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General Tabletop Discussion
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Converting Spelljammer creatures
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<blockquote data-quote="freyar" data-source="post: 6318548" data-attributes="member: 40227"><p>Your arguments for boosted DR seem to describe precisely boosted AC, but whatever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I will agree to the increased Swallow Whole capacity. Maybe crushing damage equal to 1/2 the bite base damage (+ Str) and a similar amount of acid damage?</p><p></p><p>The way I read the original monster, Spinning Flight, Ramming, and Flame Sheath are all part of the same ability. And I don't see any justification for the "all-around vision" aspect of Spinning Flight that you have there. I think we should try to combine these abilities a bit. Maybe make Spinning Flight the ability that gives the faster speed, and only spinning gammaroids can use the Ramming or Flame Sheath special attacks.</p></blockquote><p></p>
[QUOTE="freyar, post: 6318548, member: 40227"] Your arguments for boosted DR seem to describe precisely boosted AC, but whatever. :p I will agree to the increased Swallow Whole capacity. Maybe crushing damage equal to 1/2 the bite base damage (+ Str) and a similar amount of acid damage? The way I read the original monster, Spinning Flight, Ramming, and Flame Sheath are all part of the same ability. And I don't see any justification for the "all-around vision" aspect of Spinning Flight that you have there. I think we should try to combine these abilities a bit. Maybe make Spinning Flight the ability that gives the faster speed, and only spinning gammaroids can use the Ramming or Flame Sheath special attacks. [/QUOTE]
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Converting Spelljammer creatures
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