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Converting to FATE and starting a new campaign
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<blockquote data-quote="Greensnakedrex" data-source="post: 6237535" data-attributes="member: 6692368"><p>I am very excited to play some FATE. I've had to take some time away from RPG's for a while to finish school, and now that I've graduated, the time has arrived.</p><p>FATE excites me because I believe it will suit my playstyle. I plan to run two campaigns. One is a conversion of a game I play with my wife and kids. We've been playing Pathfinder and we recently dabbled in Savage Worlds. I am running a homebrew that leans on the Carrion Crown adventure series for resources. I hope that FATE will allow us flexibility and freedom from getting bogged down by rules. We will need to convert 3 characters, a Firbolg Barbarian, an Elven Ranger, and a human Illusionist. Does anyone have any pointers as to developing traits/stunts that will somewhat reflect some of the attributes that these characters have already established in our game? I think the Illusionist and Ranger will be fairly simple, but I'm having a little trouble coming up with some ideas handling the Barbarian's rage. I plan to streamline dungeon experiences, remove non critical encounters and remove the need for detailed mapping. Anyone experienced with dungeon crawls and FATE?</p><p></p><p>The other game I plan to run will have a more mature theme- no children will be playing. I'm playing to run Day After Ragnarok. I'd like to have a central narrative as a basic theme to push the action along, but I'd really like to try and run this 'sandbox' style.</p><p></p><p>I have not run, or even seen FATE played as of yet. Any suggestions or pointers would be appreciated. I am leaning toward using FATE accelerated, especially with my home group (easier for kids). Anyone have any thoughts on using accelerated for Day After Ragnarok? Is it a good fit?</p><p></p><p>My first impressions of FATE have me really excited about sharing some of the narrative control. I hope to avoid any 'grinding' or combats that are not crucial to the story.</p><p></p><p>I've noticed that there hasn't been much posted regarding FATE lately. Anyone playing? If so, how are things going? Can you steer me clear of any newb FATE g.m.ing pitfalls? Any system issues to look out for? How about community? Can anyone steer me toward some resources?</p></blockquote><p></p>
[QUOTE="Greensnakedrex, post: 6237535, member: 6692368"] I am very excited to play some FATE. I've had to take some time away from RPG's for a while to finish school, and now that I've graduated, the time has arrived. FATE excites me because I believe it will suit my playstyle. I plan to run two campaigns. One is a conversion of a game I play with my wife and kids. We've been playing Pathfinder and we recently dabbled in Savage Worlds. I am running a homebrew that leans on the Carrion Crown adventure series for resources. I hope that FATE will allow us flexibility and freedom from getting bogged down by rules. We will need to convert 3 characters, a Firbolg Barbarian, an Elven Ranger, and a human Illusionist. Does anyone have any pointers as to developing traits/stunts that will somewhat reflect some of the attributes that these characters have already established in our game? I think the Illusionist and Ranger will be fairly simple, but I'm having a little trouble coming up with some ideas handling the Barbarian's rage. I plan to streamline dungeon experiences, remove non critical encounters and remove the need for detailed mapping. Anyone experienced with dungeon crawls and FATE? The other game I plan to run will have a more mature theme- no children will be playing. I'm playing to run Day After Ragnarok. I'd like to have a central narrative as a basic theme to push the action along, but I'd really like to try and run this 'sandbox' style. I have not run, or even seen FATE played as of yet. Any suggestions or pointers would be appreciated. I am leaning toward using FATE accelerated, especially with my home group (easier for kids). Anyone have any thoughts on using accelerated for Day After Ragnarok? Is it a good fit? My first impressions of FATE have me really excited about sharing some of the narrative control. I hope to avoid any 'grinding' or combats that are not crucial to the story. I've noticed that there hasn't been much posted regarding FATE lately. Anyone playing? If so, how are things going? Can you steer me clear of any newb FATE g.m.ing pitfalls? Any system issues to look out for? How about community? Can anyone steer me toward some resources? [/QUOTE]
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