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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6515938" data-attributes="member: 57383"><p><strong>Skykine Working Draft</strong></p><p></p><p><span style="font-size: 18px"><strong>Skykine</strong></span></p><p>Gargantuan Magical Beast</p><p><strong>Hit Dice:</strong> 9d10+81 (130 hp)</p><p><strong>Initiative:</strong> +1</p><p><strong>Speed:</strong> 10 ft., fly 60 ft. (average)</p><p><strong>Armor Class:</strong> 21 (–4 size, +1 Dex, +14 natural), touch 7, flat-footed 20</p><p><strong>Base Attack/Grapple:</strong> +9/+33</p><p><strong>Attack:</strong> Bite +17 melee (3d8+12)</p><p><strong>Full Attack:</strong> Bite +17 melee (3d8+12) and tail slap +12 melee (3d6+6)</p><p><strong>Space/Reach:</strong> 20 ft./15 ft.</p><p><strong>Special Attacks:</strong> Ramming</p><p><strong>Special Qualities:</strong> All-around vision, flight, low-light vision</p><p><strong>Saves:</strong> Fort +15, Ref +7, Will +6</p><p><strong>Abilities:</strong> Str 35, Dex 13, Con 28, Int 2, Wis 13, Cha 4</p><p><strong>Skills:</strong> Listen +3, Search +0, Spot +19</p><p><strong>Feats:</strong> Alertness, Flyby Attack, Hoverᴮ, Iron Will, Snatch</p><p><strong>Environment:</strong> Any land</p><p><strong>Organization:</strong> Solitary, pair, family (2-5), or herd (6-12)</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Neutral</p><p><strong>Advancement:</strong> 10-18 HD (Gargantuan); 19-27 HD (Colossal)</p><p><strong>Level Adjustment:</strong> —</p><p></p><p><em>A bulky dragon-shaped creature the color of the sky. Its batlike wings and four spindly legs are small and spindly, looking far too weak to support its whale-sized body. The beast's large head is as broad as its body, with long crocodilian jaws. A pair of globular eyes jut from opposite sides of a skull who's sloping forehead is far too flat to house much in the way of a brain.</em></p><p></p><p>Skykine are whale-sized flying creatures who spend their lives in the air, save for the brief periods the female skykine need to land to give live birth to their young. They are normally encountered in families or herds led by a single adult male – although that's nigh impossible to tell, since both bull and cow skykine appear identical to other species. Skykine hide is abrasively rough while being supple and tough, much like shagreen. Its color matches the sky – from azure blue to storm grey and cloud white.</p><p></p><p>Skykine are carnivorous but cowardly. They only eat flying creatures less than half their own size; but unfortunately are dull-witted enough to occasionally mistake small aerial vehicles for food. Encounters with larger predators, or supposed "prey" who prove dangerous, prompt a skykine to flee toward its herd while barking in alarm. The fleeing skykine normally only stops and fights if it is injured or beleaguered by pursuers it is unable to escape. However, bull skykine defending their mates, or adults defending their family's young, will initiate combat, and mother skykine willingly fight to the death to defend their offspring.</p><p></p><p>A skykine is 60 to 70 feet long. Its levitation organ means it's effectively weightless, but its mass is about 50 tons.</p><p></p><p><span style="font-size: 12px"><strong>Combat</strong></span></p><p>A skykine is a timid combatant who is only willing to attack opponents of a smaller size category than itself. It will flee anything larger than this, or whenever it takes significant damage. Only a cornered skykine will fight to the death, or a skykine cow who is defending her calf. An attacking skykine normally starts by ramming an enemy or, if its opponent is much smaller than itself, by charging and making a bite attack. It then lashes out with bites and tail slaps until the skykine wins or decides to run away.</p><p></p><p><strong>All-Around Vision (Ex):</strong> Skykines have 360º vision. Their protruding, globular eyes give them a +4 racial bonus to Spot and Search checks, and they can't be flanked.</p><p></p><p><strong>Flight (Ex):</strong> A skykine's body contains a special organ that makes its body naturally buoyant. This buoyancy allows it to fly at a speed of 60 feet. This buoyancy also grants it a permanent <em>feather fall</em> effect (as the spell) with personal range.