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Converting the Age of Worms
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<blockquote data-quote="doktor avalanche" data-source="post: 5253865" data-attributes="member: 86884"><p><strong>Is this still live?</strong></p><p></p><p>I hope this thread is still live because I also wanted to do a conversion of AoW.</p><p></p><p>I went through the same thought process as you did, trying to work out what experience each encounter should have. So I decided to bite the bullet and run through every module and pull out all the encounters and lay them out on a spreadsheet (hey I'm an accountant - what of it ! ).</p><p></p><p>This enabled me to do two things: firstly to pro-rata the original modules' levels from 20 3.5 levels to 30 4E levels (columns D, E & F); and secondly to estimate, based on 9 encounters for heroic tier levels, 7 for paragon and 5 for epic, how many levels each module represents (columns GH). This was a punt to enable me to fit all the encounters into 30 levels and assumed that epic adventures lasted twice as long as early ones. As we find the encounters and skill challenges that I missed then the number of encounters per level will increase (five does seem a bit low for epic levels).</p><p></p><p>Taking the first approach I estimated the required XP per module and therefore the average XP per encounter (but of course the actual XP will need to increase through each module - at the start the party will be 2 or 3 levels below the level at the end).</p><p></p><p>Using the second approach enables us to create encounters based on party level: for the first nine encounters the party will be first level, for the next nine they will be second level etc.</p><p></p><p>If we pick one approach and get a team together then this approach will enable us to convert the adventure in parallel with someone working on mid level adventures as others work above and below them.</p><p></p><p>How about it? Does anyone want to sign up to the project and use this as a project plan? Take this as a proof of concept that we can use as a starter for ten.</p><p></p><p>And I am sure I have missed encounters, but this is a good start I believe. I know I have missed several skill challenges for sure.</p><p></p><p></p><p>This should open in excel or openoffice and has no macros:</p><p><a href="http://www.4shared.com/document/UBmuw4Ra/aofw.html" target="_blank">aofw.xls - 4shared.com - online file sharing and storage - download</a></p><p></p><p>I am now away for four days, but hopefully this kicks off the discussion.</p><p></p><p>Oops, I just noticed column G is the level per module not as titled in the heading the starting level. Rather than me deleting and re-uploading the file just insert this errata (if WOTC can do it so can I)</p></blockquote><p></p>
[QUOTE="doktor avalanche, post: 5253865, member: 86884"] [b]Is this still live?[/b] I hope this thread is still live because I also wanted to do a conversion of AoW. I went through the same thought process as you did, trying to work out what experience each encounter should have. So I decided to bite the bullet and run through every module and pull out all the encounters and lay them out on a spreadsheet (hey I'm an accountant - what of it ! ). This enabled me to do two things: firstly to pro-rata the original modules' levels from 20 3.5 levels to 30 4E levels (columns D, E & F); and secondly to estimate, based on 9 encounters for heroic tier levels, 7 for paragon and 5 for epic, how many levels each module represents (columns GH). This was a punt to enable me to fit all the encounters into 30 levels and assumed that epic adventures lasted twice as long as early ones. As we find the encounters and skill challenges that I missed then the number of encounters per level will increase (five does seem a bit low for epic levels). Taking the first approach I estimated the required XP per module and therefore the average XP per encounter (but of course the actual XP will need to increase through each module - at the start the party will be 2 or 3 levels below the level at the end). Using the second approach enables us to create encounters based on party level: for the first nine encounters the party will be first level, for the next nine they will be second level etc. If we pick one approach and get a team together then this approach will enable us to convert the adventure in parallel with someone working on mid level adventures as others work above and below them. How about it? Does anyone want to sign up to the project and use this as a project plan? Take this as a proof of concept that we can use as a starter for ten. And I am sure I have missed encounters, but this is a good start I believe. I know I have missed several skill challenges for sure. This should open in excel or openoffice and has no macros: [URL="http://www.4shared.com/document/UBmuw4Ra/aofw.html"]aofw.xls - 4shared.com - online file sharing and storage - download[/URL] I am now away for four days, but hopefully this kicks off the discussion. Oops, I just noticed column G is the level per module not as titled in the heading the starting level. Rather than me deleting and re-uploading the file just insert this errata (if WOTC can do it so can I) [/QUOTE]
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