Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting True Dragons
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shade" data-source="post: 5341209" data-attributes="member: 287"><p>Revising...</p><p></p><p>Breath Weapon (Su): A mustard dragon has two types of breath weapon, a cone of disease gas and a cone of blinding gas. Creatures within a cone of disease gas suffer Strength and Dexterity damage equal to half the age category of the dragon and contracts mustard rot (see below). A successful Fortitude save halves the damage and avoids contracting mustard rot. A creature reduced to Strength 0 and Dexterity 0 dies. Creatures within a cone of blinding gas must succeed on a Fortitude save or be permanenty blinded, or dazzled for 1d6 rounds plus 1 round per age category of the dragon on a successful save.</p><p></p><p>Mustard Rot (Su): Supernatural disease—breath weapon, Fortitude DC equals breath weapon DC, incubation period 1 day; damage 1 Str and 1 Dex drain. The save DC is Charisma-based.</p><p></p><p>Unlike normal diseases, mustard rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. </p><p></p><p>Mustard rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mustard rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.</p><p></p><p>To eliminate mustard rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mustard rot can be magically cured as any normal disease.</p></blockquote><p></p>
[QUOTE="Shade, post: 5341209, member: 287"] Revising... Breath Weapon (Su): A mustard dragon has two types of breath weapon, a cone of disease gas and a cone of blinding gas. Creatures within a cone of disease gas suffer Strength and Dexterity damage equal to half the age category of the dragon and contracts mustard rot (see below). A successful Fortitude save halves the damage and avoids contracting mustard rot. A creature reduced to Strength 0 and Dexterity 0 dies. Creatures within a cone of blinding gas must succeed on a Fortitude save or be permanenty blinded, or dazzled for 1d6 rounds plus 1 round per age category of the dragon on a successful save. Mustard Rot (Su): Supernatural disease—breath weapon, Fortitude DC equals breath weapon DC, incubation period 1 day; damage 1 Str and 1 Dex drain. The save DC is Charisma-based. Unlike normal diseases, mustard rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below. Mustard rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mustard rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character. To eliminate mustard rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mustard rot can be magically cured as any normal disease. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Hosted Forums
Creature Catalog Forums
General Monster Talk
Converting True Dragons
Top