</p><p></p><p><strong>Ramming (Ex):</strong> As a full round action, a skykine can fly at up to quadruple speed (240 feet) and ram an airborne target (such as a flying vehicle or another creature). To ram, the skykine must end its movement in the target's space. This attack deals 8d8+24 points of damage. If the target is a creature, it can attempt either an attack of opportunity or a DC 26 Reflex save for half damage. The save DC is Strength-based.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6515938, member: 57383"] [b]Skykine Working Draft[/b] [SIZE=5][B]Skykine[/B][/SIZE] Gargantuan Magical Beast [B]Hit Dice:[/B] 9d10+81 (130 hp) [B]Initiative:[/B] +1 [B]Speed:[/B] 10 ft., fly 60 ft. (average) [B]Armor Class:[/B] 21 (–4 size, +1 Dex, +14 natural), touch 7, flat-footed 20 [B]Base Attack/Grapple:[/B] +9/+33 [B]Attack:[/B] Bite +17 melee (3d8+12) [B]Full Attack:[/B] Bite +17 melee (3d8+12) and tail slap +12 melee (3d6+6) [B]Space/Reach:[/B] 20 ft./15 ft. [B]Special Attacks:[/B] Ramming [B]Special Qualities:[/B] All-around vision, flight, low-light vision [B]Saves:[/B] Fort +15, Ref +7, Will +6 [B]Abilities:[/B] Str 35, Dex 13, Con 28, Int 2, Wis 13, Cha 4 [B]Skills:[/B] Listen +3, Search +0, Spot +19 [B]Feats:[/B] Alertness, Flyby Attack, Hoverᴮ, Iron Will, Snatch [B]Environment:[/B] Any land [B]Organization:[/B] Solitary, pair, family (2-5), or herd (6-12) [B]Challenge Rating:[/B] 7 [B]Treasure:[/B] None [B]Alignment:[/B] Neutral [B]Advancement:[/B] 10-18 HD (Gargantuan); 19-27 HD (Colossal) [B]Level Adjustment:[/B] — [I]A bulky dragon-shaped creature the color of the sky. Its batlike wings and four spindly legs are small and spindly, looking far too weak to support its whale-sized body. The beast's large head is as broad as its body, with long crocodilian jaws. A pair of globular eyes jut from opposite sides of a skull who's sloping forehead is far too flat to house much in the way of a brain.[/I] Skykine are whale-sized flying creatures who spend their lives in the air, save for the brief periods the female skykine need to land to give live birth to their young. They are normally encountered in families or herds led by a single adult male – although that's nigh impossible to tell, since both bull and cow skykine appear identical to other species. Skykine hide is abrasively rough while being supple and tough, much like shagreen. Its color matches the sky – from azure blue to storm grey and cloud white. Skykine are carnivorous but cowardly. They only eat flying creatures less than half their own size; but unfortunately are dull-witted enough to occasionally mistake small aerial vehicles for food. Encounters with larger predators, or supposed "prey" who prove dangerous, prompt a skykine to flee toward its herd while barking in alarm. The fleeing skykine normally only stops and fights if it is injured or beleaguered by pursuers it is unable to escape. However, bull skykine defending their mates, or adults defending their family's young, will initiate combat, and mother skykine willingly fight to the death to defend their offspring. A skykine is 60 to 70 feet long. Its levitation organ means it's effectively weightless, but its mass is about 50 tons. [SIZE=3][B]Combat[/B][/SIZE] A skykine is a timid combatant who is only willing to attack opponents of a smaller size category than itself. It will flee anything larger than this, or whenever it takes significant damage. Only a cornered skykine will fight to the death, or a skykine cow who is defending her calf. An attacking skykine normally starts by ramming an enemy or, if its opponent is much smaller than itself, by charging and making a bite attack. It then lashes out with bites and tail slaps until the skykine wins or decides to run away. [B]All-Around Vision (Ex):[/B] Skykines have 360º vision. Their protruding, globular eyes give them a +4 racial bonus to Spot and Search checks, and they can't be flanked. [B]Flight (Ex):[/B] A skykine's body contains a special organ that makes its body naturally buoyant. This buoyancy allows it to fly at a speed of 60 feet. This buoyancy also grants it a permanent [I]feather fall[/I] effect (as the spell) with personal range. [B]Ramming (Ex):[/B] As a full round action, a skykine can fly at up to quadruple speed (240 feet) and ram an airborne target (such as a flying vehicle or another creature). To ram, the skykine must end its movement in the target's space. This attack deals 8d8+24 points of damage. If the target is a creature, it can attempt either an attack of opportunity or a DC 26 Reflex save for half damage. The save DC is Strength-based. [/QUOTE]
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