Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Spelljammer creatures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cleon" data-source="post: 6817648" data-attributes="member: 57383"><p>Yes, the immobility certainly ought to drop the CR by at least one or two.</p><p></p><p>Shall we say CR 5 for the time being?</p><p></p><p>Let's see... the stat block in question would look something like:</p><p></p><p><strong>Isopterite Primary Queen</strong> (Colossal Monstrous Humanoid; <strong>Hit Dice:</strong> 16d8+128 (136 hp); <strong>Init:</strong> –1; <strong>Speed:</strong> 0 ft.; <strong>AC:</strong> 15 (–8 size, –1 Dex, +14 natural), touch 1, flat-footed 15; <strong>Base Attack/Grapple:</strong> +16/+46; <strong>Attack:</strong> —; <strong>Full Attack:</strong> —; <strong>Space/Reach:</strong> 30 ft./ 20 ft.; <strong>Special Attacks:</strong> Flop [<em>DC 26, then either crush for 2d12+21 damage or Bull Rush with +20 check modifier</em>]; <strong>Special Qualities:</strong> Darkvision 60 ft., hive mind; <strong>Saves:</strong> Fort +15, Ref +9, Will +13; <strong>Abilities:</strong> Str 39, Dex 8, Con 26, Int 4, Wis <span style="color: #ff0000">13</span>, Cha 11; <strong>Skills:</strong> Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +6; <strong>Feats:</strong> Great Fortitude, <span style="color: #ff0000">Iron Will</span>, Open-Minded (<span style="color: #ff0000">×3</span>), Snatch; <strong>CR:</strong> 5)</p><p></p><p>I put both its ability advancements in Wisdom, since that seemed appropriate for a "repository of the hive's knowledge" idea we're running with.</p><p></p><p>You know, there's no point in keeping the Snatch feat, since the Primary Queen doesn't have claw attacks like the basic Queen. Should we change it or leave it in? It'll help keep the CR low if she has a "useless" feat.</p><p></p><p>Alternatively, we could give her a bite attack that substitutes for the original's claw - presumably she still has a functional mouth. Maybe give it the same damage as her claw attack would do if she had one?</p><p></p><p>e.g.:</p><p></p><p><strong>Attack/Full Attack:</strong> bite +22 melee (4d6+21);</p><p></p><p>If we do all of the above, we'd want to tweak the Colossal Queen's combat description. This ought to do:</p><p></p><p>An isopterite queen of Colossal size is so swollen and cumbersome has a speed of 0 ft. A Colossal queen loses the claw attack of her smaller sisters and gains a bite attack in its place that does the same damage. She also gains a special attack called Flop, described below. A stat block for a typical Colossal Isopterite Queen is appended to the end of this subentry.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6817648, member: 57383"] Yes, the immobility certainly ought to drop the CR by at least one or two. Shall we say CR 5 for the time being? Let's see... the stat block in question would look something like: [B]Isopterite Primary Queen[/B] (Colossal Monstrous Humanoid; [B]Hit Dice:[/B] 16d8+128 (136 hp); [B]Init:[/B] –1; [B]Speed:[/B] 0 ft.; [B]AC:[/B] 15 (–8 size, –1 Dex, +14 natural), touch 1, flat-footed 15; [B]Base Attack/Grapple:[/B] +16/+46; [B]Attack:[/B] —; [B]Full Attack:[/B] —; [B]Space/Reach:[/B] 30 ft./ 20 ft.; [B]Special Attacks:[/B] Flop [[I]DC 26, then either crush for 2d12+21 damage or Bull Rush with +20 check modifier[/I]]; [B]Special Qualities:[/B] Darkvision 60 ft., hive mind; [B]Saves:[/B] Fort +15, Ref +9, Will +13; [B]Abilities:[/B] Str 39, Dex 8, Con 26, Int 4, Wis [COLOR=#ff0000]13[/COLOR], Cha 11; [B]Skills:[/B] Knowledge (geography) +5, Knowledge (history) +5, Knowledge (local) +6, Knowledge (nature) +6; [B]Feats:[/B] Great Fortitude, [COLOR=#ff0000]Iron Will[/COLOR], Open-Minded ([COLOR=#ff0000]×3[/COLOR]), Snatch; [B]CR:[/B] 5) I put both its ability advancements in Wisdom, since that seemed appropriate for a "repository of the hive's knowledge" idea we're running with. You know, there's no point in keeping the Snatch feat, since the Primary Queen doesn't have claw attacks like the basic Queen. Should we change it or leave it in? It'll help keep the CR low if she has a "useless" feat. Alternatively, we could give her a bite attack that substitutes for the original's claw - presumably she still has a functional mouth. Maybe give it the same damage as her claw attack would do if she had one? e.g.: [B]Attack/Full Attack:[/B] bite +22 melee (4d6+21); If we do all of the above, we'd want to tweak the Colossal Queen's combat description. This ought to do: An isopterite queen of Colossal size is so swollen and cumbersome has a speed of 0 ft. A Colossal queen loses the claw attack of her smaller sisters and gains a bite attack in its place that does the same damage. She also gains a special attack called Flop, described below. A stat block for a typical Colossal Isopterite Queen is appended to the end of this subentry. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Converting Spelljammer creatures
Top