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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6332954" data-attributes="member: 57383"><p>Yes, but a gammaroid couldn't attack sailing ships with its Ramming attack, since the description says both it and the target have to be airborne.</p><p></p><p></p><p></p><p>12d6 seems a bit weak.</p><p></p><p>Its bite/claw/claw of 16d6+32/3d8+16/3d8+16 would average 147 damage assuming all of its attacks hits - which seems likely considering it has a +125/+120 attack! - and the 84 point average damage of 12d6 + 12d6 fire is a little over half that, being about 57% of its full attack damage.</p><p></p><p>The ratio'd be even worse if the Gammaroid was Power Attacking or the target has fire resistance running. </p><p></p><p>However, I'd think the gammaroid would add a Strength modifier to the damage in a similar manner to a Trample attack, either Str×1½ or Str×2. The former would give it 12d6+48 plus 12d6 fire (average total 132), or about 90% its full attack. The latter would give it 12d6+64 plus 12d6 fire (average total 148), which is almost the same as its 147 point full attack average.</p><p></p><p>Speaking of trample, I fancy using bigger dice for the impact damage much like most trample attacks do.</p><p></p><p>Say, 6d12 instead of 12d6, for 6d12+48 or 6d12+64 damage for the impact plus 12d6 fire, which'd produce an average damage three points less (129 points or 145 points).</p><p></p><p>Alternatively, I'd also consider a lower ×1 or ×1½ Str bonus multiplier and a few more d12s, e.g. 8d12+48 plus 12d6 fire (average 142).</p></blockquote><p></p>
[QUOTE="Cleon, post: 6332954, member: 57383"] Yes, but a gammaroid couldn't attack sailing ships with its Ramming attack, since the description says both it and the target have to be airborne. 12d6 seems a bit weak. Its bite/claw/claw of 16d6+32/3d8+16/3d8+16 would average 147 damage assuming all of its attacks hits - which seems likely considering it has a +125/+120 attack! - and the 84 point average damage of 12d6 + 12d6 fire is a little over half that, being about 57% of its full attack damage. The ratio'd be even worse if the Gammaroid was Power Attacking or the target has fire resistance running. However, I'd think the gammaroid would add a Strength modifier to the damage in a similar manner to a Trample attack, either Str×1½ or Str×2. The former would give it 12d6+48 plus 12d6 fire (average total 132), or about 90% its full attack. The latter would give it 12d6+64 plus 12d6 fire (average total 148), which is almost the same as its 147 point full attack average. Speaking of trample, I fancy using bigger dice for the impact damage much like most trample attacks do. Say, 6d12 instead of 12d6, for 6d12+48 or 6d12+64 damage for the impact plus 12d6 fire, which'd produce an average damage three points less (129 points or 145 points). Alternatively, I'd also consider a lower ×1 or ×1½ Str bonus multiplier and a few more d12s, e.g. 8d12+48 plus 12d6 fire (average 142). [/QUOTE]
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