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Converting True Dragons
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<blockquote data-quote="Shade" data-source="post: 5414401" data-attributes="member: 287"><p>Here's one. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Great Wyrm Brass Dragon</strong></p><p>Gargantuan Dragon (Fire)</p><p>Hit Dice: 37d12+296 (536 hp)</p><p>Initiative: +4</p><p>Speed: 60 ft., burrow 30 ft., fly 250 ft. (clumsy)</p><p>Armor Class: 42 (-4 size, +36 natural), touch 6, flat-footed 42</p><p>Base Attack/Grapple: +37/+62</p><p>Attack: Bite +47 (4d6+13) melee</p><p>Full Attack: Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee</p><p>Space/Reach: 20 ft./15 ft. (20 ft. with bite)</p><p>Special Attacks: Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36)</p><p>Special Qualities: Blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold</p><p>Saves: Fort +28, Ref +20, Will +25</p><p>Abilities: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20</p><p>Skills: Bluff +33, Concentration +36, Diplomacy +33, Escape Artist +28, Gather Information +33, Intimidate +33, Knowledge (any 2) +45, Listen +47, Search +45, Sense Motive +33, Spot +47, Survival +33, Use Magic Device +33</p><p>Feats: Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover</p><p>Environment: Warm deserts</p><p>Organization: Solitary, pair, or family (1-2 and 2-5 offspring)</p><p>Challenge Rating: 23</p><p>Treasure: Triple standard</p><p>Alignment: Always chaotic good</p><p>Advancement: 38+ HD (Gargantuan)</p><p>Level Adjustment: -</p><p> </p><p>Spells Known (CL 19th, +33 ranged touch, save DC 15 + spell level) </p><p>9th (4/day)--foresight, weird (DC 24)</p><p>8th (6/day)--cloak of chaos, discern location, prismatic wall (DC 23)</p><p>7th (6/day)--legend lore, plane shift (DC 22), word of chaos (DC 22)</p><p>6th (6/day)--acid fog, find the path, greater dispel magic </p><p>5th (7/day)--dispel law (DC 20), feeblemind (DC 20), Rary’s telepathic bond, true seeing </p><p>4th (7/day)--chaos hammer (DC 19), charm monster (DC 19), detect scrying, divination </p><p>3rd (7/day)--clairaudience/clairvoyance, haste, magic circle against law, protection from energy </p><p>2nd (7/day)--blur, detect thoughts (DC 17), fog cloud, invisibility, shatter (DC 17)</p><p>1st (8/day)--expeditious retreat, mage armor, magic missile, shield, true strike </p><p>0 (6/day)--arcane mark, dancing lights, daze (DC 15), detect magic, flare (DC 15), ghost sound (DC 15), mage hand, prestidigitation, read magic</p></blockquote><p></p>
[QUOTE="Shade, post: 5414401, member: 287"] Here's one. :) [B]Great Wyrm Brass Dragon[/B] Gargantuan Dragon (Fire) Hit Dice: 37d12+296 (536 hp) Initiative: +4 Speed: 60 ft., burrow 30 ft., fly 250 ft. (clumsy) Armor Class: 42 (-4 size, +36 natural), touch 6, flat-footed 42 Base Attack/Grapple: +37/+62 Attack: Bite +47 (4d6+13) melee Full Attack: Bite +47 (4d6+13) melee, 2 Claws +47 (2d8+6) melee, 2 Wings +46 (2d6+6) melee, Tail Slap +46 (2d8+19) melee Space/Reach: 20 ft./15 ft. (20 ft. with bite) Special Attacks: Breath weapon (60 ft. cone of sleep or 120 ft. line of fire 12d6, DC 36), crush 4d6+19 (DC 36), frightful presence (DC 33), tail sweep 2d6+19 (DC 36) Special Qualities: Blindsense 60 ft., control weather, control winds, damage reduction 20/magic, darkvision 120 ft., endure elements, immunity to fire, immunity to sleep and paralysis, keen senses, speak with animals, spell resistance 30, spells (caster level 19th), suggestion, summon djinni, vulnerability to cold Saves: Fort +28, Ref +20, Will +25 Abilities: Str 37, Dex 10, Con 27, Int 20, Wis 21, Cha 20 Skills: Bluff +33, Concentration +36, Diplomacy +33, Escape Artist +28, Gather Information +33, Intimidate +33, Knowledge (any 2) +45, Listen +47, Search +45, Sense Motive +33, Spot +47, Survival +33, Use Magic Device +33 Feats: Alertness, Blind-Fight, Cleave, Empower Spell, Flyby Attack, Hover, Improved Initiative, Maximize Spell, Power Attack, Snatch, Weapon Focus (bite), Weapon Focus (claw), Wingover Environment: Warm deserts Organization: Solitary, pair, or family (1-2 and 2-5 offspring) Challenge Rating: 23 Treasure: Triple standard Alignment: Always chaotic good Advancement: 38+ HD (Gargantuan) Level Adjustment: - Spells Known (CL 19th, +33 ranged touch, save DC 15 + spell level) 9th (4/day)--foresight, weird (DC 24) 8th (6/day)--cloak of chaos, discern location, prismatic wall (DC 23) 7th (6/day)--legend lore, plane shift (DC 22), word of chaos (DC 22) 6th (6/day)--acid fog, find the path, greater dispel magic 5th (7/day)--dispel law (DC 20), feeblemind (DC 20), Rary’s telepathic bond, true seeing 4th (7/day)--chaos hammer (DC 19), charm monster (DC 19), detect scrying, divination 3rd (7/day)--clairaudience/clairvoyance, haste, magic circle against law, protection from energy 2nd (7/day)--blur, detect thoughts (DC 17), fog cloud, invisibility, shatter (DC 17) 1st (8/day)--expeditious retreat, mage armor, magic missile, shield, true strike 0 (6/day)--arcane mark, dancing lights, daze (DC 15), detect magic, flare (DC 15), ghost sound (DC 15), mage hand, prestidigitation, read magic [/QUOTE]
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