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Converting True Dragons
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<blockquote data-quote="Cleon" data-source="post: 8525302" data-attributes="member: 57383"><p>I won't disagree with you there!</p><p></p><p></p><p></p><p>I would have no objection to shuffling the odd/even numbers to different positions while keeping the same modifier (i.e. instead of odd-CON even-CHA it becomes even-CON odd-CHA).</p><p></p><p></p><p></p><p>No, it's only the Bite and Crush that go up by +4 damage, the Claws/Kicks/Wings/Tail go up by +2 damage. That's a fine match to +4 Strength modifier from Str 56 or 57.</p><p></p><p></p><p></p><p>Where are you getting +2 breath weapon damage from? It's HD-based like a standard BECMI dragon? So I'd give it more damage dice.</p><p></p><p>Speaking of breath weapon damage, I just noticed a transcription error in the <strong><a href="https://www.enworld.org/index.php?posts/7455163/" target="_blank">Dragon Rulers Original Stats</a></strong>. Opal's breath should have "Up to 216 hp" and Diamond should have "Up to 240 hp", not 214 and 249. All the BECMI Dragon Rulers have 8 hit points per Hit Dice, so Opal is 27×8=216 hp and Diamond is 30×8=240 hp.</p><p></p><p>Better fix that…</p><p style="text-align: right">…fixed!</p><p></p><p></p><p></p><p>How about going in the opposite direction and reverse-calculating it?</p><p></p><p>The original Pearl has 192 hp and Opal has 216 hp.</p><p></p><p>Our conversion gives Pearl 48 HD and 888 hp.</p><p></p><p>We've given Opal 50 HD, so if we want to retain the ratio 216/192 to Pearl's hp he'd need…</p><p></p><p style="margin-left: 20px">888 × (216 ÷ 192) = 999 hit points.</p> <p style="margin-left: 20px">=></p> <p style="margin-left: 20px">999 ÷ 50 = 19.98 hp per HD.</p> <p style="margin-left: 20px">=></p> <p style="margin-left: 20px">Dragon's d12 is 6.5 per HD so that's a +13.48 modifier.</p><p></p><p>Hmm, that's inconvenient! You can't get +13.5 on a HD.</p><p></p><p>[<span style="color: blue"><strong><em>Note:</em></strong> Using this approach Diamond's 240 hp translates to 1,110 hp, which'd be a +14.85 Con modifier for a 52 HD dragon.</span>]</p><p></p><p>We could make it +13 modifier (Con 36 or 37) for 19.5 hp/Die, which'd give him 975 hp. At least that's a nice round number!</p><p></p><p>The closest to 999 hp we can get with a +13 Con mod is by adding an extra HD (19.5 × 51 = 994 hp).</p><p></p><p>I'd also consider a +14 Con mod for 1,025 hp acceptable.</p><p></p><p>We can get an exact HP proportion match by giving Opal 54 HD and keeping the Constitution 35 like Pearl (18.5 × 54 = 999 hp), but that has major knock-on effects with the saves and Special Attack DCs. All of the original Dragon Rulers have the same saves - as "Fighter 36" which, admittedly, is as high as the table goes as BECMI saves top off at 36th level.</p><p></p><p>I briefly toyed with the idea of just giving Opal and Diamond 48 HD and using increased CON for the extra hit points, but I don't care for it as the original monsters step up in HD.</p><p></p><p>Besides, you can't get that close to 1,110 and 999 using 48 × (d12 + Con):</p><p></p><p>Con 36/37 => 19.5 × 48 = 936 hp.</p><p>Con 38/39 => 20.5 × 48 = 984 hp.</p><p>Con 40/41 => 21.5 × 48 = 1,032 hp.</p><p>Con 42/43 => 22.5 × 48 = 1,080 hp.</p><p>Con 44/45 => 23.5 × 48 = 1,128 hp.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8525302, member: 57383"] I won't disagree with you there! I would have no objection to shuffling the odd/even numbers to different positions while keeping the same modifier (i.e. instead of odd-CON even-CHA it becomes even-CON odd-CHA). No, it's only the Bite and Crush that go up by +4 damage, the Claws/Kicks/Wings/Tail go up by +2 damage. That's a fine match to +4 Strength modifier from Str 56 or 57. Where are you getting +2 breath weapon damage from? It's HD-based like a standard BECMI dragon? So I'd give it more damage dice. Speaking of breath weapon damage, I just noticed a transcription error in the [B][URL='https://www.enworld.org/index.php?posts/7455163/']Dragon Rulers Original Stats[/URL][/B]. Opal's breath should have "Up to 216 hp" and Diamond should have "Up to 240 hp", not 214 and 249. All the BECMI Dragon Rulers have 8 hit points per Hit Dice, so Opal is 27×8=216 hp and Diamond is 30×8=240 hp. Better fix that… [RIGHT]…fixed![/RIGHT] How about going in the opposite direction and reverse-calculating it? The original Pearl has 192 hp and Opal has 216 hp. Our conversion gives Pearl 48 HD and 888 hp. We've given Opal 50 HD, so if we want to retain the ratio 216/192 to Pearl's hp he'd need… [INDENT]888 × (216 ÷ 192) = 999 hit points.[/INDENT] [INDENT]=>[/INDENT] [INDENT]999 ÷ 50 = 19.98 hp per HD.[/INDENT] [INDENT]=>[/INDENT] [INDENT]Dragon's d12 is 6.5 per HD so that's a +13.48 modifier.[/INDENT] Hmm, that's inconvenient! You can't get +13.5 on a HD. [[COLOR=blue][B][I]Note:[/I][/B] Using this approach Diamond's 240 hp translates to 1,110 hp, which'd be a +14.85 Con modifier for a 52 HD dragon.[/COLOR]] We could make it +13 modifier (Con 36 or 37) for 19.5 hp/Die, which'd give him 975 hp. At least that's a nice round number! The closest to 999 hp we can get with a +13 Con mod is by adding an extra HD (19.5 × 51 = 994 hp). I'd also consider a +14 Con mod for 1,025 hp acceptable. We can get an exact HP proportion match by giving Opal 54 HD and keeping the Constitution 35 like Pearl (18.5 × 54 = 999 hp), but that has major knock-on effects with the saves and Special Attack DCs. All of the original Dragon Rulers have the same saves - as "Fighter 36" which, admittedly, is as high as the table goes as BECMI saves top off at 36th level. I briefly toyed with the idea of just giving Opal and Diamond 48 HD and using increased CON for the extra hit points, but I don't care for it as the original monsters step up in HD. Besides, you can't get that close to 1,110 and 999 using 48 × (d12 + Con): Con 36/37 => 19.5 × 48 = 936 hp. Con 38/39 => 20.5 × 48 = 984 hp. Con 40/41 => 21.5 × 48 = 1,032 hp. Con 42/43 => 22.5 × 48 = 1,080 hp. Con 44/45 => 23.5 × 48 = 1,128 hp. [/QUOTE]
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