to fight a rearguard action.</p><p></p><p><strong>Chill Touch (Su):</strong> Any living creature hit by an undead old master's natural weapon takes 1d4 points of cold damage and is paralyzed for 1 round (a successful DC 21 Fortitude save negates the paralysis). The duration of the paralysis is cumulative if the old master hits multiple times and its opponent fails their chill touch saves (maximum duration 10 rounds). The save DC is Charisma-based.</p><p></p><p><strong>Enslave (Su):</strong> Three times a day, a neogi undead old master can try to enslave any one living creature within 30 feet. This ability functions similarly to a <em>dominate monster </em>spell (caster level 16th; Will DC 22). An enslaved creature obeys the neogi's telepathic commands to the letter. The subject can attempt a new DC 22 Will save every 24 hours to break free. Otherwise, the neogi undead old master's control is broken only by the destruction of the master or the enslaved creature, by a <em>remove curse </em>or <em>dispel magic </em>effect, or if the undead old master travels more than 1 mile from the enslaved creature. At any given time, a neogi can have a number of creatures enslaved by means of this ability equal to 1 + its Cha modifier (but neogi also keep additional slaves in the normal, nonmagical manner). The save DC is Charisma-based.</p><p></p><p><strong>Familiar:</strong> The neogi undead old master’s familiar is a rat. The familiar uses the better of its own and the neogi’s base save bonuses.</p><p></p><p><strong>Familiar Benefits: </strong>The neogi undead old master gains special benefits from having a familiar. This creature grants it a +2 bonus on Fortitude saves (included in the above statistics).</p><p>— <em>Alertness (Ex): </em>The familiar grants its master Alertness as long as it is within 5 feet.</p><p>— <em>Empathic Link (Su): </em>The neogi undead old master can communicate telepathically with its familiar at a distance of up to 1 mile. The master has the same connection to an item or a place that the familiar does.</p><p>— <em>Share Spells (Su): </em>The neogi undead old master can have any spell it casts on itself also affect its familiar if the latter is within 5 feet at the time. It can also cast a spell with a target of "You" on its familiar.</p><p></p><p><strong>Resilient Undead (Su):</strong> Undead Old Masters are difficult to turn. They have +4 turn resistance and cannot be destroyed by uses of turn undead.</p><p></p><p><strong>Spells:</strong> An undead old master casts spells as a 6th level sorcerer.</p><p></p><p><em><strong>Typical Spells Known</strong></em> (6/8/6/4 per day; spell DC 16 + spell level, 17 + spell level for Conjuration spells)</p><p><strong>0</strong>—<em>acid splash </em>(+11 ranged touch), <em>daze </em>(DC 16)<em>, detect magic, light, mage hand</em>, <em>read magic, touch of fatigue </em>(+11 melee touch; DC 16);</p><p> <strong>1st</strong>—<em>color spray </em>(DC 17)<em>, expeditious retreat, mage armor</em>*<em>, magic missile</em>;</p><p><strong>2nd</strong>—<em>invisibility, web </em>(DC 19)<em>;</em></p><p> <strong>3rd</strong>—<em>stinking cloud </em>(DC 20)<em>.</em></p><p></p><p><strong>Skills:</strong> A neogi uses its Dexterity score instead of its Strength score for Climb and Jump checks. Neogi have a +8 bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened.</p><p></p><p><span style="font-size: 12px"><strong>Old Master Spellcasting</strong></span></p><p>An old master has all the class features of a 6th level spellcaster. Most have the abilities of a 6th level sorcerer, as described above, but some old masters have the class features of another spellcasting class instead (a 6th level wizard, cleric, druid, et cetera). Old master's advance by class level, and can add these levels to their racial spellcasting powers. Thus, if the sample old master presented here advanced three levels in sorcerer it would have all the benefits of a 9th level sorcerer.</p><p> </p><p> <strong>Skills:</strong> An old master's undead levels' class skills combine a neogi's racial skills (Appraise, Balance, Climb, Disable Device, Intimidate, Jump, Search, and Spot) with the class skills of its spellcasting class, which is usually sorcerer (Bluff, Concentration, Craft, Knowledge (arcana), Profession, and Spellcraft).