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Converting Spelljammer creatures
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<blockquote data-quote="Arnwyn" data-source="post: 6320385" data-attributes="member: 7701"><p>There are indeed some bigger ships, but the rules using 150 ft. hexes also have rules for larger multi-hex ships. (FYI - approximately 28 out of 104 ships have a keel longer than 150 ft.)</p><p></p><p>I like that speed suggestion.</p><p></p><p>I'm not against any of the other suggestions, either. I'm definitely going to defer to the more experienced, here. (And yes, I think the Flame Sheath creation should be a free action.)</p><p></p><p>Aside:</p><p></p><p></p><p>Note that the speed of SR 9 is a tactical speed, not actual spelljamming. (There are no speed differentials for spelljamming - it's all the same speed once actual <em>spelljamming</em> begins.) The "flying at spelljamming speeds" in the original description is a bit of a misnomer and a tad misleading, since "SR 9" and "flying at spelljamming speeds" doesn't actually make sense. But spelljamming ships <em>do</em> have tactical speeds, denoted as "SR x". (One also can't spelljam within 20 hexes or so of another spelljamming device, natural or otherwise. One of those weird rules of spaaaaace...) </p><p></p><p>/aside</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 6320385, member: 7701"] There are indeed some bigger ships, but the rules using 150 ft. hexes also have rules for larger multi-hex ships. (FYI - approximately 28 out of 104 ships have a keel longer than 150 ft.) I like that speed suggestion. I'm not against any of the other suggestions, either. I'm definitely going to defer to the more experienced, here. (And yes, I think the Flame Sheath creation should be a free action.) Aside: Note that the speed of SR 9 is a tactical speed, not actual spelljamming. (There are no speed differentials for spelljamming - it's all the same speed once actual [i]spelljamming[/i] begins.) The "flying at spelljamming speeds" in the original description is a bit of a misnomer and a tad misleading, since "SR 9" and "flying at spelljamming speeds" doesn't actually make sense. But spelljamming ships [i]do[/i] have tactical speeds, denoted as "SR x". (One also can't spelljam within 20 hexes or so of another spelljamming device, natural or otherwise. One of those weird rules of spaaaaace...) /aside [/QUOTE]
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