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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6314991" data-attributes="member: 57383"><p>Okay, I'll add the new Str to the <a href="http://www.enworld.org/forum/showthread.php?295726-Converting-Spelljammer-creatures&p=6312426&viewfull=1#post6312426" target="_blank"><strong>Gammaroid Working Draft</strong></a> and update the derived stats to match.</p><p></p><p></p><p></p><p></p><p></p><p>I couldn't decide what would be an appropriate Armour Class, but was thinking something around AC 60 would do (like a <a href="http://www.d20srd.org/srd/epic/monsters/devastationVermin.htm" target="_blank"><strong>Devastation Scorpion</strong></a> or <a href="http://www.d20srd.org/srd/epic/monsters/colossus.htm" target="_blank"><strong>Iron Colossus</strong></a>), since those are both in roughly the same "Colossal Epic Hardcase" niche and have similar Hit Dice.</p><p></p><p>I was thinking of giving it DR too, but was wondering whether some of it would come from Damage Reduction feats. My preference would be to not give the base creature the DR Epic Feat, but it's got so many feats I'm not sure we'll be able to use them all up otherwise.</p><p></p><p>Something around DR 15/— or DR 20/— would do, like the tougher <a href="http://www.d20srd.org/srd/epic/monsters/devastationVermin.htm" target="_blank"><strong>Devastation Vermin</strong></a>.</p><p></p><p>How about DR 18/—?</p><p></p><p></p><p></p><p>Actually no, it doesn't. The Starborn trait only prevents suffocation <strong><em>in space</em></strong>. It offers no protection from suffocation in water.</p><p></p><p>I'd be OK dropping the Hold Breath if Arnwyn has no objections, but currently I'm in favour of keeping it.</p><p></p><p>Seems we're agreed on Burrow. Is the 20 ft. speed for that alright?</p><p></p><p></p><p></p><p></p><p></p><p>In AD&D <em>Spelljammer</em> sources, Tactical Spelljamming speed is 500 yards per SR per round, so an SR 9 is 13,500 feet per round. If that were a "Run action" with the Run feet for 5×move, at first glance that translates to a Speed of 2,700 ft., but the Gammaroid can fight while moving at that speed, so it is most likely equivalent to a 2×move Charge action, which translates to a Speed of 6,750.</p><p></p><p>However, AD&D rounds are one minute long, and 3E are only 6 seconds, so I would feel justified in dividing that by ten, for a Speed of 270 ft. (or 675 ft.).</p><p></p><p>If we averaged those two speeds to 472.5 and rounded it to the nearest 50 feet, we'd get a Fly speed of 450 ft.</p><p></p><p>I'd also be OK using the 250 ft. or 300 ft. Speed of a fast dragon, but favour the 300 ft. (as it's the closer to 270 and is also divisible by 3, like SR 9 is). We could always argue that Fly speeds through an atmosphere are necessarily slower than Spelljamming speeds.</p><p></p><p>In conclusion, either 300 ft. to 450 ft. would be fast enough for me.</p><p></p><p>Alternatively, we could give it a more modest Fly speed (say 90 ft.) and say it massively boosts its speed when using its Flame Shroud ability, since it's virtually rocket-propelling itself.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6314991, member: 57383"] Okay, I'll add the new Str to the [URL="http://www.enworld.org/forum/showthread.php?295726-Converting-Spelljammer-creatures&p=6312426&viewfull=1#post6312426"][B]Gammaroid Working Draft[/B][/URL] and update the derived stats to match. I couldn't decide what would be an appropriate Armour Class, but was thinking something around AC 60 would do (like a [URL="http://www.d20srd.org/srd/epic/monsters/devastationVermin.htm"][B]Devastation Scorpion[/B][/URL] or [URL="http://www.d20srd.org/srd/epic/monsters/colossus.htm"][B]Iron Colossus[/B][/URL]), since those are both in roughly the same "Colossal Epic Hardcase" niche and have similar Hit Dice. I was thinking of giving it DR too, but was wondering whether some of it would come from Damage Reduction feats. My preference would be to not give the base creature the DR Epic Feat, but it's got so many feats I'm not sure we'll be able to use them all up otherwise. Something around DR 15/— or DR 20/— would do, like the tougher [URL="http://www.d20srd.org/srd/epic/monsters/devastationVermin.htm"][B]Devastation Vermin[/B][/URL]. How about DR 18/—? Actually no, it doesn't. The Starborn trait only prevents suffocation [B][I]in space[/I][/B]. It offers no protection from suffocation in water. I'd be OK dropping the Hold Breath if Arnwyn has no objections, but currently I'm in favour of keeping it. Seems we're agreed on Burrow. Is the 20 ft. speed for that alright? In AD&D [I]Spelljammer[/I] sources, Tactical Spelljamming speed is 500 yards per SR per round, so an SR 9 is 13,500 feet per round. If that were a "Run action" with the Run feet for 5×move, at first glance that translates to a Speed of 2,700 ft., but the Gammaroid can fight while moving at that speed, so it is most likely equivalent to a 2×move Charge action, which translates to a Speed of 6,750. However, AD&D rounds are one minute long, and 3E are only 6 seconds, so I would feel justified in dividing that by ten, for a Speed of 270 ft. (or 675 ft.). If we averaged those two speeds to 472.5 and rounded it to the nearest 50 feet, we'd get a Fly speed of 450 ft. I'd also be OK using the 250 ft. or 300 ft. Speed of a fast dragon, but favour the 300 ft. (as it's the closer to 270 and is also divisible by 3, like SR 9 is). We could always argue that Fly speeds through an atmosphere are necessarily slower than Spelljamming speeds. In conclusion, either 300 ft. to 450 ft. would be fast enough for me. Alternatively, we could give it a more modest Fly speed (say 90 ft.) and say it massively boosts its speed when using its Flame Shroud ability, since it's virtually rocket-propelling itself. [/QUOTE]
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