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<blockquote data-quote="Cleon" data-source="post: 8236740" data-attributes="member: 57383"><p>Updating the <a href="http://www.enworld.org/forum/showthread.php?p=7504479#post7504479" target="_blank"><strong>Pearl the Moon Dragon Working Draft</strong></a>.</p><p></p><p></p><p></p><p>They may be somewhat redundant but they have very different application. Pearl would use <em>lock</em> to deny dimensional travel to a fixed area for almost three weeks, but it'd be of little utility against creatures able to step outside its 20-foot emanation. By comparison, <em>anchor</em> is what you use to stop an enemy fleeing via dimensional travel since (at the very least) they'll have to dispel the magic rather than simply move a bit to escape its effect.</p><p></p><p>I'd rather keep them both.</p><p></p><p></p><p></p><p>Yes, we're kind of spoiled for choice with the arcane spells, especially as Pearl can pick ones from the Cleric List as well as Sorcerer/Wizard.</p><p></p><p>She does have sorcerer casting though, so Pearl'll be stuck with whatever we pick for her. Unless I can bring you round to my "each Aspect can have a different Sorcerer spell selection" proposal!</p><p></p><p>As for <em>legend lore</em> and <em>analyze dweomer</em> she only has three six-level slots so I'd rather reserve them for generally or universally useful spells. She can always emulate a spell with <em>limited wish</em> (a 7th-level "universally useful" sorcerer spells).</p><p></p><p></p><p></p><p>Yes, swapping <em>antimagic field</em> is a good idea since the cleric version is two levels higher but otherwise identical.</p><p></p><p>The only problem is, what spell to exchange it for – for a combat option I'd go for <em>summon monster VIII</em> since a Fiendish Dire Tiger or Colossal Monstrous Centipede out of nowhere can be a handy distraction and flanking ally, as can a Greater Elemental; for a utility option I'd favour <em>discern location</em>. They both can be emulated with <em>miracle</em> of course, being 8th level cleric spells.</p><p></p><p>Getting back to the Three Arcane Sixes, how about <em>antimagic field</em>, <em>contingency</em> and maybe an illusion spell such as <em>veil</em> or <em>permanent image</em>? Assuming we do swap the <em>field</em>.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8236740, member: 57383"] Updating the [URL='http://www.enworld.org/forum/showthread.php?p=7504479#post7504479'][B]Pearl the Moon Dragon Working Draft[/B][/URL]. They may be somewhat redundant but they have very different application. Pearl would use [I]lock[/I] to deny dimensional travel to a fixed area for almost three weeks, but it'd be of little utility against creatures able to step outside its 20-foot emanation. By comparison, [I]anchor[/I] is what you use to stop an enemy fleeing via dimensional travel since (at the very least) they'll have to dispel the magic rather than simply move a bit to escape its effect. I'd rather keep them both. Yes, we're kind of spoiled for choice with the arcane spells, especially as Pearl can pick ones from the Cleric List as well as Sorcerer/Wizard. She does have sorcerer casting though, so Pearl'll be stuck with whatever we pick for her. Unless I can bring you round to my "each Aspect can have a different Sorcerer spell selection" proposal! As for [I]legend lore[/I] and [I]analyze dweomer[/I] she only has three six-level slots so I'd rather reserve them for generally or universally useful spells. She can always emulate a spell with [I]limited wish[/I] (a 7th-level "universally useful" sorcerer spells). Yes, swapping [I]antimagic field[/I] is a good idea since the cleric version is two levels higher but otherwise identical. The only problem is, what spell to exchange it for – for a combat option I'd go for [I]summon monster VIII[/I] since a Fiendish Dire Tiger or Colossal Monstrous Centipede out of nowhere can be a handy distraction and flanking ally, as can a Greater Elemental; for a utility option I'd favour [I]discern location[/I]. They both can be emulated with [I]miracle[/I] of course, being 8th level cleric spells. Getting back to the Three Arcane Sixes, how about [I]antimagic field[/I], [I]contingency[/I] and maybe an illusion spell such as [I]veil[/I] or [I]permanent image[/I]? Assuming we do swap the [I]field[/I]. [/QUOTE]
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