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Converting True Dragons
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<blockquote data-quote="Cleon" data-source="post: 6327712" data-attributes="member: 57383"><p>Oh right. But that'd bring the victim back in a new body, it wouldn't restore the original body to life.</p><p></p><p>How about...</p><p></p><p><strong>Breath Weapon (Su):</strong> A sand dragon has one breath weapon, a line of strange energy that causes X damage per age category. A victim that makes a successful Reflex save takes only 1/4 damage, but any living creature killed by the breath weapon is turned into a pile of fine white sand. Creatures who are immune to petrification are unaffected by this breath weapon.</p><p></p><p>A creature that has been turned to sand can be restored to life with a <em>wish</em>, <em>miracle</em>, or <em>resurrection</em> spell - the sand counts as the small portion of a body required for <em>resurrection</em>. Alternatively, a <em>make whole</em> spell can turn the pile of sand into a petrified corpse, which can then be turned into a fleshy but still dead body with a <em>stone to flesh</em> spell, then returned to life with a <em>raise dead</em> spell. Two carefully worded <em>limited wish</em> spells can also restore the victim's original body - the first to transform their remains into a petrified corpse, and the second to return the corpse to living flesh.</p><p></p><p>The victim can also be brought back in another body using a <em>reincarnate</em> spell (or a <em>limited wish</em> used to duplicate <em>reincarnate</em>).</p><p></p><p></p><p></p><p>Well we could make one mental ability from the Red, one from the Silver, and one from the Bronze. Maybe the Silver's Wisdom, the Bronze's Intelligence and the Red's Charisma?</p><p></p><p>That'd give them a stat range from wyrmling to great wyrm of:</p><p></p><p>Intelligence: 14 to 26</p><p>Wisdom: 15 to 31</p><p>Charisma: 10 to 26</p><p></p><p></p><p></p><p>I'd be concerned about not making the physical abilities too weak, since these dragons do have a lot of Hit Dice.</p><p></p><p>Are we giving them standard claw & bite damages for their size? The original has a relatively weak bite attack compared to its claws, so we could make its bite "one size weaker" or give it a standard bite and make its claws one size stronger.</p><p></p><p>I prefer the "stronger claws" solution - it's a burrower, so ought to have powerful digging claws, plus it will lack wing attacks.</p><p></p><p>Anyhow, it'd be easier once we have some actual numbers to argue about.</p><p></p><p>I'd better start up a Working Draft.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6327712, member: 57383"] Oh right. But that'd bring the victim back in a new body, it wouldn't restore the original body to life. How about... [B]Breath Weapon (Su):[/B] A sand dragon has one breath weapon, a line of strange energy that causes X damage per age category. A victim that makes a successful Reflex save takes only 1/4 damage, but any living creature killed by the breath weapon is turned into a pile of fine white sand. Creatures who are immune to petrification are unaffected by this breath weapon. A creature that has been turned to sand can be restored to life with a [I]wish[/I], [I]miracle[/I], or [I]resurrection[/I] spell - the sand counts as the small portion of a body required for [I]resurrection[/I]. Alternatively, a [I]make whole[/I] spell can turn the pile of sand into a petrified corpse, which can then be turned into a fleshy but still dead body with a [I]stone to flesh[/I] spell, then returned to life with a [I]raise dead[/I] spell. Two carefully worded [I]limited wish[/I] spells can also restore the victim's original body - the first to transform their remains into a petrified corpse, and the second to return the corpse to living flesh. The victim can also be brought back in another body using a [I]reincarnate[/I] spell (or a [I]limited wish[/I] used to duplicate [I]reincarnate[/I]). Well we could make one mental ability from the Red, one from the Silver, and one from the Bronze. Maybe the Silver's Wisdom, the Bronze's Intelligence and the Red's Charisma? That'd give them a stat range from wyrmling to great wyrm of: Intelligence: 14 to 26 Wisdom: 15 to 31 Charisma: 10 to 26 I'd be concerned about not making the physical abilities too weak, since these dragons do have a lot of Hit Dice. Are we giving them standard claw & bite damages for their size? The original has a relatively weak bite attack compared to its claws, so we could make its bite "one size weaker" or give it a standard bite and make its claws one size stronger. I prefer the "stronger claws" solution - it's a burrower, so ought to have powerful digging claws, plus it will lack wing attacks. Anyhow, it'd be easier once we have some actual numbers to argue about. I'd better start up a Working Draft. [/QUOTE]
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