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Converting Spelljammer creatures
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<blockquote data-quote="Cleon" data-source="post: 6566551" data-attributes="member: 57383"><p>I checked the Sandstorm termites and for our purposes their relevant details are:</p><p></p><p><strong>Giant Worker Termite:</strong> Small Vermin; Hit Dice 1d8; Speed: 30 ft. (6 squares), climb 20 ft.; AC: 14 (+1 size, +3 natural); Attack: Bite –5 melee (1d4–1*); Abilities: Str 8, Dex 10, Con 10, Int —, Wis 11, Cha 7.</p><p></p><p><strong>Giant Soldier Termite:</strong> Medium Vermin; Hit Dice: 3d8+3; Speed: 30 ft. (6 squares), climb 20 ft.; AC: 15 (+5 natural); Attack: Bite +5 melee (1d8+4 plus poison); Abilities: Str 16, Dex 10, Con 13, Int —, Wis 13, Cha 11.</p><p></p><p><strong>Giant Queen Termite:</strong> Large Vermin; Hit Dice: 6d8+18 (45 hp); AC: 8 (–1 size, –4 Dex, +3 natural); Attack: Bite +2 melee (1d6–1); Abilities: Str 8, Dex 3, Con 16, Int —, Wis 11, Cha 12.</p><p></p><p>The Soldier Termite has a number of special attacks that don't seem germane to our conversion, but are Constrict 1d8+4, Improved Grab and Poison [<em>DC 14, 1d4 acid/1d4 rounds paralysis</em>] if you're curious.</p><p></p><p></p><p></p><p>I'm happy to add a Worker Caste, since they appear in <em>Crystal Spheres</em>, but wouldn't add any Formian-analogs.</p><p></p><p>Actually, I'd be reluctant to use a Formian as a model, since they're pretty tough compared to an Isopterite. Also, they won't be Outsiders like Formians are. Indeed, what type will we make them? Magical Beast? Monstrous Humanoid? Aberration? </p><p></p><p>I think we'd be better off taking a Giant Worker Ant or Giant Worker Termite and increasing it to Large for the physical stats, and probably use some of the Warrior caste's mental stats.</p><p></p><p>That'd produce something like:</p><p></p><p>Str 18, Dex 8 or 10, Con 16 or 17, Int 3 or 4, Wis 11 or 13, Cha 9 or 11. </p><p></p><p>They ought to have natural armour +7 or +6 to give it AC 15 [depending on which Dex we use].</p></blockquote><p></p>
[QUOTE="Cleon, post: 6566551, member: 57383"] I checked the Sandstorm termites and for our purposes their relevant details are: [B]Giant Worker Termite:[/B] Small Vermin; Hit Dice 1d8; Speed: 30 ft. (6 squares), climb 20 ft.; AC: 14 (+1 size, +3 natural); Attack: Bite –5 melee (1d4–1*); Abilities: Str 8, Dex 10, Con 10, Int —, Wis 11, Cha 7. [B]Giant Soldier Termite:[/B] Medium Vermin; Hit Dice: 3d8+3; Speed: 30 ft. (6 squares), climb 20 ft.; AC: 15 (+5 natural); Attack: Bite +5 melee (1d8+4 plus poison); Abilities: Str 16, Dex 10, Con 13, Int —, Wis 13, Cha 11. [B]Giant Queen Termite:[/B] Large Vermin; Hit Dice: 6d8+18 (45 hp); AC: 8 (–1 size, –4 Dex, +3 natural); Attack: Bite +2 melee (1d6–1); Abilities: Str 8, Dex 3, Con 16, Int —, Wis 11, Cha 12. The Soldier Termite has a number of special attacks that don't seem germane to our conversion, but are Constrict 1d8+4, Improved Grab and Poison [[I]DC 14, 1d4 acid/1d4 rounds paralysis[/I]] if you're curious. I'm happy to add a Worker Caste, since they appear in [I]Crystal Spheres[/I], but wouldn't add any Formian-analogs. Actually, I'd be reluctant to use a Formian as a model, since they're pretty tough compared to an Isopterite. Also, they won't be Outsiders like Formians are. Indeed, what type will we make them? Magical Beast? Monstrous Humanoid? Aberration? I think we'd be better off taking a Giant Worker Ant or Giant Worker Termite and increasing it to Large for the physical stats, and probably use some of the Warrior caste's mental stats. That'd produce something like: Str 18, Dex 8 or 10, Con 16 or 17, Int 3 or 4, Wis 11 or 13, Cha 9 or 11. They ought to have natural armour +7 or +6 to give it AC 15 [depending on which Dex we use]. [/QUOTE]
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