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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6327737" data-attributes="member: 57383"><p>I think we'd be better off not referring to specific spelljamming ships, since they aren't in the SRD. Using some sort of size-based DC would seem to be the way to go.</p><p></p><p>Indeed, if I remember correctly I think that's what we did to to get the DCs for the Chont's Ramming - they're based on a DC of roughly 18 + 1 per 2 squares that's been tweaked a bit.</p><p></p><p>It's pretty obvious if you compare the figures:</p><p></p><table style='width: 100%'><tr><td><strong>Vessel<br /> Type<br /> </strong></td><td><strong>Length<br /> (feet)<br /> </strong></td><td><strong>Length<br /> (squares)<br /> </strong></td><td><strong>Break<br /> DC<br /> </strong></td><td><em>vs. Length</em></td></tr><tr><td>Rowboat</td><td>up to 12</td><td>2 squares</td><td>20</td><td>½squares+19</td></tr><tr><td>Keelboat</td><td>50-75</td><td>10-15 squares</td><td>23</td><td>½squares+15½-18</td></tr><tr><td>Longship</td><td>75</td><td>15 squares</td><td>25</td><td>½squares+17½</td></tr><tr><td>Sailing Ship</td><td>75-90</td><td>15-18 squares</td><td>25</td><td>½squares+16-17½</td></tr><tr><td>Warship</td><td>100</td><td>20 squares</td><td>27</td><td>½squares+17</td></tr><tr><td>Galley</td><td>130</td><td>26 squares</td><td>30</td><td>½squares+17</td></tr></table><p>So I suggest we put something like 18 plus 1 for every 10 feet of ships length, with particularly fragile or sturdy ships adding a modifier on top of that - a galley has pretty thin sides to make it faster, so ought to have a Break DC penalty, but a warship is designed to take a pounding.</p><p></p><p></p><p></p><p>Oh dammit. I remembered it weighing 4 million tons, but it's actually 2 million tons. All my KE values are two times too much.</p><p></p><p>I'd better go back to that post and revise the figures...</p></blockquote><p></p>
[QUOTE="Cleon, post: 6327737, member: 57383"] I think we'd be better off not referring to specific spelljamming ships, since they aren't in the SRD. Using some sort of size-based DC would seem to be the way to go. Indeed, if I remember correctly I think that's what we did to to get the DCs for the Chont's Ramming - they're based on a DC of roughly 18 + 1 per 2 squares that's been tweaked a bit. It's pretty obvious if you compare the figures: [TABLE] [TR] [TD][B]Vessel Type [/B][/TD] [TD][B]Length (feet) [/B][/TD] [TD][B]Length (squares) [/B][/TD] [TD][B]Break DC [/B][/TD] [TD][I]vs. Length[/I][/TD] [/TR] [TR] [TD]Rowboat[/TD] [TD]up to 12[/TD] [TD]2 squares[/TD] [TD]20[/TD] [TD]½squares+19[/TD] [/TR] [TR] [TD]Keelboat[/TD] [TD]50-75[/TD] [TD]10-15 squares[/TD] [TD]23[/TD] [TD]½squares+15½-18[/TD] [/TR] [TR] [TD]Longship[/TD] [TD]75[/TD] [TD]15 squares[/TD] [TD]25[/TD] [TD]½squares+17½[/TD] [/TR] [TR] [TD]Sailing Ship[/TD] [TD]75-90[/TD] [TD]15-18 squares[/TD] [TD]25[/TD] [TD]½squares+16-17½[/TD] [/TR] [TR] [TD]Warship[/TD] [TD]100[/TD] [TD]20 squares[/TD] [TD]27[/TD] [TD]½squares+17[/TD] [/TR] [TR] [TD]Galley[/TD] [TD]130[/TD] [TD]26 squares[/TD] [TD]30[/TD] [TD]½squares+17[/TD] [/TR] [/TABLE] So I suggest we put something like 18 plus 1 for every 10 feet of ships length, with particularly fragile or sturdy ships adding a modifier on top of that - a galley has pretty thin sides to make it faster, so ought to have a Break DC penalty, but a warship is designed to take a pounding. Oh dammit. I remembered it weighing 4 million tons, but it's actually 2 million tons. All my KE values are two times too much. I'd better go back to that post and revise the figures... [/QUOTE]
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