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[+] Converting WFRP to 5e
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<blockquote data-quote="GreyLord" data-source="post: 8450401" data-attributes="member: 4348"><p>I wouldn't try to exactly convert the game system (So, no career swapping as you put it, unless they match the trappings of multiclassing minimums) as it were, but recreate 5e to resemble the dark world of Warhammer.</p><p></p><p>To do that, I'd bring over the Warhammer ideas and the world.</p><p></p><p>To make 5e grimmer, I MIGHT do the following.</p><p></p><p>Allow them to have a maximum of 4 HD rolls. They roll for Hitpoints at 1st level. They then do not get HP at 2-4th level, but roll every 5th level (So at 5th, 10th, 15th) up to 4 maximum rolls. They roll for HP at 1st level (So no maximum HP).</p><p></p><p>This could also correlate to the different tiers.</p><p></p><p>Death is ALWAYS at 0 HP. They can use a Point (Hero/Fate, whatever you want to call it in your system, it's in D&D though) to stop from dying (maybe it reduces them to 1 HP) but, otherwise, they die.</p><p></p><p>You can allow changes in "career" but only AFTER they qualify for a multiclass change (so, minimum ability score requirements). They'd still get their ability score increases, so if they really want it, they can get their minimum's that way.</p><p></p><p>No FEATS. (unless you severely weaken some of them).</p><p></p><p>I think your ideas for criticals are fine.</p><p></p><p>I'd make the rests different, more like the DMG's suggestion of longer rests. A short rest may be an hour (or if you really want deadlier, make it a day). A long rest a day (or, if you want it deadlier, make it a week or so).</p><p></p><p>In my mind:</p><p></p><p>The thing about Warhammer isn't so much they system, but the atmosphere. Players don't get the idea that they are invincible, but that they could die to any little thing, even that little goblin over there. They are fragile and so is life, just like the balance between Law and Chaos.</p><p></p><p>I feel you can recreate this in 5e without changing the entire system of classes. Keep the class system as it is, just make it more dangerous in the world itself. Use the Lore, but not necessarily the game system of WFRP.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8450401, member: 4348"] I wouldn't try to exactly convert the game system (So, no career swapping as you put it, unless they match the trappings of multiclassing minimums) as it were, but recreate 5e to resemble the dark world of Warhammer. To do that, I'd bring over the Warhammer ideas and the world. To make 5e grimmer, I MIGHT do the following. Allow them to have a maximum of 4 HD rolls. They roll for Hitpoints at 1st level. They then do not get HP at 2-4th level, but roll every 5th level (So at 5th, 10th, 15th) up to 4 maximum rolls. They roll for HP at 1st level (So no maximum HP). This could also correlate to the different tiers. Death is ALWAYS at 0 HP. They can use a Point (Hero/Fate, whatever you want to call it in your system, it's in D&D though) to stop from dying (maybe it reduces them to 1 HP) but, otherwise, they die. You can allow changes in "career" but only AFTER they qualify for a multiclass change (so, minimum ability score requirements). They'd still get their ability score increases, so if they really want it, they can get their minimum's that way. No FEATS. (unless you severely weaken some of them). I think your ideas for criticals are fine. I'd make the rests different, more like the DMG's suggestion of longer rests. A short rest may be an hour (or if you really want deadlier, make it a day). A long rest a day (or, if you want it deadlier, make it a week or so). In my mind: The thing about Warhammer isn't so much they system, but the atmosphere. Players don't get the idea that they are invincible, but that they could die to any little thing, even that little goblin over there. They are fragile and so is life, just like the balance between Law and Chaos. I feel you can recreate this in 5e without changing the entire system of classes. Keep the class system as it is, just make it more dangerous in the world itself. Use the Lore, but not necessarily the game system of WFRP. [/QUOTE]
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