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Converting Spelljammer creatures
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<blockquote data-quote="freyar" data-source="post: 6436723" data-attributes="member: 40227"><p>Now I have to check my math! Bite = 16d6+32=16*3.5+32=88, Claw = 3d8+16=3*4.5+16=29.5 for each successful, non-critical hit.</p><p>We usually assume all attacks are successful in these calculations, so I'm dropping the miss chance on rolling 1. But add in that 10% of successful hits are crits with double damage and you get</p><p>(88+59)(0.9+0.1*2)=161.7. Wonder what I did wrong before? Just added wrong, probably. With the miss chance on a natural 1, you get (88+59)*(0*0.05+0.85+2*0.1)=154. Cool.</p><p></p><p></p><p></p><p></p><p>Let's check: the BAB is currently +43 vs the gammaroid's AC of 60. The Str of a standard gossamer advanced to Colossal is 43, or a Str bonus of +16. So we can expect about every attack to hit, except for natural 1s. 5% of hits will be critical, 75% of which will be negated. And 10 points of ability damage is negated each time. So let's suppose it's 2d8 Dex damage. The average per hit damage is going to be a bit complicated due to the crits and so on. I suppose it will be just as easy to tabulate the rolls, their odds, and their damages as anything. The Avg Damage for a roll is (0.95+0.05*.75)*max(roll-10,0)+0.05*0.25*max(2*roll-10) including the chance of a crit.</p><p>[table="width: 500, class: grid, align: left"]</p><p>[tr][td]<strong>Roll</strong>[/td] [td]2[/td] [td]3[/td] [td]4[/td] [td]5[/td] [td]6[/td] [td]7[/td] [td]8[/td] [td]9[/td] [td]10[/td] [td]11[/td] [td]12[/td] [td]13[/td] [td]14[/td] [td]15[/td] [td]16[/td]</p><p>[/tr]</p><p>[tr][td]<strong>Odds</strong>[/td] [td]0.0156[/td] [td]0.0313[/td] [td]0.0469[/td] [td]0.0625[/td] [td]0.0781[/td] [td]0.0938[/td] [td]0.1094[/td] [td]0.1250[/td] [td]0.1094[/td] [td]0.0938[/td] [td]0.0781[/td] [td]0.0625[/td] [td]0.0469[/td] [td]0.0313[/td] [td]0.0156[/td]</p><p>[/tr]</p><p>[tr][td]<strong>Avg Damage</strong>[/td] [td]0[/td] [td]0[/td] [td]0[/td] [td]0[/td] [td]0.025[/td] [td]0.05[/td] [td]0.075[/td] [td]0.1[/td] [td]0.125[/td] [td]1.1375[/td] [td]2.15[/td] [td]3.1625[/td] [td]4.175[/td] [td]5.1875[/td] [td]6.2[/td]</p><p>[/tr]</p><p>[/table]</p><p>Unless I've miskeyed that, that's 1.3 Dex damage on average per successful attack <strong>assuming the gammaroid fails the Fort save</strong>. So given that the gammaroid will fail a Fort save for one successful attack per round on average, that's 1.3 Dex damage per round, or a bit more than 4 rounds on average to paralyze the gammaroid (ignoring secondary damage, which happens too late for the poor gossamer). Meanwhile, the gossamer is likely to be dead in two rounds. The situation is worse if the gammaroid uses ramming and flaming sheath, especially since the gammaroid is immune to crits then. So I think the gammaroid would have to be quite unlucky to lose this fight -- roll a natural 1 on a Fort save against an attack where the poison value is either a very unlikely 16 or a successful crit on an 8 or above. And the gossamer only gets basically 1.5 attempts to do that. </p><p></p><p>I guess with these odds, I don't see the point in the gammaroid's stated tactics. It should just burn/ram in and then full attack. If it has initiative, it's almost guaranteed to win. I think we should boost the gossamer noble somehow.</p></blockquote><p></p>
[QUOTE="freyar, post: 6436723, member: 40227"] Now I have to check my math! Bite = 16d6+32=16*3.5+32=88, Claw = 3d8+16=3*4.5+16=29.5 for each successful, non-critical hit. We usually assume all attacks are successful in these calculations, so I'm dropping the miss chance on rolling 1. But add in that 10% of successful hits are crits with double damage and you get (88+59)(0.9+0.1*2)=161.7. Wonder what I did wrong before? Just added wrong, probably. With the miss chance on a natural 1, you get (88+59)*(0*0.05+0.85+2*0.1)=154. Cool. Let's check: the BAB is currently +43 vs the gammaroid's AC of 60. The Str of a standard gossamer advanced to Colossal is 43, or a Str bonus of +16. So we can expect about every attack to hit, except for natural 1s. 5% of hits will be critical, 75% of which will be negated. And 10 points of ability damage is negated each time. So let's suppose it's 2d8 Dex damage. The average per hit damage is going to be a bit complicated due to the crits and so on. I suppose it will be just as easy to tabulate the rolls, their odds, and their damages as anything. The Avg Damage for a roll is (0.95+0.05*.75)*max(roll-10,0)+0.05*0.25*max(2*roll-10) including the chance of a crit. [table="width: 500, class: grid, align: left"] [tr][td][B]Roll[/B][/td] [td]2[/td] [td]3[/td] [td]4[/td] [td]5[/td] [td]6[/td] [td]7[/td] [td]8[/td] [td]9[/td] [td]10[/td] [td]11[/td] [td]12[/td] [td]13[/td] [td]14[/td] [td]15[/td] [td]16[/td] [/tr] [tr][td][B]Odds[/B][/td] [td]0.0156[/td] [td]0.0313[/td] [td]0.0469[/td] [td]0.0625[/td] [td]0.0781[/td] [td]0.0938[/td] [td]0.1094[/td] [td]0.1250[/td] [td]0.1094[/td] [td]0.0938[/td] [td]0.0781[/td] [td]0.0625[/td] [td]0.0469[/td] [td]0.0313[/td] [td]0.0156[/td] [/tr] [tr][td][B]Avg Damage[/B][/td] [td]0[/td] [td]0[/td] [td]0[/td] [td]0[/td] [td]0.025[/td] [td]0.05[/td] [td]0.075[/td] [td]0.1[/td] [td]0.125[/td] [td]1.1375[/td] [td]2.15[/td] [td]3.1625[/td] [td]4.175[/td] [td]5.1875[/td] [td]6.2[/td] [/tr] [/table] Unless I've miskeyed that, that's 1.3 Dex damage on average per successful attack [B]assuming the gammaroid fails the Fort save[/B]. So given that the gammaroid will fail a Fort save for one successful attack per round on average, that's 1.3 Dex damage per round, or a bit more than 4 rounds on average to paralyze the gammaroid (ignoring secondary damage, which happens too late for the poor gossamer). Meanwhile, the gossamer is likely to be dead in two rounds. The situation is worse if the gammaroid uses ramming and flaming sheath, especially since the gammaroid is immune to crits then. So I think the gammaroid would have to be quite unlucky to lose this fight -- roll a natural 1 on a Fort save against an attack where the poison value is either a very unlikely 16 or a successful crit on an 8 or above. And the gossamer only gets basically 1.5 attempts to do that. I guess with these odds, I don't see the point in the gammaroid's stated tactics. It should just burn/ram in and then full attack. If it has initiative, it's almost guaranteed to win. I think we should boost the gossamer noble somehow. [/QUOTE]
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