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Converting Spelljammer creatures
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<blockquote data-quote="Arnwyn" data-source="post: 6318668" data-attributes="member: 7701"><p>Yes! (notably the swallow whole and moving on to the flame sheath)</p><p></p><p></p><p></p><p>No, no preferences. I'm not sure what's appropriate for a creature this size (and of the possible CR).</p><p></p><p>Hmmm.... freyar makes good points. The ramming and spinning flight are sort of the same ability. The original's spinning flight is just "flying at spelljamming speeds" to ram and that part isn't really relevant for what we need to do for 3e - it just needs to 'ram good' at a decent speed. (And it wasn't even relevant in 2e - it just had a fast tactical speed on the hex grid [SR 9] and did a ship critical hit.) Right now, the "flying at quadruple speed" line of the ramming ability seems to cover what it needs to, and "retract" seems to cover the defensive part as well as already noting that it can ram and flame sheath in that form (and can "sense its surroundings normally").</p><p></p><p>Maybe it just needs:</p><p>Ramming (Ex) maybe lower the speed here (i.e. a normal charge) and it does damage. (Alternately, remove the ramming ability and include it retract, if we want that method to be the only way it can ram...?)</p><p></p><p>Retract (Ex) as noted, but maybe note that this is where it can 'ram faster', going quadruple speed when retracted, getting a bonus to ramming damage? (Or, as I note above, maybe this is the only way it can ram...?)</p><p></p><p>Flame Sheath (Ex) when retracted and ramming within an atmosphere, it does an additional x fire damage (doing full fire energy damage to objects, but hardness still applies)?</p><p></p><p>I'm ambivalent about the all-around vision. Is there precedence for something like that being required (or not required)? Because I do agree this: "and can sense and move in all directions with equal faculty" is true when it is retracted and/or spinning. But, as noted above, the Retract ability already has "sense its surroundings normally", which I liked. Is that good enough?</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 6318668, member: 7701"] Yes! (notably the swallow whole and moving on to the flame sheath) No, no preferences. I'm not sure what's appropriate for a creature this size (and of the possible CR). Hmmm.... freyar makes good points. The ramming and spinning flight are sort of the same ability. The original's spinning flight is just "flying at spelljamming speeds" to ram and that part isn't really relevant for what we need to do for 3e - it just needs to 'ram good' at a decent speed. (And it wasn't even relevant in 2e - it just had a fast tactical speed on the hex grid [SR 9] and did a ship critical hit.) Right now, the "flying at quadruple speed" line of the ramming ability seems to cover what it needs to, and "retract" seems to cover the defensive part as well as already noting that it can ram and flame sheath in that form (and can "sense its surroundings normally"). Maybe it just needs: Ramming (Ex) maybe lower the speed here (i.e. a normal charge) and it does damage. (Alternately, remove the ramming ability and include it retract, if we want that method to be the only way it can ram...?) Retract (Ex) as noted, but maybe note that this is where it can 'ram faster', going quadruple speed when retracted, getting a bonus to ramming damage? (Or, as I note above, maybe this is the only way it can ram...?) Flame Sheath (Ex) when retracted and ramming within an atmosphere, it does an additional x fire damage (doing full fire energy damage to objects, but hardness still applies)? I'm ambivalent about the all-around vision. Is there precedence for something like that being required (or not required)? Because I do agree this: "and can sense and move in all directions with equal faculty" is true when it is retracted and/or spinning. But, as noted above, the Retract ability already has "sense its surroundings normally", which I liked. Is that good enough? [/QUOTE]
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