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Converting Spelljammer creatures
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<blockquote data-quote="Arnwyn" data-source="post: 6469678" data-attributes="member: 7701"><p>Yeah, I like Deliquescence too, so I'm good with it.</p><p></p><p>300 ft! That'll cover the entire deck of most ships. Heh, cool.</p><p></p><p>I'm okay with just 1d10 minutes... otherwise we'd be stuck with a ship crew just hiding below decks for hours (days?) until it dries up. (Though, come to think of it, that actually might be worth it for the 'adventure opportunities' [read: hardship] - the ship could still spelljam if the helm was below decks, but woe to the ship who then runs into a tactical encounter without the rigging being manned...) So, maybe additional time might not be bad... but would it damage the deck of a ship too much? Hmm. Wood has hardness of 5, so with 1d8 damage the deck would take (on average) 6 hp of damage every 8 rounds (or 0.75 damage a round)... that might be too much (if it does damage the ship when it's in a pool). I think I'm fine with 1d10 minutes (and even that is probably too much!).</p><p></p><p></p><p></p><p>I'm not sure what this means... I envision noble gossamers attacking spelljamming ships and their crew, with the PCs then on deck fighting it off...</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 6469678, member: 7701"] Yeah, I like Deliquescence too, so I'm good with it. 300 ft! That'll cover the entire deck of most ships. Heh, cool. I'm okay with just 1d10 minutes... otherwise we'd be stuck with a ship crew just hiding below decks for hours (days?) until it dries up. (Though, come to think of it, that actually might be worth it for the 'adventure opportunities' [read: hardship] - the ship could still spelljam if the helm was below decks, but woe to the ship who then runs into a tactical encounter without the rigging being manned...) So, maybe additional time might not be bad... but would it damage the deck of a ship too much? Hmm. Wood has hardness of 5, so with 1d8 damage the deck would take (on average) 6 hp of damage every 8 rounds (or 0.75 damage a round)... that might be too much (if it does damage the ship when it's in a pool). I think I'm fine with 1d10 minutes (and even that is probably too much!). I'm not sure what this means... I envision noble gossamers attacking spelljamming ships and their crew, with the PCs then on deck fighting it off... [/QUOTE]
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