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<blockquote data-quote="Cleon" data-source="post: 5149917" data-attributes="member: 57383"><p>Sounds like a plan!</p><p></p><p>So first things first, do you prefer Small or Tiny?</p><p></p><p>Upon reflection, Tiny would fit the quoted size better, since they're as big as Pseudodragons or Hawks.</p><p></p><p>How about we keep the original's 1-3 HD range and have them start as Tiny 1HD beasties and advance to Small at 2HD?</p><p></p><p>Hmm, following standard Advancement rules that would mean a Small hawkdragon would have AC 14 due to its Dex and size bonuses being 1 lower. I'd be tempted to include a note they have non-standard Advancement, with no loss of Dex and a point higher NA.</p><p></p><p>Revising my previous proposal:</p><p></p><p><strong>Hawkdragon</strong></p><p>Tiny Dragon</p><p>Hit Dice: 1d12+1 (7)</p><p>Speed: 30 ft. (6 squares), fly 100 ft. (good)</p><p>Armor Class: 16 (+2 size, +2 Dex, +2 natural)</p><p>Abilities: Str 6, Dex 15, Con 13, Int 7, Wis 14, Cha 10</p><p>Attacks: Bite 1d4, 2 claws 1d2, tail 1d2</p><p> Advancement: 2-3 HD (Small)</p><p><strong></strong></p><p><strong><span style="color: Red">Advanced Hawkdragon</span></strong><span style="color: Red">?</span></p><p><span style="color: Red">Small Dragon</span></p><p> <span style="color: Red">Hit Dice: 2d12+4 (15)</span></p><p><span style="color: Red">Armor Class: 16 (+1 size, +2 Dex, +3 natural)</span></p><p> <span style="color: Red">Abilities: Str 10, Dex 15, Con 13, Int 7, Wis 14, Cha 10</span></p><p> <span style="color: Red">Attacks: Bite 1d6, 2 claws 1d3, tail 1d3</span></p><p> </p><p> <strong>Combat</strong></p><p> <em>Breath Weapon (Su)</em> - 10-foot cube of toxic vapours usable once every 1d4+1 rounds. All creatures inside must succeed at a DC X Fort save or be nauseated for 1d4+1 rounds. Hawkdragons and creatures with immunity to poison are not affected. The save DC is Constitution-based.</p><p> </p><p> <em>Eye Gouge (Ex)</em> - If it hits with a critical, target must save (vs Ref?) or lose an eye. Treat as permanently <em>dazzled</em> if they still have a functional eye, or <em>blinded</em> if all eyes lost? The save DC is Dexterity based?</p><p> </p><p> <em>Protection From Arrows (Su)</em> - continuous DR 10/magic versus ranged weapons?</p></blockquote><p></p>
[QUOTE="Cleon, post: 5149917, member: 57383"] Sounds like a plan! So first things first, do you prefer Small or Tiny? Upon reflection, Tiny would fit the quoted size better, since they're as big as Pseudodragons or Hawks. How about we keep the original's 1-3 HD range and have them start as Tiny 1HD beasties and advance to Small at 2HD? Hmm, following standard Advancement rules that would mean a Small hawkdragon would have AC 14 due to its Dex and size bonuses being 1 lower. I'd be tempted to include a note they have non-standard Advancement, with no loss of Dex and a point higher NA. Revising my previous proposal: [B]Hawkdragon[/B] Tiny Dragon Hit Dice: 1d12+1 (7) Speed: 30 ft. (6 squares), fly 100 ft. (good) Armor Class: 16 (+2 size, +2 Dex, +2 natural) Abilities: Str 6, Dex 15, Con 13, Int 7, Wis 14, Cha 10 Attacks: Bite 1d4, 2 claws 1d2, tail 1d2 Advancement: 2-3 HD (Small) [B] [COLOR=Red]Advanced Hawkdragon[/COLOR][/B][COLOR=Red]? Small Dragon Hit Dice: 2d12+4 (15) Armor Class: 16 (+1 size, +2 Dex, +3 natural) Abilities: Str 10, Dex 15, Con 13, Int 7, Wis 14, Cha 10 Attacks: Bite 1d6, 2 claws 1d3, tail 1d3[/COLOR] [B]Combat[/B] [I]Breath Weapon (Su)[/I] - 10-foot cube of toxic vapours usable once every 1d4+1 rounds. All creatures inside must succeed at a DC X Fort save or be nauseated for 1d4+1 rounds. Hawkdragons and creatures with immunity to poison are not affected. The save DC is Constitution-based. [I]Eye Gouge (Ex)[/I] - If it hits with a critical, target must save (vs Ref?) or lose an eye. Treat as permanently [I]dazzled[/I] if they still have a functional eye, or [I]blinded[/I] if all eyes lost? The save DC is Dexterity based? [I]Protection From Arrows (Su)[/I] - continuous DR 10/magic versus ranged weapons? [/QUOTE]
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