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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6320105" data-attributes="member: 57383"><p>Well 150 foot hexes does match the original tactical speeds in absolute terms, since although the hexes may have been 10 times larger (500 yards vs 150 feet), AD&D rounds were also 10 times longer (1 minute vs 6 seconds).</p><p></p><p>Although 150 feet seems a bit small to me, considering that plenty of larger spelljamming vessels are bigger than that, I can see the appeal.</p><p></p><p>That'd mean a gammaroid's tactical speed of nine hexes per round is 1,350 feet. If we make that distance the gammaroid's "charge speed", that'd allow it to move its original tactical speed and attack, which seems to make sense.</p><p></p><p>An easy match to that speed would be:</p><p></p><p><strong>Spinning Flight (Ex):</strong> A gammaroid that has retracted into its shell can spin around with incredible speed while flying. If the spinning gammaroid makes a double move action (such as a charge attack), it can move three times its normal flying speed (1,350 ft.). A gammaroid that uses the run action while in spinning flight still only moves four times its normal speed (1,800 ft.), or five times (2,250 ft.) if it has the Run feat.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6320105, member: 57383"] Well 150 foot hexes does match the original tactical speeds in absolute terms, since although the hexes may have been 10 times larger (500 yards vs 150 feet), AD&D rounds were also 10 times longer (1 minute vs 6 seconds). Although 150 feet seems a bit small to me, considering that plenty of larger spelljamming vessels are bigger than that, I can see the appeal. That'd mean a gammaroid's tactical speed of nine hexes per round is 1,350 feet. If we make that distance the gammaroid's "charge speed", that'd allow it to move its original tactical speed and attack, which seems to make sense. An easy match to that speed would be: [B]Spinning Flight (Ex):[/B] A gammaroid that has retracted into its shell can spin around with incredible speed while flying. If the spinning gammaroid makes a double move action (such as a charge attack), it can move three times its normal flying speed (1,350 ft.). A gammaroid that uses the run action while in spinning flight still only moves four times its normal speed (1,800 ft.), or five times (2,250 ft.) if it has the Run feat. [/QUOTE]
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