</p><p></p><p><em>Possessions: </em>masterwork light crossbow with 20 bolts<em>, ring of protection +1, wand of scorching ray </em>(30 charges)<em>, potion of cure moderate wounds.</em></p><p></p><p><em>Originally appeared in SJR1 - Lost Ships (1990)</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 5982084, member: 57383"] [b]Neogi Undead Old Master Working Draft[/b] [SIZE=4][B]Neogi Undead Old Master[/B][/SIZE] Small Undead [B]Hit Dice:[/B] 12d12 (78 hp) [B]Initiative:[/B] +7 [B]Speed:[/B] 20 ft. (4 squares), climb 10 ft. [B]Armor Class:[/B] 22 (+1 size, +3 Dex, [I]+1 ring of protection[/I], +3 natural, +4 [I]mage armor[/I]), touch 15, flat-footed 19 [B]Base Attack/Grapple:[/B] +6/+1 [B]Attack:[/B] Bite +10 melee (1d6-1 plus 1d3 cold and chill touch) or masterwork light crossbow +11 ranged (1d6/19-20) [B]Full Attack:[/B] Bite +10 melee (1d6-1 plus 1d4 cold and chill touch) and 2 claws +5 melee (1d3-1 plus 1d4 cold and chill touch); or masterwork light crossbow +11/+6 ranged (1d6/19-20) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Special Attacks:[/B] Chill touch, enslave, spells [B]Special Qualities:[/B] Darkvision 60 ft., familiar, familiar benefits, neogi traits, resilient undead, undead traits [B]Saves:[/B] Fort +4, Ref +7, Will +10 [B]Abilities:[/B] Str 8, Dex 16, Con –, Int 16, Wis 14, Cha 23 [B]Skills:[/B] Appraise +7 (+9 with Craft skills), Balance +9, Bluff +12, Climb +13, Concentration +15 (+19 casting defensively), Craft (alchemy) +12, Craft (any one) +8, Diplomacy +8, Disable Device +8, Disguise +6 (+8 acting a role), Intimidate +12, Jump +7, Knowledge (arcana) +16, Listen +4 (+2 without familiar), Move Silently +10, Search +10, Sleight of Hand +5, Spellcraft +16, Spot +11 (+9 without familiar) [B]Feats:[/B] Alertness [[I]if familiar is within arm's reach[/I]], Combat Casting, Craft Wondrous Item, Improved Initiative, Spell Focus (conjuration), Spell Penetration, Weapon Finesse[B] (B)[/B] [B]Environment:[/B] Any land or space [B]Organization:[/B] Solitary, entourage (1 plus 3-12 umber hulks), or slaveholding (1 plus 3-12 umber hulks and 5-50 humanoid slaves) [B]Challenge Rating:[/B] 9 [B]Advancement:[/B] By character class [B]Level Adjustment:[/B] — [I] [I]A hideous monstrosity resembling a dessicated spider with the neck and head of a withered eyeless eel. A brittle coat of short fur covers its spider-body, colored in elaborate patterns. Two spindly arms fold out from under its eel-neck, ending in clawed hands. The empty eye-sockets in its anguilliform skull are holes filled with phantom lights.[/I][/I] Neogi undead old masters are elder neogi who have transformed into undead to avoid becoming great old masters, the bloated and witless reproductive stage of their species. They have fled neogi society with as many of slaves and possessions as they could seize. Undead old masters appear much as they did in life, except their flesh is withered and faded and they have no eyes. Some choose to maintain the brightly dyed fur neogi use to signal their status and fashionability, while others allow the colors to fade. Undead old masters are all accomplished spellcasters. Sorcerers are most common, followed by wizards. Their undead immortality gives them plenty of time to study and practice their magic. They exist only to gather enslave others and gather treasure. Undead masters trust nothing and lust to destroy anything they cannot control. A neogi undead old master is the same size as it was in life, but weigh three-quarters as much. Undead old masters speak whatever languages they knew in life or learned in undead. Most know at least Common, Undercommon and Terran. [B]COMBAT[/B] Being extraordinarily intelligent creatures, undead old masters can use a myriad of tactics and are capable of very complex strategy. These undead neogi prefer devious ambushes, usually using [I]invisibility[/I]. They often try to incapacitate their enemies with [I]web[/I] or [I]stinking cloud[/I] and then leave the dirty work to umber hulk bodyguards. They sometimes secretly use their enslave power on a powerful member of an opposing group and order them to lead their party into peril. An undead old master will not hesitate to flee if an encounter turns against them, often abandoning