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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6328442" data-attributes="member: 57383"><p>I thought the point was that we weren't listing them, although we could include a few examples.</p><p></p><p>Also, it occurs to me that it might be better to call it a "Breach DC" instead of "Break DC", since (a) we've said it's a check to "breach its hull" and (b) Break DC is already a term in the SRD so it already has its own game-mechanical meaning.</p><p></p><p>How's this for a revision of the second paragraph:</p><p></p><p>If a gammaroid rams a ship, in addition to the above damage it also makes a Strength check to breach its hull. The breach DC varies with the type of vessel rammed, but is normally 18 plus 1 per 10 feet of length, although an adjustment of between –5 to +10 may apply due to the sturdiness of design, materials and/or craftsmanship. A typical 50-foot merchant ship or 75-foot longship is breach DC of 25, a typical 100-foot warship is DC 30 (See Chapter 5 of the <em>DMG</em> for information about ships). Success normally holes the hull, causing the ship to founder in 1d10 minutes. Success by 15 or more (e.g. a result of 40+ against a breach DC 25 longship) immediately destroys the ship by shearing the hull in half or smashing it to splinters.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6328442, member: 57383"] I thought the point was that we weren't listing them, although we could include a few examples. Also, it occurs to me that it might be better to call it a "Breach DC" instead of "Break DC", since (a) we've said it's a check to "breach its hull" and (b) Break DC is already a term in the SRD so it already has its own game-mechanical meaning. How's this for a revision of the second paragraph: If a gammaroid rams a ship, in addition to the above damage it also makes a Strength check to breach its hull. The breach DC varies with the type of vessel rammed, but is normally 18 plus 1 per 10 feet of length, although an adjustment of between –5 to +10 may apply due to the sturdiness of design, materials and/or craftsmanship. A typical 50-foot merchant ship or 75-foot longship is breach DC of 25, a typical 100-foot warship is DC 30 (See Chapter 5 of the [I]DMG[/I] for information about ships). Success normally holes the hull, causing the ship to founder in 1d10 minutes. Success by 15 or more (e.g. a result of 40+ against a breach DC 25 longship) immediately destroys the ship by shearing the hull in half or smashing it to splinters. [/QUOTE]
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