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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6315245" data-attributes="member: 57383"><p>I'd be satisfied with AC 60, but Freyar prefers something higher, around 80-90.</p><p></p><p>How about we satisfy both of us by giving it a split AC like the original's –2/–10?</p><p></p><p>All we need to do is give its "Withdraw" SA the property of increasing its NA and DR.</p><p></p><p>We'll need to modify that ability anyway, because a Gammaroid can move and attack while withdrawn.</p><p></p><p>How about this. I've changed the name from "Withdraw" to distinguish it from the regular giant turtle version:</p><p></p><p><strong>Withdraw Limbs (Ex):</strong> A gammaroid can pull in its head and limbs to protect its vulnerable areas. While withdrawn, the gammaroid can still fly, but is unable to use its land or burrow speed. A withdrawn gammaroid can sense its surroundings normally and attack by ramming or flame shroud, but cannot use its bite or claw attacks. Withdrawing into its shell also grants the gammaroid heavy fortification, giving it 100% resistance to critical hits, plus a +X ?? bonus to its natural armor bonus, a +Y ?? bonus to its damage reduction and a +Z ?? bonus to all saving throws.</p><p></p><p></p><p></p><p>Is burrow 20 ft. OK by you, Freyar?</p></blockquote><p></p>
[QUOTE="Cleon, post: 6315245, member: 57383"] I'd be satisfied with AC 60, but Freyar prefers something higher, around 80-90. How about we satisfy both of us by giving it a split AC like the original's –2/–10? All we need to do is give its "Withdraw" SA the property of increasing its NA and DR. We'll need to modify that ability anyway, because a Gammaroid can move and attack while withdrawn. How about this. I've changed the name from "Withdraw" to distinguish it from the regular giant turtle version: [B]Withdraw Limbs (Ex):[/B] A gammaroid can pull in its head and limbs to protect its vulnerable areas. While withdrawn, the gammaroid can still fly, but is unable to use its land or burrow speed. A withdrawn gammaroid can sense its surroundings normally and attack by ramming or flame shroud, but cannot use its bite or claw attacks. Withdrawing into its shell also grants the gammaroid heavy fortification, giving it 100% resistance to critical hits, plus a +X ?? bonus to its natural armor bonus, a +Y ?? bonus to its damage reduction and a +Z ?? bonus to all saving throws. Is burrow 20 ft. OK by you, Freyar? [/QUOTE]
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