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<blockquote data-quote="Cleon" data-source="post: 6317382" data-attributes="member: 57383"><p>It just calls it a "ray" in the original, without specifying what it looks like.</p><p></p><p>Maybe we should just call it "strange energy" to be on the safe side?</p><p></p><p>A couple of questions occur to me.</p><p></p><p>Its effects are described as "turns any living thing it touches into pure, loose, white sand", so what, if anything, does it do to non-living targets like undead, constructs, or carried equipment?</p><p></p><p>That also makes me want to include the "fine white sand" bit in the description.</p><p></p><p>Is it the equivalent to a petrification attack or a disintegration attack, or a combination of both? I'm wondering whether immunity to petrification would prevent any damage.</p><p></p><p>The original description makes mention of a "<em>rock to mud</em>, <em>mud to rock</em>, <em>stone shape</em>, and <em>stone to flesh</em>" method of restoring characters, so I'd like to have at least some reference to that.</p><p></p><p>How about this revision...</p><p></p><p><strong>Breath Weapon (Su):</strong> A sand dragon has one breath weapon, a line of strange energy that causes X damage per age category. A victim that makes a successful Reflex save takes only 1/4 damage, but any living creature killed by the breath weapon is turned into a pile of fine white sand. Creatures who are immune to petrification are unaffected by this breath weapon.</p><p></p><p>A creature that has been turned to sand can be restored to life with a <em>wish</em>, <em>reincarnation</em> or <em>resurrection</em> spell - the sand counts as the small portion of a body required for <em>resurrection</em>. Alternatively, a <em>make whole</em> spell can turn the pile of sand into a petrified corpse, which can then be turned into a fleshy but still dead body with a <em>stone to flesh</em> spell, then returned to life with a <em>raise dead</em> spell.</p><p></p><p></p><p></p><p>They're at the high end.</p><p></p><p></p><ul> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Armor Class 0</strong></span> is the same as a Bronze Dragon but not as good as a Red (-1) or Gold (-2). </li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Hit Dice 10-12</strong></span> is the same as a Gold Dragon. </li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>1-8 Claw Damage</strong></span> is the same as a Red or Gold Dragon, but </li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>2-20 Bite Damage</strong></span> is weak, the same as a Green Dragon. </li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Special Abilities</strong></span> are generally better - no standard Chromatic or Metallic dragon has Magic Resistance or a 9 in 10 chance of surprise in 1st Edition. </li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Intelligence</strong></span> is equal to a Bronze, Silver, or Red Dragon. </li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Size of 38'</strong></span> is in the middle - they're two feet longer than a Copper or Green Dragon (36') and four feet shorter than a Blue or Bronze (42'). </li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Spell Use</strong></span> is equal to a Red Dragon in spell levels (who also get a 1/1/2/2/3/3/4/4 progression) but not in type (since they have some Druid spells). </li> <li data-xf-list-type="ul"><span style="color: #ff0000"><strong>Speaking/Magic-Use/Sleeping</strong></span> - the Speaking/Magic Use chance of 80%/80% is between a Red (75%/40%) and a Gold (90%/100%), while the Sleeping chance of 30% is the same as a Blue Dragon. </li> </ul><p></p><p>As to how that translates into 3E stats will require some debate.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6317382, member: 57383"] It just calls it a "ray" in the original, without specifying what it looks like. Maybe we should just call it "strange energy" to be on the safe side? A couple of questions occur to me. Its effects are described as "turns any living thing it touches into pure, loose, white sand", so what, if anything, does it do to non-living targets like undead, constructs, or carried equipment? That also makes me want to include the "fine white sand" bit in the description. Is it the equivalent to a petrification attack or a disintegration attack, or a combination of both? I'm wondering whether immunity to petrification would prevent any damage. The original description makes mention of a "[I]rock to mud[/I], [I]mud to rock[/I], [I]stone shape[/I], and [I]stone to flesh[/I]" method of restoring characters, so I'd like to have at least some reference to that. How about this revision... [B]Breath Weapon (Su):[/B] A sand dragon has one breath weapon, a line of strange energy that causes X damage per age category. A victim that makes a successful Reflex save takes only 1/4 damage, but any living creature killed by the breath weapon is turned into a pile of fine white sand. Creatures who are immune to petrification are unaffected by this breath weapon. A creature that has been turned to sand can be restored to life with a [I]wish[/I], [I]reincarnation[/I] or [I]resurrection[/I] spell - the sand counts as the small portion of a body required for [I]resurrection[/I]. Alternatively, a [I]make whole[/I] spell can turn the pile of sand into a petrified corpse, which can then be turned into a fleshy but still dead body with a [I]stone to flesh[/I] spell, then returned to life with a [I]raise dead[/I] spell. They're at the high end. [LIST] [*][COLOR=#ff0000][B]Armor Class 0[/B][/COLOR] is the same as a Bronze Dragon but not as good as a Red (-1) or Gold (-2). [*][COLOR=#ff0000][B]Hit Dice 10-12[/B][/COLOR] is the same as a Gold Dragon. [*][COLOR=#ff0000][B]1-8 Claw Damage[/B][/COLOR] is the same as a Red or Gold Dragon, but [*][COLOR=#ff0000][B]2-20 Bite Damage[/B][/COLOR] is weak, the same as a Green Dragon. [*][COLOR=#ff0000][B]Special Abilities[/B][/COLOR] are generally better - no standard Chromatic or Metallic dragon has Magic Resistance or a 9 in 10 chance of surprise in 1st Edition. [*][COLOR=#ff0000][B]Intelligence[/B][/COLOR] is equal to a Bronze, Silver, or Red Dragon. [*][COLOR=#ff0000][B]Size of 38'[/B][/COLOR] is in the middle - they're two feet longer than a Copper or Green Dragon (36') and four feet shorter than a Blue or Bronze (42'). [*][COLOR=#ff0000][B]Spell Use[/B][/COLOR] is equal to a Red Dragon in spell levels (who also get a 1/1/2/2/3/3/4/4 progression) but not in type (since they have some Druid spells). [*][COLOR=#ff0000][B]Speaking/Magic-Use/Sleeping[/B][/COLOR] - the Speaking/Magic Use chance of 80%/80% is between a Red (75%/40%) and a Gold (90%/100%), while the Sleeping chance of 30% is the same as a Blue Dragon. [/LIST] As to how that translates into 3E stats will require some debate. [/QUOTE]
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