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[+] Converting WFRP to 5e
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<blockquote data-quote="Tales and Chronicles" data-source="post: 8451059" data-attributes="member: 6871653"><p>There's a few rules that would be great for a Warhammer feel in 5e:</p><p></p><p>1) <strong>Slow Healing </strong>(or Gritty Realism, but I prefer the former)</p><p>2) <strong>Survivors </strong>from VRGtR + Background for 3 levels BEFORE reaching the 1st level of a class.</p><p>3) <strong>Honor</strong> and <strong>Sanity</strong> score rules from the DMG.</p><p>4) Use the <strong>Scroll Mishap</strong> from the DMG for any spell cast. The DC to cast a spell without Mishap if 10 + spell level.</p><p></p><p>5) (optional) Use only the <strong>Sidekicks</strong> classes as playable class, have the various archetypes bolt unto the closest sidekick class (ie: Expert Thief, Warrior Berserker). If an archetypes requires a specific class features that's no longer present in the Sidekick class, replace one feature of the sidekick class with the one required from the original class) ala 2e kits.</p><p>6) (optional) Have the Mage class learn <strong>Disciplines</strong> from the old UA Mystic instead of the usual spell list. If said rules is applied, the Mishap table is instead a DC of 10+ nb of points used to cast the spells.</p><p></p><p>7) Use the <strong>Fear</strong> rules from VGtR. Sanity score may be used in these case instead of Wis.</p><p>8) <strong>System Shock, Lingering wounds and Morale</strong> could be added for hardcore mode.</p><p>9) Downtime rules and Lifestyle expenses should be applied.</p><p></p><p>10) Do not use feat, but give the ''racial feat'' from XGtE of each race at either character creation or at 6th-ish level.</p><p>11) Use the improved critical add-on from the feats of Tasha's has a base. </p><p></p><p>NB: the Feat for Races and Feat for Skills from UA could be given at each X levels instead archetypes features.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 8451059, member: 6871653"] There's a few rules that would be great for a Warhammer feel in 5e: 1) [B]Slow Healing [/B](or Gritty Realism, but I prefer the former) 2) [B]Survivors [/B]from VRGtR + Background for 3 levels BEFORE reaching the 1st level of a class. 3) [B]Honor[/B] and [B]Sanity[/B] score rules from the DMG. 4) Use the [B]Scroll Mishap[/B] from the DMG for any spell cast. The DC to cast a spell without Mishap if 10 + spell level. 5) (optional) Use only the [B]Sidekicks[/B] classes as playable class, have the various archetypes bolt unto the closest sidekick class (ie: Expert Thief, Warrior Berserker). If an archetypes requires a specific class features that's no longer present in the Sidekick class, replace one feature of the sidekick class with the one required from the original class) ala 2e kits. 6) (optional) Have the Mage class learn [B]Disciplines[/B] from the old UA Mystic instead of the usual spell list. If said rules is applied, the Mishap table is instead a DC of 10+ nb of points used to cast the spells. 7) Use the [B]Fear[/B] rules from VGtR. Sanity score may be used in these case instead of Wis. 8) [B]System Shock, Lingering wounds and Morale[/B] could be added for hardcore mode. 9) Downtime rules and Lifestyle expenses should be applied. 10) Do not use feat, but give the ''racial feat'' from XGtE of each race at either character creation or at 6th-ish level. 11) Use the improved critical add-on from the feats of Tasha's has a base. NB: the Feat for Races and Feat for Skills from UA could be given at each X levels instead archetypes features. [/QUOTE]
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