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Converting Spelljammer creatures
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<blockquote data-quote="Arnwyn" data-source="post: 6360285" data-attributes="member: 7701"><p>I'm not married to Overwhelming Critical.</p><p></p><p><looks up Stand Still></p><p>That's not a bad feat.</p><p></p><p><looks up Power Critical></p><p>That one seems redundant (as noted, with +125 to attack, that thing is going to hit every time).</p><p></p><p>While I agree in theory that giving it fast healing and DR feats could be a waste since it can be given in the base stats, it seems to me that there is almost a bit of a struggle to find feats for it (it has a LOT of feats, after all). I think they're easy to ignore for other options if we're having a hard time with coming up with feats, but...</p><p></p><p>Penetrate Damage Reduction is okay to imply that it's 'really powerful' - but I think you'd have to pretty much pick all the different possible materials to follow that line of reasoning. How many is that? Silver, cold iron, adamantine...? (The feat says "special material", so I think that rules out 'good' and/or 'evil', etc.) If we're desperate for feats, we could go in that direction, but otherwise I agree with Cleon.</p><p></p><p>This:</p><p><strong>Feats:</strong> Cleave, Damage Reduction (×5), Diehard, Dire Charge, Endurance, Epic Endurance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Will, Fast Healing, Flyby Attack, Great Cleave, Great Fortitude, Hover, Improved Critical (bite), Improved Critical (claw), Improved Bull Rush, Improved Initiative, Improved Multiattack, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Snatch, Superior Initiative, Wingover</p><p></p><p>less Overwhelming Critical gives us 33. Add Stand Still?</p><p></p><p>Without the DRs and Fast Healing, we'd have another 6 available (yeesh... another six?!) but then have to add DR 15/- and fast healing 3 to the base stats.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 6360285, member: 7701"] I'm not married to Overwhelming Critical. <looks up Stand Still> That's not a bad feat. <looks up Power Critical> That one seems redundant (as noted, with +125 to attack, that thing is going to hit every time). While I agree in theory that giving it fast healing and DR feats could be a waste since it can be given in the base stats, it seems to me that there is almost a bit of a struggle to find feats for it (it has a LOT of feats, after all). I think they're easy to ignore for other options if we're having a hard time with coming up with feats, but... Penetrate Damage Reduction is okay to imply that it's 'really powerful' - but I think you'd have to pretty much pick all the different possible materials to follow that line of reasoning. How many is that? Silver, cold iron, adamantine...? (The feat says "special material", so I think that rules out 'good' and/or 'evil', etc.) If we're desperate for feats, we could go in that direction, but otherwise I agree with Cleon. This: [b]Feats:[/b] Cleave, Damage Reduction (×5), Diehard, Dire Charge, Endurance, Epic Endurance, Epic Fortitude, Epic Prowess, Epic Reflexes, Epic Will, Fast Healing, Flyby Attack, Great Cleave, Great Fortitude, Hover, Improved Critical (bite), Improved Critical (claw), Improved Bull Rush, Improved Initiative, Improved Multiattack, Improved Overrun, Improved Sunder, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Snatch, Superior Initiative, Wingover less Overwhelming Critical gives us 33. Add Stand Still? Without the DRs and Fast Healing, we'd have another 6 available (yeesh... another six?!) but then have to add DR 15/- and fast healing 3 to the base stats. [/QUOTE]
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