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<blockquote data-quote="Greensnakedrex" data-source="post: 6238419" data-attributes="member: 6692368"><p>Thank you all so much for the advice and links to resources. I checked out Dungeonworld. It does look intriguing, but I think I am going to press on with trying FATE with my home group. I am really gunning for fast, fluid, cooperative storytelling. Hopefully FAE will deliver.</p><p>I am considering picking up the Freeport Companion for FATE. Looks like it might be a decent bridge into my current Pathfinder/3e campaign I've been running. I really hope it doesn't run too far back down the road I'm trying to avoid. I do not want any rules that bog us down. No grid map, range/cover modifiers, or anything else that makes us take longer than 30 seconds to resolve an action in combat. I'm a little hesitant to plunk down $10 on it, but I do like supporting the 'little guys'.</p><p></p><p>The Elf Ranger has a sealdog companion that I'm thinking of handling as an aspect. It's issues like this that make FATE so appealing to me. When my daughter told me that she wants a character who rides her sealdog animal companion in combat I had two reactions- 1. Sounds fun and cool! So much we could do with a sealdog companion! She even made a painting of him and cooked up an ecology and background for sealdogs and their relationships with her tribe of elves. Reaction 2 was, blaarrgghh! (silently in my head). How the hell are we going to handle this? Movement? Actions? HP's? Firing arrows while mounted in melee?! All of these issues are surmountable, but I want this to be fun! I want to be the DM of 'Yes, you can (try to<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> do that!'</p><p>And then my son wanted to play an illusionist! Reaction 1. Spectacluar! Sounds like so much fun! I'm glad to have a spell caster that does not have me constantly describing how you horrifically maim the bandit with your burning hands spell to my fourth grader. Let's do this! And reaction 2. Ugh. Let's learn about spell selection, ranges, durations, concentration, and a whole lot of- No, that spell does not let you do that- it can only produce a sound within this range, and you can only use it twice per day. Lame....</p><p>We dabbled into Savage Worlds to see if we could get some relief from these issues. I really like Savage Worlds, and some things were better. But, it was not the end-all-be-all. That is why I am hesitant to convert over to Dungeon World. It does sound like it would help with those issues quite a bit, but I want to be rid of them. I do not have unrealistic expectations from FATE. Every system will have it's quirks and idiosyncrasies, but I think it will help me accomplish my goal of being able to tell my wife and kids- Yes, you can absolutely attempt that! Let your imagination run wild! You can ride a sealdog into combat (without worrying about calculating modifiers for firing in melee, mounted, without the proper feats, attacks of opportunity, ride checks, handling set of actions for your mount and so forth).</p></blockquote><p></p>
[QUOTE="Greensnakedrex, post: 6238419, member: 6692368"] Thank you all so much for the advice and links to resources. I checked out Dungeonworld. It does look intriguing, but I think I am going to press on with trying FATE with my home group. I am really gunning for fast, fluid, cooperative storytelling. Hopefully FAE will deliver. I am considering picking up the Freeport Companion for FATE. Looks like it might be a decent bridge into my current Pathfinder/3e campaign I've been running. I really hope it doesn't run too far back down the road I'm trying to avoid. I do not want any rules that bog us down. No grid map, range/cover modifiers, or anything else that makes us take longer than 30 seconds to resolve an action in combat. I'm a little hesitant to plunk down $10 on it, but I do like supporting the 'little guys'. The Elf Ranger has a sealdog companion that I'm thinking of handling as an aspect. It's issues like this that make FATE so appealing to me. When my daughter told me that she wants a character who rides her sealdog animal companion in combat I had two reactions- 1. Sounds fun and cool! So much we could do with a sealdog companion! She even made a painting of him and cooked up an ecology and background for sealdogs and their relationships with her tribe of elves. Reaction 2 was, blaarrgghh! (silently in my head). How the hell are we going to handle this? Movement? Actions? HP's? Firing arrows while mounted in melee?! All of these issues are surmountable, but I want this to be fun! I want to be the DM of 'Yes, you can (try to:) do that!' And then my son wanted to play an illusionist! Reaction 1. Spectacluar! Sounds like so much fun! I'm glad to have a spell caster that does not have me constantly describing how you horrifically maim the bandit with your burning hands spell to my fourth grader. Let's do this! And reaction 2. Ugh. Let's learn about spell selection, ranges, durations, concentration, and a whole lot of- No, that spell does not let you do that- it can only produce a sound within this range, and you can only use it twice per day. Lame.... We dabbled into Savage Worlds to see if we could get some relief from these issues. I really like Savage Worlds, and some things were better. But, it was not the end-all-be-all. That is why I am hesitant to convert over to Dungeon World. It does sound like it would help with those issues quite a bit, but I want to be rid of them. I do not have unrealistic expectations from FATE. Every system will have it's quirks and idiosyncrasies, but I think it will help me accomplish my goal of being able to tell my wife and kids- Yes, you can absolutely attempt that! Let your imagination run wild! You can ride a sealdog into combat (without worrying about calculating modifiers for firing in melee, mounted, without the proper feats, attacks of opportunity, ride checks, handling set of actions for your mount and so forth). [/QUOTE]
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