some or all of its slaves to fight a rearguard action. [B]Chill Touch (Su):[/B] Any living creature hit by an undead old master's natural weapon takes 1d4 points of cold damage and is paralyzed for 1 round (a successful DC 21 Fortitude save negates the paralysis). The duration of the paralysis is cumulative if the old master hits multiple times and its opponent fails their chill touch saves (maximum duration 10 rounds). The save DC is Charisma-based. [B]Enslave (Su):[/B] Three times a day, a neogi undead old master can try to enslave any one living creature within 30 feet. This ability functions similarly to a [I]dominate monster [/I]spell (caster level 16th; Will DC 22). An enslaved creature obeys the neogi's telepathic commands to the letter. The subject can attempt a new DC 22 Will save every 24 hours to break free. Otherwise, the neogi undead old master's control is broken only by the destruction of the master or the enslaved creature, by a [I]remove curse [/I]or [I]dispel magic [/I]effect, or if the undead old master travels more than 1 mile from the enslaved creature. At any given time, a neogi can have a number of creatures enslaved by means of this ability equal to 1 + its Cha modifier (but neogi also keep additional slaves in the normal, nonmagical manner). The save DC is Charisma-based. [B]Familiar:[/B] The neogi undead old master’s familiar is a rat. The familiar uses the better of its own and the neogi’s base save bonuses. [B]Familiar Benefits: [/B]The neogi undead old master gains special benefits from having a familiar. This creature grants it a +2 bonus on Fortitude saves (included in the above statistics). — [I]Alertness (Ex): [/I]The familiar grants its master Alertness as long as it is within 5 feet. — [I]Empathic Link (Su): [/I]The neogi undead old master can communicate telepathically with its familiar at a distance of up to 1 mile. The master has the same connection to an item or a place that the familiar does. — [I]Share Spells (Su): [/I]The neogi undead old master can have any spell it casts on itself also affect its familiar if the latter is within 5 feet at the time. It can also cast a spell with a target of "You" on its familiar. [B]Resilient Undead (Su):[/B] Undead Old Masters are difficult to turn. They have +4 turn resistance and cannot be destroyed by uses of turn undead. [B]Spells:[/B] An undead old master casts spells as a 6th level sorcerer. [I][B]Typical Spells Known[/B][/I] (6/8/6/4 per day; spell DC 16 + spell level, 17 + spell level for Conjuration spells) [B]0[/B]—[I]acid splash [/I](+11 ranged touch), [I]daze [/I](DC 16)[I], detect magic, light, mage hand[/I], [I]read magic, touch of fatigue [/I](+11 melee touch; DC 16); [B]1st[/B]—[I]color spray [/I](DC 17)[I], expeditious retreat, mage armor[/I]*[I], magic missile[/I]; [B]2nd[/B]—[I]invisibility, web [/I](DC 19)[I];[/I] [B]3rd[/B]—[I]stinking cloud [/I](DC 20)[I].[/I] [B]Skills:[/B] A neogi uses its Dexterity score instead of its Strength score for Climb and Jump checks. Neogi have a +8 bonus on Climb checks and can always choose to take 10 on Climb checks even if rushed or threatened. [SIZE=3][B]Old Master Spellcasting[/B][/SIZE] An old master has all the class features of a 6th level spellcaster. Most have the abilities of a 6th level sorcerer, as described above, but some old masters have the class features of another spellcasting class instead (a 6th level wizard, cleric, druid, et cetera). Old master's advance by class level, and can add these levels to their racial spellcasting powers. Thus, if the sample old master presented here advanced three levels in sorcerer it would have all the benefits of a 9th level sorcerer. [B]Skills:[/B] An old master's undead levels' class skills combine a neogi's racial skills (Appraise, Balance, Climb, Disable Device, Intimidate, Jump, Search, and Spot) with the class skills of its spellcasting class, which is usually sorcerer (Bluff, Concentration, Craft, Knowledge (arcana), Profession, and Spellcraft). [I]Possessions: [/I]masterwork light crossbow with 20 bolts[I], ring of protection +1, wand of scorching ray [/I](30 charges)[I], potion of cure moderate wounds.[/I] [I]Originally appeared in SJR1 - Lost Ships (1990)[/I]. [/QUOTE]
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