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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6334738" data-attributes="member: 57383"><p>Oh, I misconstrued the "ridiculously epic" in your previous post as being a criticism implying it was too high.</p><p></p><p>I have no objection to increasing the damage. My preferences lean <em>slightly</em> towards giving it more or larger dice rather than the higher Strength multiplier.</p><p></p><p>e.g. instead of 8d12+64, the impact damage could be 20d6+48 or 15d8+48 or 6d20+48 or 12d12+32, all of which have roughly the same average damage.</p><p></p><p>Of those, I like the symmetry of the 12d12 and the fact that 20d6 matches the "falling damage" you mentioned.</p><p></p><p>That said, I'd be find with 8d12+64 too.</p><p></p><p>Whichever you and Arnwyn prefer.</p><p></p><p></p><p></p><p>Oh I'm sure it'll have plenty of Epic feats. It's not the Gammaroid's saves that are the problem, but it's inability to defend itself from ability damage attacks that don't allow saves.</p><p></p><p>For example, an Allip would easily be able to immobilize it with its 1d4 Wisdom damage incorporeal touch attack while being immune to the Gammaroid's attacks due to its incorporeality - and they're only CR 3!</p><p></p><p>There are plenty of ways for a high-level caster to do <strong>much</strong> worse ability damage than an Allip.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6334738, member: 57383"] Oh, I misconstrued the "ridiculously epic" in your previous post as being a criticism implying it was too high. I have no objection to increasing the damage. My preferences lean [I]slightly[/I] towards giving it more or larger dice rather than the higher Strength multiplier. e.g. instead of 8d12+64, the impact damage could be 20d6+48 or 15d8+48 or 6d20+48 or 12d12+32, all of which have roughly the same average damage. Of those, I like the symmetry of the 12d12 and the fact that 20d6 matches the "falling damage" you mentioned. That said, I'd be find with 8d12+64 too. Whichever you and Arnwyn prefer. Oh I'm sure it'll have plenty of Epic feats. It's not the Gammaroid's saves that are the problem, but it's inability to defend itself from ability damage attacks that don't allow saves. For example, an Allip would easily be able to immobilize it with its 1d4 Wisdom damage incorporeal touch attack while being immune to the Gammaroid's attacks due to its incorporeality - and they're only CR 3! There are plenty of ways for a high-level caster to do [B]much[/B] worse ability damage than an Allip. [/QUOTE]
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