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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6312921" data-attributes="member: 57383"><p>Well, it's a start.</p><p></p><p></p><p></p><p>3rd edition allows for the Colossal size to go over 30 ft./30 ft. - there are some examples in the epic monsters section of the SRD, namely the <strong><a href="http://www.d20srd.org/srd/epic/monsters/devastationVermin.htm" target="_blank">Devastation Vermin</a></strong> (50 ft./40 ft.) and <strong><a href="http://www.d20srd.org/srd/epic/monsters/abomination.htm#xixecal" target="_blank">Xixecal</a></strong> (50 ft./50 ft.). That's what Freyar was referring to by "Colossal+".</p><p></p><p>The largest Space/Reach we have in the CC so far is the <a href="http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=1992" target="_blank"><strong>Draeden</strong></a> at 1000 ft./300 ft. - <a href="http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=859" target="_blank"><strong>Jormungandr</strong></a> is a good deal longer, but we gave it a standard Colossal size since it's only the head whose location matters much.</p><p></p><p>Anyhow, we do know a Gammaroid's bite "can swallow small vessels whole", which give us some idea of what base size/reach we should give it. If it can't swallow <strong><em>large</em></strong> ships it seems unlikely the basic size is thousands of feet long.</p><p></p><p>If we say a "small vessel" is anything up to 50 ft. (which is pretty big, actually), I'd think a run-of-the-mill Gammaroid ought to have a Space measured in hundreds of feet.</p><p></p><p>Do we want to give its bite increased reach like the Giant Snapping Turtle does? I'm in favour of dropping that bit, since there's nothing in the original text about the Gammaroid having a long neck.</p><p></p><p>How about a Space/Reach of 500 ft./200 ft.?</p><p></p><p></p><p></p><p>I was planning to adapt the Ramming special attack we came up with for the <a href="http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=1739" target="_blank"><strong>Chont</strong></a>:</p><p></p><p style="margin-left: 20px"><strong>Ramming (Ex):</strong> As a standard action, a chont can swim at up to quadruple speed (200 feet) and ram a waterborne target (such as a ship or another creature). To ram, the chont must end its movement in the target's space. This attack deals 2d8+5 points of damage. If the target is a creature, it can attempt either an attack of opportunity or a DC 18 Reflex save for half damage. The save DC is Strength-based. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Upon ramming a ship, the chont can make a Strength check to breach its hull, which causes the ship to sink in 1d10 minutes. The break DC varies with the type of vessel rammed, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30. (See Chapter 5 of the <em>DMG</em> for information about ships). Regardless of the check result, every creature aboard must attempt a DC 15 Reflex saving throw. Success means the creature takes 1d6 points of damage from being thrown about by the impact; failure means the creature is hurled overboard.</p><p></p><p></p><p></p><p>Of its 34 feats, seven of them have to be non-epic feats. The remaining 27 can be either epic or normal.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6312921, member: 57383"] Well, it's a start. 3rd edition allows for the Colossal size to go over 30 ft./30 ft. - there are some examples in the epic monsters section of the SRD, namely the [B][URL="http://www.d20srd.org/srd/epic/monsters/devastationVermin.htm"]Devastation Vermin[/URL][/B] (50 ft./40 ft.) and [B][URL="http://www.d20srd.org/srd/epic/monsters/abomination.htm#xixecal"]Xixecal[/URL][/B] (50 ft./50 ft.). That's what Freyar was referring to by "Colossal+". The largest Space/Reach we have in the CC so far is the [URL="http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=1992"][B]Draeden[/B][/URL] at 1000 ft./300 ft. - [URL="http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=859"][B]Jormungandr[/B][/URL] is a good deal longer, but we gave it a standard Colossal size since it's only the head whose location matters much. Anyhow, we do know a Gammaroid's bite "can swallow small vessels whole", which give us some idea of what base size/reach we should give it. If it can't swallow [B][I]large[/I][/B] ships it seems unlikely the basic size is thousands of feet long. If we say a "small vessel" is anything up to 50 ft. (which is pretty big, actually), I'd think a run-of-the-mill Gammaroid ought to have a Space measured in hundreds of feet. Do we want to give its bite increased reach like the Giant Snapping Turtle does? I'm in favour of dropping that bit, since there's nothing in the original text about the Gammaroid having a long neck. How about a Space/Reach of 500 ft./200 ft.? I was planning to adapt the Ramming special attack we came up with for the [URL="http://creaturecatalog.enworld.org/cc/converted/view_c.php?CreatureID=1739"][B]Chont[/B][/URL]: [INDENT][B]Ramming (Ex):[/B] As a standard action, a chont can swim at up to quadruple speed (200 feet) and ram a waterborne target (such as a ship or another creature). To ram, the chont must end its movement in the target's space. This attack deals 2d8+5 points of damage. If the target is a creature, it can attempt either an attack of opportunity or a DC 18 Reflex save for half damage. The save DC is Strength-based. Upon ramming a ship, the chont can make a Strength check to breach its hull, which causes the ship to sink in 1d10 minutes. The break DC varies with the type of vessel rammed, as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30. (See Chapter 5 of the [I]DMG[/I] for information about ships). Regardless of the check result, every creature aboard must attempt a DC 15 Reflex saving throw. Success means the creature takes 1d6 points of damage from being thrown about by the impact; failure means the creature is hurled overboard.[/INDENT] Of its 34 feats, seven of them have to be non-epic feats. The remaining 27 can be either epic or normal. [/QUOTE]
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