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Converting Spelljammer creatures
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<blockquote data-quote="Arnwyn" data-source="post: 6366528" data-attributes="member: 7701"><p>The gossamer was updated to 3e (3.0) here:</p><p><a href="http://lost.spelljammer.org/ShatteredFractine/critters/monsters/gossammer.html" target="_blank">http://lost.spelljammer.org/ShatteredFractine/critters/monsters/gossammer.html</a></p><p></p><p>Here is a 3.5 version:</p><p></p><p>Gossamer, Standard</p><p>Tiny Vermin (Wildspace)</p><p>Hit Dice: 1/4d8 (2hp)</p><p>Initiative: +3</p><p>Speed: Fly 30 ft. (perfect)</p><p>Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12</p><p>Base Attack/Grapple: +0/-12</p><p>Attack: tentacle stinger +5 (1d2-4)</p><p>Full Attack: tentacle stinger +5 (1d2-4)</p><p>Space/Reach: 2-1/2 ft./0 ft.</p><p>Special Attacks: Poison</p><p>Special Qualities: Darkvision 120 ft., vermin traits, Wildspace traits</p><p>Saves: Fort +1, Ref +5, Will -1</p><p>Abilities: Str 2, Dex 16, Con 10, Int -, Wis 4, Cha 4</p><p>Skills: Spot +0</p><p>Feats: Ability Focus (poison) (B), Lightning Reflexes (B), Weapon Finesse (B)</p><p>Environment: Space</p><p>Organization: Shoal</p><p>Challenge Rating: 1/4</p><p>Treasure: None</p><p>Alignment: Always neutral</p><p>Advancement: —</p><p>Level Adjustment: —</p><p></p><p>Poison (Ex): The tentacles of the gossammer secrete a nauseating paralytic poison (DC 12 or take 1 point of damage and be nauseated for 1 round). Gossamers only attack prey smaller than themselves. If the offending object is larger than one foot lenght/height, the shoal immediately changes direction away from the offending critter. The gossamer may accidentally collide with and sting larger creatures, or foolish crewmen may touch a dead gossamer that has landed on a ship deck.</p><p></p><p>Wildspace Traits (Ex): Gossamers do not need to breathe air to survive. +4 racial bonus to Spot.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 6366528, member: 7701"] The gossamer was updated to 3e (3.0) here: [url]http://lost.spelljammer.org/ShatteredFractine/critters/monsters/gossammer.html[/url] Here is a 3.5 version: Gossamer, Standard Tiny Vermin (Wildspace) Hit Dice: 1/4d8 (2hp) Initiative: +3 Speed: Fly 30 ft. (perfect) Armor Class: 15 (+2 size, +3 Dex), touch 15, flat-footed 12 Base Attack/Grapple: +0/-12 Attack: tentacle stinger +5 (1d2-4) Full Attack: tentacle stinger +5 (1d2-4) Space/Reach: 2-1/2 ft./0 ft. Special Attacks: Poison Special Qualities: Darkvision 120 ft., vermin traits, Wildspace traits Saves: Fort +1, Ref +5, Will -1 Abilities: Str 2, Dex 16, Con 10, Int -, Wis 4, Cha 4 Skills: Spot +0 Feats: Ability Focus (poison) (B), Lightning Reflexes (B), Weapon Finesse (B) Environment: Space Organization: Shoal Challenge Rating: 1/4 Treasure: None Alignment: Always neutral Advancement: — Level Adjustment: — Poison (Ex): The tentacles of the gossammer secrete a nauseating paralytic poison (DC 12 or take 1 point of damage and be nauseated for 1 round). Gossamers only attack prey smaller than themselves. If the offending object is larger than one foot lenght/height, the shoal immediately changes direction away from the offending critter. The gossamer may accidentally collide with and sting larger creatures, or foolish crewmen may touch a dead gossamer that has landed on a ship deck. Wildspace Traits (Ex): Gossamers do not need to breathe air to survive. +4 racial bonus to Spot. [/QUOTE]
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