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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6327125" data-attributes="member: 57383"><p>That's pretty much what I had in mind.</p><p></p><p>Let's see, we'd need to modify the first paragraph somewhat...</p><p></p><p>How big should the "large enough" be?</p><p></p><p>Should it be based on size or weight?Logically weight it ought to be weight, maybe something like "If the ramming attack hits an object weighing at least one-tenth as much as the gammaroid, the gammaroid must end its movement in the target's space."</p><p></p><p>That'd make it something like:</p><p></p><p><strong>Ramming (Ex):</strong> As a standard action, a gammaroid that is using Spinning Flight (see below) can fly at up to triple speed (1,350 feet) and ram any target whose space it enters, usually a spelljamming ship or flying creature. If the ramming attack hits an object weighing at least one-tenth as much as the gammaroid, the gammaroid must end its movement in the target's space. This attack deals ??? points of damage, plus an additional 12d6 fire if the gammaroid is employing its Flame Sheathe ability (see above). If the target is a creature, it can attempt either an attack of opportunity or a DC 92 Reflex save for half damage. The save DC is Strength-based.</p><p></p><p>If a gammaroid rams a ship, in addition to the above damage it also makes a Strength check to breach its hull. The break DC varies with the type of vessel rammed, with typical values as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30 (See Chapter 5 of the <em>DMG</em> for information about ships). Success normally holes the hull, causing the ship to founder in 1d10 minutes. Success by 15 [<strong><span style="color: #ff0000">?</span></strong>] or more (e.g. a result of 40+ against a break DC 25 longship) immediately destroys the ship by shearing the hull in half or smashing it to splinters.</p><p></p><p>Regardless of the check result, every creature aboard a ship rammed by a gammaroid must attempt a DC 15 [<strong><span style="color: #ff0000">?</span></strong>] Reflex saving throw. Success means the creature takes 1d6 points of damage from being thrown about by the impact; failure means the creature is hurled overboard.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6327125, member: 57383"] That's pretty much what I had in mind. Let's see, we'd need to modify the first paragraph somewhat... How big should the "large enough" be? Should it be based on size or weight?Logically weight it ought to be weight, maybe something like "If the ramming attack hits an object weighing at least one-tenth as much as the gammaroid, the gammaroid must end its movement in the target's space." That'd make it something like: [B]Ramming (Ex):[/B] As a standard action, a gammaroid that is using Spinning Flight (see below) can fly at up to triple speed (1,350 feet) and ram any target whose space it enters, usually a spelljamming ship or flying creature. If the ramming attack hits an object weighing at least one-tenth as much as the gammaroid, the gammaroid must end its movement in the target's space. This attack deals ??? points of damage, plus an additional 12d6 fire if the gammaroid is employing its Flame Sheathe ability (see above). If the target is a creature, it can attempt either an attack of opportunity or a DC 92 Reflex save for half damage. The save DC is Strength-based. If a gammaroid rams a ship, in addition to the above damage it also makes a Strength check to breach its hull. The break DC varies with the type of vessel rammed, with typical values as follows: rowboat DC 20, keelboat DC 23, sailing ship or longship DC 25, warship DC 27, or galley DC 30 (See Chapter 5 of the [I]DMG[/I] for information about ships). Success normally holes the hull, causing the ship to founder in 1d10 minutes. Success by 15 [[B][COLOR=#ff0000]?[/COLOR][/B]] or more (e.g. a result of 40+ against a break DC 25 longship) immediately destroys the ship by shearing the hull in half or smashing it to splinters. Regardless of the check result, every creature aboard a ship rammed by a gammaroid must attempt a DC 15 [[B][COLOR=#ff0000]?[/COLOR][/B]] Reflex saving throw. Success means the creature takes 1d6 points of damage from being thrown about by the impact; failure means the creature is hurled overboard. [/QUOTE]
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