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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6318756" data-attributes="member: 57383"><p>I'll update the <a href="http://www.enworld.org/forum/showthread.php?295726-Converting-Spelljammer-creatures&p=6312426&viewfull=1#post6312426" target="_blank"><strong>Gammaroid Working Draft</strong></a> with the increased Swallow Whole capacity then.</p><p></p><p>So 8d6+32 plus 8d6 acid for the gizzard? That's less effective than the bite (especially if it has the Power Attack feat to boost the damage, which seems likely). I'm not against it in principle, 'cause it can lead to an "escape from inside the gammaroid" incident.</p><p></p><p></p><p></p><p>Well technically they're intertwined, but I'd prefer to list them separately for the sake of clarity.</p><p></p><p>I was intending to make it so only spinning gammaroids can use Ramming or Flame Sheath.</p><p></p><p></p><p></p><p>I don't fancy adding an offensive special attack (Ramming) to a defensive special quality (Retract), It'd make it confusing.</p><p></p><p>Similarly, while Retract is a precursor for it using its "spinning flight", I don't think it belongs in its description.</p><p></p><p></p><p></p><p>I was more interested in giving it "cannot be flanked" when spinning, since how do you get behind a creature when its constantly turning around?</p><p></p><p>However, it's not a big deal to me so we could just drop that part of it. It's not like many creatures will be able to outmaneuver a creature moving at a 450 ft. fly speed in order to flank it, after all!</p><p></p><p>I do like the idea of it being able to fly without spinning around, since the gammaroid's cinematic inspiration was able to do so.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6318756, member: 57383"] I'll update the [URL="http://www.enworld.org/forum/showthread.php?295726-Converting-Spelljammer-creatures&p=6312426&viewfull=1#post6312426"][B]Gammaroid Working Draft[/B][/URL] with the increased Swallow Whole capacity then. So 8d6+32 plus 8d6 acid for the gizzard? That's less effective than the bite (especially if it has the Power Attack feat to boost the damage, which seems likely). I'm not against it in principle, 'cause it can lead to an "escape from inside the gammaroid" incident. Well technically they're intertwined, but I'd prefer to list them separately for the sake of clarity. I was intending to make it so only spinning gammaroids can use Ramming or Flame Sheath. I don't fancy adding an offensive special attack (Ramming) to a defensive special quality (Retract), It'd make it confusing. Similarly, while Retract is a precursor for it using its "spinning flight", I don't think it belongs in its description. I was more interested in giving it "cannot be flanked" when spinning, since how do you get behind a creature when its constantly turning around? However, it's not a big deal to me so we could just drop that part of it. It's not like many creatures will be able to outmaneuver a creature moving at a 450 ft. fly speed in order to flank it, after all! I do like the idea of it being able to fly without spinning around, since the gammaroid's cinematic inspiration was able to do so. [/QUOTE]
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