Southern Oracle
Explorer
My tabletop gaming group is fully entrenched in 4E with another as the DM, and my online 3.5E Planescape game is hit-or-miss these days with everyone's schedules, so I've decided to convert Paizo's Age of Worms adventure path to 4E. I was running it before 4E came out, and I'd like to run it again, but with the 4E rules set. The problem is, 4E is not as intuitive to me as 3E/3.5E was (I have writing credits for the last edition), so I'd appreciate if the community took a look at my conversions and gave me some feedback.
I started out by statting the major NPCs available in Paizo's Age of Worms Overload, but I won't bore everyone with those statblocks (unless people want to see some of them!). Yes, I know it's largely unnecessary to have stats for noncombatants in 4E, but being able to see the stats helps me visualize behavior. Plus, the characters will interact with those individuals through multiple adventures and levels, and who knows when an argument or bar fight might break out?
I then started with the first adventure, "The Whispering Cairn," but quickly realized I really couldn't judge what level things needed to be. In 3.5E, the adventure path took the characters from 1st to 20th level; 4E, however, tops out at 30th level, and Kyuss is already statted as level 31 solo controller. The characters face him in the final adventure, "Dawn of a New Age," so I jumped to that adventure to work backwards.
From here on out, posts will most likely be SPOILERS for the Age of Worms, as I'd like to discuss tactics and encounter designs as well as just analyzing stats. If you're playing it or want to play it, read on at your own risk.
I started out by statting the major NPCs available in Paizo's Age of Worms Overload, but I won't bore everyone with those statblocks (unless people want to see some of them!). Yes, I know it's largely unnecessary to have stats for noncombatants in 4E, but being able to see the stats helps me visualize behavior. Plus, the characters will interact with those individuals through multiple adventures and levels, and who knows when an argument or bar fight might break out?

I then started with the first adventure, "The Whispering Cairn," but quickly realized I really couldn't judge what level things needed to be. In 3.5E, the adventure path took the characters from 1st to 20th level; 4E, however, tops out at 30th level, and Kyuss is already statted as level 31 solo controller. The characters face him in the final adventure, "Dawn of a New Age," so I jumped to that adventure to work backwards.
From here on out, posts will most likely be SPOILERS for the Age of Worms, as I'd like to discuss tactics and encounter designs as well as just analyzing stats. If you're playing it or want to play it, read on at your own risk.