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<blockquote data-quote="Cleon" data-source="post: 6887038" data-attributes="member: 57383"><p>Sorry, it had been a long time since we last reviewed that Dragon update post so I'd forgotten the details.</p><p></p><p>I'm thinking it'd be better to have a special attack for the sinkhole ability rather than leave it flavour text.</p><p></p><p>I was going to say we should just modify whatever "sinkhole" ability we gave the Ant Lion, but upon reviewing the Creature Catalog conversion of that monster it doesn't have a special ability.</p><p></p><p>However, all is not lost. The 3.0 CC version was officially replaced by a 3.5 version in <em>Sandstorm</em> which does have an appropriate special attack:</p><p></p><p style="margin-left: 20px"><strong>Pit (Ex):</strong> The pit of a giant ant lion fills four adjacent 5-foot squares and is 20 feet deep. It isn’t hard to recognize, requiring a DC 10 Spot or Survival check to notice. Charging or running characters are not entitled to a check. A creature that does not notice the pit can make a DC 17 Reflex save to avoid falling in.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">A creature that falls into the pit begins to slide to the bottom at the rate of 10 feet per round. A DC 17 Climb check is necessary to arrest the slide, and struggling out of the pit requires a DC 22 Climb check.</p><p></p><p>Alternatively, the 3.5 D&D version of the Gholor Undead Beast from the revised <em>Bestiary of Krynn</em> has a similar ability:</p><p></p><p style="margin-left: 20px">Funnel (Ex) A gholor uses its burrowing ability to create a funnel-like pit. The funnel is 20 feet wide and 15 feet deep with a 10-foot base that the gholor is partially buried in. Because the gholor reduces the surrounding earth to a soft silt, creatures within 5 feet of the edge of the funnel or in the funnel itself must succeed at a DC 20 Balance check for each square of movement in the funnel. Failure indicates the creature slides one square closer to the gholor. Failing the check by 5 or more causes the creature to slide all the way to the bottom. A creature at the bottom of a gholor’s funnel occupies the same space as the gholor and is treated as if squeezing through a space regardless of size (see squeezing in the Player’s Handbook). As a free action, the gholor can attempt a grapple check to constrict any character in its space, pressing it against the wall of the funnel. Escaping the gholor’s space requires a DC 20 Escape Artist check or a DC 20 Climb check, unless the gholor is grappling with the creature, in which case the character must first escape the grapple.</p><p></p><p>Of the two, the former seems a better model.</p></blockquote><p></p>
[QUOTE="Cleon, post: 6887038, member: 57383"] Sorry, it had been a long time since we last reviewed that Dragon update post so I'd forgotten the details. I'm thinking it'd be better to have a special attack for the sinkhole ability rather than leave it flavour text. I was going to say we should just modify whatever "sinkhole" ability we gave the Ant Lion, but upon reviewing the Creature Catalog conversion of that monster it doesn't have a special ability. However, all is not lost. The 3.0 CC version was officially replaced by a 3.5 version in [I]Sandstorm[/I] which does have an appropriate special attack: [INDENT][B]Pit (Ex):[/B] The pit of a giant ant lion fills four adjacent 5-foot squares and is 20 feet deep. It isn’t hard to recognize, requiring a DC 10 Spot or Survival check to notice. Charging or running characters are not entitled to a check. A creature that does not notice the pit can make a DC 17 Reflex save to avoid falling in. A creature that falls into the pit begins to slide to the bottom at the rate of 10 feet per round. A DC 17 Climb check is necessary to arrest the slide, and struggling out of the pit requires a DC 22 Climb check.[/INDENT] Alternatively, the 3.5 D&D version of the Gholor Undead Beast from the revised [I]Bestiary of Krynn[/I] has a similar ability: [INDENT]Funnel (Ex) A gholor uses its burrowing ability to create a funnel-like pit. The funnel is 20 feet wide and 15 feet deep with a 10-foot base that the gholor is partially buried in. Because the gholor reduces the surrounding earth to a soft silt, creatures within 5 feet of the edge of the funnel or in the funnel itself must succeed at a DC 20 Balance check for each square of movement in the funnel. Failure indicates the creature slides one square closer to the gholor. Failing the check by 5 or more causes the creature to slide all the way to the bottom. A creature at the bottom of a gholor’s funnel occupies the same space as the gholor and is treated as if squeezing through a space regardless of size (see squeezing in the Player’s Handbook). As a free action, the gholor can attempt a grapple check to constrict any character in its space, pressing it against the wall of the funnel. Escaping the gholor’s space requires a DC 20 Escape Artist check or a DC 20 Climb check, unless the gholor is grappling with the creature, in which case the character must first escape the grapple.[/INDENT] Of the two, the former seems a better model. [/QUOTE]
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