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Converting to FATE and starting a new campaign
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<blockquote data-quote="dbm" data-source="post: 6238175" data-attributes="member: 8014"><p>One of the shifts in approach needed for Fate is that the characters should experience an ebb and flow of success and failure. If they don't experience some travails then they won't earn any Fate Points to power them through a climactic finale. </p><p></p><p>In traditional D&D dungeon crawling, one failed encounter can spell the end of the party. This is a very different set of mental expectations and can be a real sticking point for experience players of more traditional games. I would definitely suggest talking this difference over with your group, so they can prepare themselves for early defeat and adversity. You also need to work out how you are going to GM such incidents.</p><p></p><p>I don't have any experience with Fate Accelerated Edition, but I have found Fate 3 to be a really fun game; I haven't played Fate Core yet but having read it through it cleans up the rules greatly and the extensive designers notes throughout make it an excellent toolkit. </p><p></p><p>My group did have challenges with the transition, around both the idea of having to fail sometimes and we had challenges with Aspects in general. They didn't like the similar mechanical impact of all aspects (only being differentiated by when they trigger) but when people 'got it' they really loved it. But not everyone 'got it' so we switched back to playing more traditional games afterwards.</p></blockquote><p></p>
[QUOTE="dbm, post: 6238175, member: 8014"] One of the shifts in approach needed for Fate is that the characters should experience an ebb and flow of success and failure. If they don't experience some travails then they won't earn any Fate Points to power them through a climactic finale. In traditional D&D dungeon crawling, one failed encounter can spell the end of the party. This is a very different set of mental expectations and can be a real sticking point for experience players of more traditional games. I would definitely suggest talking this difference over with your group, so they can prepare themselves for early defeat and adversity. You also need to work out how you are going to GM such incidents. I don't have any experience with Fate Accelerated Edition, but I have found Fate 3 to be a really fun game; I haven't played Fate Core yet but having read it through it cleans up the rules greatly and the extensive designers notes throughout make it an excellent toolkit. My group did have challenges with the transition, around both the idea of having to fail sometimes and we had challenges with Aspects in general. They didn't like the similar mechanical impact of all aspects (only being differentiated by when they trigger) but when people 'got it' they really loved it. But not everyone 'got it' so we switched back to playing more traditional games afterwards. [/QUOTE]
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