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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6352509" data-attributes="member: 57383"><p>I thought about Devastating Critical, but it just didn't feel right for a Gammaroid. It seems we should be aiming something that a high level non-epic party could survive a round of attack from.</p><p></p><p>Besides, at DC 92 it felt too deadly. Even another Gammaroid with its +65 Fort save would have to roll a 27+ on a d20 if it got a Devastating Critical from a Gammaroid.</p><p></p><p>I was definitely planning to add some defensive Epic feats - the save boosters (Epic Fortitude, Epic Reflexes, Epic Will), probably Epic Endurance and a few Damage Reduction. One or two Fast Healing epic feats would also be useful.</p><p></p><p>I'm not that keen on Epic Toughness when giving it a couple of Great Constitution feats would give it a LOT more hit points and improve its Fort save.</p><p></p><p>However, I'm not in favour of giving the "base Gammaroid" any of the ability-boosting feats, which seem more appropriate for an advanced version of the creature.</p><p></p><p></p><p></p><p>There's no point giving it regular Toughness when Epic Toughness is a possibility, but the others are a distinct possibility.</p><p></p><p>We can add the non-epic save boosters to that list (Great Fortitude, Iron Will, Lightning Reflexes).</p><p></p><p>The monster feats of Awesome Blow and Snatch also seem appropriate.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6352509, member: 57383"] I thought about Devastating Critical, but it just didn't feel right for a Gammaroid. It seems we should be aiming something that a high level non-epic party could survive a round of attack from. Besides, at DC 92 it felt too deadly. Even another Gammaroid with its +65 Fort save would have to roll a 27+ on a d20 if it got a Devastating Critical from a Gammaroid. I was definitely planning to add some defensive Epic feats - the save boosters (Epic Fortitude, Epic Reflexes, Epic Will), probably Epic Endurance and a few Damage Reduction. One or two Fast Healing epic feats would also be useful. I'm not that keen on Epic Toughness when giving it a couple of Great Constitution feats would give it a LOT more hit points and improve its Fort save. However, I'm not in favour of giving the "base Gammaroid" any of the ability-boosting feats, which seem more appropriate for an advanced version of the creature. There's no point giving it regular Toughness when Epic Toughness is a possibility, but the others are a distinct possibility. We can add the non-epic save boosters to that list (Great Fortitude, Iron Will, Lightning Reflexes). The monster feats of Awesome Blow and Snatch also seem appropriate. [/QUOTE]
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