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Converting Spelljammer creatures
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<blockquote data-quote="Arnwyn" data-source="post: 6315082" data-attributes="member: 7701"><p>I'm good with the AC either way - not sure between 60-80 - as long as it's reasonable for whatever CR this thing ends up being.</p><p></p><p>The DR sounds fine (any of those, really! I'm not much qualified to guess which is best for the CR we're likely to get...!).</p><p></p><p>I like the Fly speed of 300 ft. (or 450 ft.). It would work best for me, personally, if it was divisible by 150, so either of those are good for me. (While I do realize that 2e's Spelljammer had 500 yds for hexes, some of the 3e resources - including the best one - uses 150, which is what I use. I just used 150 ft. hexes noting it's the *lowest* out there, and higher if you used 'other' sources [obliquely referring to the now-much-too-large-IMO original 2e hex size]. I think, if it were up to me, Fly 450 ft. (clumsy) would be best. [Because then for my purposes I could reduce it's tactical speed down to 3, which I think is fast enough for something this big... and then give it some type of charge ability to increase its tactical speed in space].)</p><p></p><p>Alternately, I'm okay with a slow Fly speed in atmosphere, and something faster in space, but that might be pointless in a general stat block. (Though, I think I will do that for my own purposes, now that I think about it...) I'm unsure if a speed distinction is needed for its Flame Shroud ability - just being able to charge is good enough, IMO.</p><p></p><p></p><p>I see both sides of hold breath... For me, personally, I'm okay with dropping it for 3 reasons: 1) I'm including it under the Wildspace subtype for my own purposes, so I've got it covered (again, me only), 2) one less thing to put in the special ability descriptions, 3) It's Con is likely big enough that it can hold it's breath "long enough" if it deigns to ever go underwater.</p><p></p><p>I like 20 ft. for burrow (just like it's land speed). I could *see* it going faster (just due to its own size - and its claw size!), but I'm not picky.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 6315082, member: 7701"] I'm good with the AC either way - not sure between 60-80 - as long as it's reasonable for whatever CR this thing ends up being. The DR sounds fine (any of those, really! I'm not much qualified to guess which is best for the CR we're likely to get...!). I like the Fly speed of 300 ft. (or 450 ft.). It would work best for me, personally, if it was divisible by 150, so either of those are good for me. (While I do realize that 2e's Spelljammer had 500 yds for hexes, some of the 3e resources - including the best one - uses 150, which is what I use. I just used 150 ft. hexes noting it's the *lowest* out there, and higher if you used 'other' sources [obliquely referring to the now-much-too-large-IMO original 2e hex size]. I think, if it were up to me, Fly 450 ft. (clumsy) would be best. [Because then for my purposes I could reduce it's tactical speed down to 3, which I think is fast enough for something this big... and then give it some type of charge ability to increase its tactical speed in space].) Alternately, I'm okay with a slow Fly speed in atmosphere, and something faster in space, but that might be pointless in a general stat block. (Though, I think I will do that for my own purposes, now that I think about it...) I'm unsure if a speed distinction is needed for its Flame Shroud ability - just being able to charge is good enough, IMO. I see both sides of hold breath... For me, personally, I'm okay with dropping it for 3 reasons: 1) I'm including it under the Wildspace subtype for my own purposes, so I've got it covered (again, me only), 2) one less thing to put in the special ability descriptions, 3) It's Con is likely big enough that it can hold it's breath "long enough" if it deigns to ever go underwater. I like 20 ft. for burrow (just like it's land speed). I could *see* it going faster (just due to its own size - and its claw size!), but I'm not picky. [/QUOTE]
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