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<blockquote data-quote="Cleon" data-source="post: 8658146" data-attributes="member: 57383"><p>It might be clearer if the special ability were separate, but since it only works when in jade or onyx forms it might work better as a sub-power of Alternate Form.</p><p></p><p>Let's see…</p><p></p><p><strong>Alternate Form (Su):</strong> Opal can assume any animal or humanoid form of Huge size or smaller as a standard action. He can also assume the form of any of the neutral dragon varieties he rules over of any age category from wyrmling to great wyrm. The Moon Dragon can remain in an alternate form until he chooses to assume a new one or return to his natural form.</p><p></p><p></p><p>His natural form can be any size between Tiny and her normal size of Colossal and can assume the shape but not the coloration of any neutral dragon, including wingless and legless species (he can still fly magically in wingless forms). Opal can resize and reshape his natural form as a free action once per round.</p><p></p><p>When in the form of a Mystaran jade dragon or a Mystaran onyx dragon, Opal gains the following quality.</p><p></p><p><em>Camouflage (Ex):</em> In areas of shadowy illumination or darkness, a Mystaran jade dragon looks like a green dragon and a Mystaran onyx dragon looks like a black dragon. It takes a DC 20 Spot check to notice Opal's form is not a black dragon or green dragon in such circumstances. Anyone with ranks in Knowledge (arcana) can use that skill instead of Spot to notice the difference. Because the resemblance is only visual, creatures with the scent ability automatically notice the difference.</p><p></p><p></p><p></p><p>Yes, he'd just pick one when using it.</p><p></p><p style="margin-left: 20px"><strong><span style="color: red">Awful?</span> Presence (Ex):</strong> Opal can unsettle or mesmerize foes with his mere presence. The power takes effect automatically whenever Opal attacks, charges, or flies overhead. Dragons ignore the effects of Opal's awful presence. Creatures within a radius of 360 feet are subject to the effect if they have fewer than 50 Hit Dice. An affected creature can resist the effects by making a Will save (DC 46). A successful saving throw makes a creature immune to Opal's awful presence for one day. Whenever the power is activated, Opal chooses whether those viewing him are frightened or awestruck, as follows:</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Fright:</em> Creatures with 4 Hit Dice or fewer become panicked for 4d6 rounds if they fail their saving throws. Creatures with 5 or more Hit Dice become shaken for 4d6 rounds if they fail their saving throws. The save DC is Charisma-based.</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><em>Awe:</em> Creatures with fewer HD than Opal who fail their Will saves are fascinated while the dragon is present. After Opal departs, they lose all memory of the encounter.</p><p></p><p>You know, I don't care for the "they lose all memory of the encounter" in our 3E conversion of the Moonstone Dragon. The AD&D original's ability to project <em>awe</em> didn't cause complete amnesia:</p><p></p><p style="margin-left: 20px">An affected creature stands quietly, taking no action until the dragon has departed, and has no clear memory of the encounter.</p> <p style="text-align: right"><em>Monstrous Compendium Annual Volume One (1994)</em></p><p></p><p>I'm wondering whether we should change that to "their memory of the encounter are dim and hazy?</p><p></p><p>However, the original monster's awe caused victims to stand quietly no matter what happens to them as long as they're in the presence of the dragon. They could get slowly and agonizingly chewed to death by a passing mole and it wouldn't break the effect!</p><p></p><p></p><p></p><p>I'd keep Wild Shape separate, since Alternate Form already has a bunch of dragon-related fluff in it.</p><p></p><p>Plus, Wild Shape has a lot of "except as noted here" exceptions.</p></blockquote><p></p>
[QUOTE="Cleon, post: 8658146, member: 57383"] It might be clearer if the special ability were separate, but since it only works when in jade or onyx forms it might work better as a sub-power of Alternate Form. Let's see… [B]Alternate Form (Su):[/B] Opal can assume any animal or humanoid form of Huge size or smaller as a standard action. He can also assume the form of any of the neutral dragon varieties he rules over of any age category from wyrmling to great wyrm. The Moon Dragon can remain in an alternate form until he chooses to assume a new one or return to his natural form. His natural form can be any size between Tiny and her normal size of Colossal and can assume the shape but not the coloration of any neutral dragon, including wingless and legless species (he can still fly magically in wingless forms). Opal can resize and reshape his natural form as a free action once per round. When in the form of a Mystaran jade dragon or a Mystaran onyx dragon, Opal gains the following quality. [I]Camouflage (Ex):[/I] In areas of shadowy illumination or darkness, a Mystaran jade dragon looks like a green dragon and a Mystaran onyx dragon looks like a black dragon. It takes a DC 20 Spot check to notice Opal's form is not a black dragon or green dragon in such circumstances. Anyone with ranks in Knowledge (arcana) can use that skill instead of Spot to notice the difference. Because the resemblance is only visual, creatures with the scent ability automatically notice the difference. Yes, he'd just pick one when using it. [INDENT][B][COLOR=red]Awful?[/COLOR] Presence (Ex):[/B] Opal can unsettle or mesmerize foes with his mere presence. The power takes effect automatically whenever Opal attacks, charges, or flies overhead. Dragons ignore the effects of Opal's awful presence. Creatures within a radius of 360 feet are subject to the effect if they have fewer than 50 Hit Dice. An affected creature can resist the effects by making a Will save (DC 46). A successful saving throw makes a creature immune to Opal's awful presence for one day. Whenever the power is activated, Opal chooses whether those viewing him are frightened or awestruck, as follows:[/INDENT] [INDENT][/INDENT] [INDENT][I]Fright:[/I] Creatures with 4 Hit Dice or fewer become panicked for 4d6 rounds if they fail their saving throws. Creatures with 5 or more Hit Dice become shaken for 4d6 rounds if they fail their saving throws. The save DC is Charisma-based.[/INDENT] [INDENT][/INDENT] [INDENT][I]Awe:[/I] Creatures with fewer HD than Opal who fail their Will saves are fascinated while the dragon is present. After Opal departs, they lose all memory of the encounter.[/INDENT] You know, I don't care for the "they lose all memory of the encounter" in our 3E conversion of the Moonstone Dragon. The AD&D original's ability to project [I]awe[/I] didn't cause complete amnesia: [INDENT]An affected creature stands quietly, taking no action until the dragon has departed, and has no clear memory of the encounter.[/INDENT] [RIGHT][I]Monstrous Compendium Annual Volume One (1994)[/I][/RIGHT] I'm wondering whether we should change that to "their memory of the encounter are dim and hazy? However, the original monster's awe caused victims to stand quietly no matter what happens to them as long as they're in the presence of the dragon. They could get slowly and agonizingly chewed to death by a passing mole and it wouldn't break the effect! I'd keep Wild Shape separate, since Alternate Form already has a bunch of dragon-related fluff in it. Plus, Wild Shape has a lot of "except as noted here" exceptions. [/QUOTE]
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