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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6355279" data-attributes="member: 57383"><p>You left out Dire Charge, one of the most important Epic Feats.</p><p></p><p>Awesome Blow seems a bit useless for it, since it'll be better off using Dire Charge, its Ramming attack, or Snatching an opponents and tossing them away.</p><p></p><p>I was going to propose Weapon Focus (claw) but I got Improved Critical (claw) listed twice for some reason instead.</p><p></p><p>However, Epic Prowess is a better pick - if we give them that feat twice instead of Weapon Focus (bite) and (claw) it'll get +2 to attack with both natural weapons instead of +1.</p><p></p><p>Overwhelming Critical doesn't seem that useful. Its critical hit bite already does 32d6+64 damage, making it 33d6+64 adds +1d6 only increases its average critical damage by 2%.</p><p></p><p>Fast Healing and Damage Reduction seem more useful.</p><p></p><p>Let's leave Overwhelming Critical in, at least for the time being.</p><p></p><p>Assuming we go for the Improved Multiattack option, that suggests:</p><p></p><p>Cleave, Damage Reduction (×3)*, Diehard, Dire Charge*, Endurance, Epic Endurance*, Epic Fortitude*, Epic Reflexes*, Epic Prowess (×3)*, Epic Will*, Fast Healing, Flyby Attack, Great Cleave, Great Fortitude, Hover, Improved Critical (bite), Improved Critical (claw), Improved Bull Rush, Improved Initiative, Improved Multiattack, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Multiattack, Overwhelming Critical (bite)*, Power Attack, Snatch, Superior Initiative*, Wingover</p><p></p><p>The above is 34 feats, of which 14 are Epic.</p><p></p><p>I'd think swapping the Epic Prowess for another two Damage Reduction feats would make sense, giving it a meaty DR 15/—.</p><p></p><p>That still leaves it with +125 melee attacks, which ought to be enough for most opponents.</p><p></p><p><strong>Feats:</strong> Cleave, Damage Reduction (×5), Diehard, Dire Charge, Endurance, Epic Endurance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Will, Fast Healing, Flyby Attack, Great Cleave, Great Fortitude, Hover, Improved Critical (bite), Improved Critical (claw), Improved Bull Rush, Improved Initiative, Improved Multiattack, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Multiattack, Overwhelming Critical (bite), Power Attack, Snatch, Superior Initiative, Wingover</p><p></p><p></p><p></p><p>We've had this issue raised before, and it doesn't seem unclear to me.</p><p></p><p>There are creatures with Multiattack in the SRD that have 3 attacks using two "listed" natural weapons, like the <a href="http://www.d20srd.org/srd/monsters/ghoul.htm" target="_blank"><strong>Ghoul</strong></a>, which has Multiattack and a claw/claw/bite attack routine.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6355279, member: 57383"] You left out Dire Charge, one of the most important Epic Feats. Awesome Blow seems a bit useless for it, since it'll be better off using Dire Charge, its Ramming attack, or Snatching an opponents and tossing them away. I was going to propose Weapon Focus (claw) but I got Improved Critical (claw) listed twice for some reason instead. However, Epic Prowess is a better pick - if we give them that feat twice instead of Weapon Focus (bite) and (claw) it'll get +2 to attack with both natural weapons instead of +1. Overwhelming Critical doesn't seem that useful. Its critical hit bite already does 32d6+64 damage, making it 33d6+64 adds +1d6 only increases its average critical damage by 2%. Fast Healing and Damage Reduction seem more useful. Let's leave Overwhelming Critical in, at least for the time being. Assuming we go for the Improved Multiattack option, that suggests: Cleave, Damage Reduction (×3)*, Diehard, Dire Charge*, Endurance, Epic Endurance*, Epic Fortitude*, Epic Reflexes*, Epic Prowess (×3)*, Epic Will*, Fast Healing, Flyby Attack, Great Cleave, Great Fortitude, Hover, Improved Critical (bite), Improved Critical (claw), Improved Bull Rush, Improved Initiative, Improved Multiattack, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Multiattack, Overwhelming Critical (bite)*, Power Attack, Snatch, Superior Initiative*, Wingover The above is 34 feats, of which 14 are Epic. I'd think swapping the Epic Prowess for another two Damage Reduction feats would make sense, giving it a meaty DR 15/—. That still leaves it with +125 melee attacks, which ought to be enough for most opponents. [B]Feats:[/B] Cleave, Damage Reduction (×5), Diehard, Dire Charge, Endurance, Epic Endurance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Will, Fast Healing, Flyby Attack, Great Cleave, Great Fortitude, Hover, Improved Critical (bite), Improved Critical (claw), Improved Bull Rush, Improved Initiative, Improved Multiattack, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Multiattack, Overwhelming Critical (bite), Power Attack, Snatch, Superior Initiative, Wingover We've had this issue raised before, and it doesn't seem unclear to me. There are creatures with Multiattack in the SRD that have 3 attacks using two "listed" natural weapons, like the [URL="http://www.d20srd.org/srd/monsters/ghoul.htm"][B]Ghoul[/B][/URL], which has Multiattack and a claw/claw/bite attack routine. [/QUOTE]
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