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<blockquote data-quote="Cleon" data-source="post: 8207363" data-attributes="member: 57383"><p>Updating the <a href="http://www.enworld.org/forum/showthread.php?p=7504479#post7504479" target="_blank"><strong>Pearl the Moon Dragon Working Draft</strong></a>.</p><p></p><p>Oh, I added a couple of links to her <a href="https://enworld.org/index.php?posts/7586776" target="_blank"><strong>Domain Spell Options</strong></a> because I was was fed up having to hunt through this thread to find it every time we updated her spell selection!</p><p></p><p></p><p></p><p>Well <em>time stop</em> is a definite yes and <em>mass heal</em> plus <em>miracle</em> are all-around useful but the remaining three are rather circumstantial.</p><p></p><p>A <em>storm of vengeance</em> can inconvenience Pearl or her allies as much as her foes and takes a while to kick in (many epic-level combats only last a few rounds). The spell disruption ability might prove to be more useful than the damage! Besides, she's got 2/day <em>control weather</em> on her SLA list if she just wanted to whip up some bad weather. Overall I'd rather swap it for a more direct offensive spell, such as <em>energy drain</em> or <em>implosion</em>, or just a second <em>miracle</em>. Of the two, <em>implosion's</em> more immediately nasty and is on her Domain Lists so I'd go for that one.</p><p></p><p>The <em>soul bind</em> I can see her using quite often - creatures of her rank often have to deal "permanently" with immortal entities.</p><p></p><p>A <em>true resurrection</em> is the only way for her to revive a fallen outsider ally so is tempting. The 10 minute casting time is the only real disadvantage, but I wonder how often she's going to need to true resurrect an ally TODAY rather than have the day's grace she'd need to reprepare her cleric spell selection? Also, she can resurrect people with <em>miracle</em> by duplicating regular <em>resurrection</em> - and come to think of it, she could presumably spend 5,000 XP requesting an "especially powerful" miracle to duplicate <em>true resurrection</em> too - one of the example possibilities is even "raising fallen allies to continue fighting". So maybe swap it for a second <em>miracle</em>?</p><p></p><p>So that presents three sets of alternatives:</p><p></p><p><strong>#1:</strong> <em>mass heal</em>, <em>miracle</em> (×2), <em>soul bind</em>, <em>time stop</em>ᴰ, <em>storm of vengeance</em>.</p><p></p><p><strong>#2:</strong> <em>mass heal</em>, <em>miracle</em> (×2), <em>soul bind</em>, <em>time stop</em>ᴰ, [<span style="color: blue"><em>energy drain</em> OR <em>implosion</em> OR <em>true resurrection</em></span>].</p><p></p><p><strong>#3 ():</strong> [<span style="color: blue"><em>energy drain</em> OR <em>implosion</em></span>] <em>mass heal</em>, <em>miracle</em>, <em>soul bind</em>, <em>time stop</em>ᴰ, <em>true resurrection</em>.</p><p></p><p>Do either of those appeal to you?</p></blockquote><p></p>
[QUOTE="Cleon, post: 8207363, member: 57383"] Updating the [URL='http://www.enworld.org/forum/showthread.php?p=7504479#post7504479'][B]Pearl the Moon Dragon Working Draft[/B][/URL]. Oh, I added a couple of links to her [URL='https://enworld.org/index.php?posts/7586776'][B]Domain Spell Options[/B][/URL] because I was was fed up having to hunt through this thread to find it every time we updated her spell selection! Well [I]time stop[/I] is a definite yes and [I]mass heal[/I] plus [I]miracle[/I] are all-around useful but the remaining three are rather circumstantial. A [I]storm of vengeance[/I] can inconvenience Pearl or her allies as much as her foes and takes a while to kick in (many epic-level combats only last a few rounds). The spell disruption ability might prove to be more useful than the damage! Besides, she's got 2/day [I]control weather[/I] on her SLA list if she just wanted to whip up some bad weather. Overall I'd rather swap it for a more direct offensive spell, such as [I]energy drain[/I] or [I]implosion[/I], or just a second [I]miracle[/I]. Of the two, [I]implosion's[/I] more immediately nasty and is on her Domain Lists so I'd go for that one. The [I]soul bind[/I] I can see her using quite often - creatures of her rank often have to deal "permanently" with immortal entities. A [I]true resurrection[/I] is the only way for her to revive a fallen outsider ally so is tempting. The 10 minute casting time is the only real disadvantage, but I wonder how often she's going to need to true resurrect an ally TODAY rather than have the day's grace she'd need to reprepare her cleric spell selection? Also, she can resurrect people with [I]miracle[/I] by duplicating regular [I]resurrection[/I] - and come to think of it, she could presumably spend 5,000 XP requesting an "especially powerful" miracle to duplicate [I]true resurrection[/I] too - one of the example possibilities is even "raising fallen allies to continue fighting". So maybe swap it for a second [I]miracle[/I]? So that presents three sets of alternatives: [B]#1:[/B] [I]mass heal[/I], [I]miracle[/I] (×2), [I]soul bind[/I], [I]time stop[/I]ᴰ, [I]storm of vengeance[/I]. [B]#2:[/B] [I]mass heal[/I], [I]miracle[/I] (×2), [I]soul bind[/I], [I]time stop[/I]ᴰ, [[COLOR=blue][I]energy drain[/I] OR [I]implosion[/I] OR [I]true resurrection[/I][/COLOR]]. [B]#3 ():[/B] [[COLOR=blue][I]energy drain[/I] OR [I]implosion[/I][/COLOR]] [I]mass heal[/I], [I]miracle[/I], [I]soul bind[/I], [I]time stop[/I]ᴰ, [I]true resurrection[/I]. Do either of those appeal to you? [/QUOTE]
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